Coming out of the left field, F2 total conversion project Fan Made Fallout is set to release a demo (or beta?) by the 8th.
Okay, well ... you've all waited 7 years for it and it's finally here. The Demo. However, we do need to regrettably need to push the demo back a few days. Here's the lowdown:Hurray and huzzah.
1 - We have two scripters. That's it .. two scripters who have to do ALL the work by themselves. And actually, they've really kicked ass on getting something ready to go. But unfortunately they used all the time scripting and they never got to playtest it. So first and foremost they need a few extra days to make sure it works .. otherwise we're really just going to embarass ourselves. We'd prefer not to do that.
2 - I've been called out of town on business. I know, it's kind of a stupid thing to push the launch for but as the project leader, I kinda need to be a part of the launch. This one we can blame on my work.
But really, it's not that big of a delay. What we want to do is push the launch a few days until Wednesday, February 4th. This will give our script lead time to finish up the build and prepare it for launch. On the 4th we'll release the pre-beta so that you all can start messing around in game while we finish some last minute details.
Then, on February 8th we'll release the second upload for the beta. This will be the complete initial launch. The plan from there is to update the build weekly and impliment the rest of our quest list and features for the beta launch.
Frankly, we would have loved to put more in at launch but there really are only two scripter doing 4 years worth of work in a very short period of time. So we also very much appreciate the understanding that it's a big task for a very small team.
But we're just about there, so please bear with us and we hope you won't mind waiting a few more days.
We'll see you on Wednesday!