Warning: Cannot modify header information - headers already sent by (output started at /home/nma/public_html/content.php:68) in /home/nma/public_html/includes/header.shtml on line 2
No Mutants Allowed - Your Post Nuclear News Center!
rss rss Like this on facebook Twitter this +1 this Steam group
   Fallout 3 Recruitable Followers  

There are a number of NPCs that can follow you through your travels in Fallout 3. Normally, you are allowed to have Dogmeat and one other NPC from the following list as your follower. Temporary NPCs can be added for specific quests.

Other than having to pay for them, most NPCs have specific karmic requirements either to get them in the first place or for their own moral code - there are 2 NPCs for the 3 karmic paths (evil, neutral, good) and 2 more with no karmic requirements.

NPCs do not level up independently, instead they scale to the level of the PC. That is to say, the humanoids do, this effect does not seem to apply to Sergeant RL-3, Fawkes or Dogmeat. For all other NPCs, we have listed 2 separate hit point values, one for PC level 1 and one for PC level 20. For these NPCs, 3 skills (the "main skills") will rise as the PC rises in level. We have put in the value at level 1, the value at level 20 is 100 for all 3 skills. The non-humanoid NPCs also have main skills, 6 of them instead of 3, but they do not rise in value. Additionally, all humanoid NPCs have the ability to wear any armor including power armor, while the three non-humanoids can't wear any.

Each NPC (except Dogmeat) comes with a standard inventory with infinite ammo for their standard guns. These items are listed. On top of having infinite ammo, each NPC will regenerate all damage suffered during combat shortly after combat ends and no hostile enemies remain. If you need to heal an NPC during combat, simply speak to them and offer them a stimpak. Sergeant RL-3 can not be healed by Stimpaks, but has to be repaired instead.

          Butch DeLoria

Requirement   

Neutral karma

SPECIAL   

Strength: 5
Perception: 5
Endurance: 4
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5

Hit Points   

190/285

Main Skills   

Science: 30
Small Guns: 30
Unarmed: 28

Other skills   

Barter: 15
Big Guns: 13
Energy Weapons: 15
Explosives: 15
Lockpick: 15
Medicine: 15
Melee Weapons: 15
Repair: 15
Sneak: 15
Speech: 15

Inventory   

10mm Pistol, Butch's Toothpick, Switchblade, Tunnel Snake Outfit, Pip-Boy 3000, Pip-Boy Glove

How to recruit:   Coming close to Vault 101 after the second quest at the Jefferson Memorial will trigger the Trouble at the Homefront quest. If the player helps open the Vault (either by convincing the Overseer or hacking the computer in the subbasement to flush the water chip), Butch DeLoria can be found at the Muddy Rudder in Rivet City.
Comments:   Your fellow Vault 101 dweller Butch DeLoria is easily the most useless of all the recruitable NPCs. Sergeant RL-3 is a superior option for most neutral characters, and Charon definitely is, but it should be noted that Butch at level 20 is probably better than the unscaled RL-3.

          Charon

Requirement   

None

SPECIAL   

Strength: 6
Perception: 7
Endurance: 5
Charisma: 3
Intelligence: 3
Agility: 6
Luck: 5

Hit Points   

240/315

Main Skills   

Explosives: 51
Small Guns: 49
Unarmed: 15

Other skills   

Barter: 11
Big Guns: 15
Energy Weapons: 19
Lockpick: 19
Medicine: 11
Melee Weapons: 17
Repair: 11
Science: 11
Sneak: 49
Speech: 11

Inventory   

Combat Shotgun, Leather Armor, Combat Knife

How to recruit:   Charon can be found in the Underworld bar. He is brainwashed and his contact can be bought for 2000 caps (1000 if your barter is high enough), after which he'll terminate his last employer.
Comments:   The brainwashed ghoul Charon is surprisingly accurate with his combat shotgun even when shooting at mid-range targets. The attractiveness of this NPC is in his non-karmic requirement and blind loyalty and as with most humanoid NPCs, stick him in some power armor when you get him and you'll find him pretty darn useful.

          Clover

Requirement   

Low karma

SPECIAL   

Strength: 6
Perception: 4
Endurance: 4
Charisma: 6
Intelligence: 4
Agility: 11
Luck: 5

Hit Points   

240/335

Main Skills   

Barter: 32
Melee Weapons: 32
Small Guns: 32

Other skills   

Big Guns: 13
Energy Weapons: 13
Explosives: 13
Lockpick: 13
Medicine: 13
Repair: 13
Science: 13
Sneak: 17
Speech: 17
Unarmed: 13

Inventory   

Chinese Officer Sword, Sawed-Off Shotgun, Dirty Pre-war Spring Outfit, Slave Collar

How to recruit:   When talking to Eulogy Jones in Paradise Falls with negative karma, the dialogue option appears to ask about buying a bodyguard. He will sell you Clover for 1000 caps (500 with speech).
Comments:   The brainwashed slave girl is a pretty effective companion, but her standard weapon is probably the weakest one after Butch and Dogmeat's. This means letting her run it in for melee or giving her a better ranged weapon is probably a good idea. One of her main skills being barter seems a bit of a shame, and it is unknown if her super-human agility does anything.

          Dogmeat

Requirement   

None

SPECIAL   

Strength: 7
Perception: 8
Endurance: 7
Charisma: 6
Intelligence: 2
Agility: 8
Luck: 3

Hit Points   

500

Main Skills   

Big Guns: 50
Energy Weapons: 50
Explosives: 50
Melee Weapons: 50
Small Guns: 50
Unarmed: 50

Other skills   

Barter: 0
Lockpick: 0
Medicine: 0
Repair: 0
Science: 0
Sneak: 0
Speech: 0

Inventory   

-

How to recruit:   Dogmeat can be found in Scrapyard, north of the Super Duper Mart and Bethesda Ruins, and south of Minefield. If you walk to the north-east corner of Scrapyard you'll find him killing some raiders, simply talk to him to recruit.
Comments:   The loveable mutt Dogmeat is kind of a no-brainer since he doesn't take a follower slot, and that's probably a good thing since he's not exceedingly useful. He attacks enemies head-on and usually draws their attention, which means Dogmeat's high HPs are used to absorb away attacks from the player, but he does very little damage himself and his propensity to jump in front of shots in VATS can become a bit annoying. Dogmeat can also be used to search for items as well as having a great talent for standing in the doorway blocking your exit.

          Fawkes

Requirement   

High karma

SPECIAL   

Strength: 9
Perception: 3
Endurance: 8
Charisma: 5
Intelligence: 3
Agility: 5
Luck: 5

Hit Points   

500

Main Skills   

Big Guns: 75
Energy Weapons: 75
Explosives: 75
Melee Weapons: 75
Small Guns: 75
Unarmed: 75

Other skills   

Barter: 0
Lockpick: 0
Medicine: 0
Repair: 0
Science: 0
Sneak: 0
Speech: 0

Inventory   

Super Sledge, Gatling Laser

How to recruit:   Fawkes can be found in Vault 87 during the main quest, locked in a cell and begging the player to let him out. Release him either with the fire alarm or by hacking the console, he will later appear after the escape from Raven Rock, and can be recruited at that point.
Comments:   Despite not being able to wear any armor, Fawkes seems to manage just fine with his thick skin and mass of hit points. Both the gatling laser and the super sledge are exceedingly powerful weapons, meaning Fawkes is probably the least complicated NPC to take along with you. However (and maybe because of that), he is only available near the very end of the main quest.

          Jericho

Requirement   

Low karma

SPECIAL   

Strength: 6
Perception: 5
Endurance: 4
Charisma: 3
Intelligence: 3
Agility: 6
Luck: 5

Hit Points   

235/310

Main Skills   

Big Guns: 45
Melee Weapons: 49
Small Guns: 49

Other skills   

Barter: 11
Energy Weapons: 15
Explosives: 15
Lockpick: 15
Medicine: 11
Repair: 11
Science: 11
Sneak: 17
Speech: 11
Unarmed: 14

Inventory   

Chinese Assault Rifle, Nail Board, Leather Armor

How to recruit:   Jericho can be found at Megaton and hired for 1000 caps.
Comments:   Jericho's basic stats and skills are probably the least impressive line amongst all NPCs (except for Butch), which isn't that surprising as he's the first NPC you pick up. He's not a bad pick for evil characters, as his hit point total gets pretty good at the end, in a power armor and with his Chinese assault rifle he's pretty effective, plus his high big gun skill also affords the opportunity to stock him up on the heavy artillery.

          Sergeant RL-3

Requirement   

Neutral karma

SPECIAL   

Strength: 5
Perception: 6
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5

Hit Points   

350

Main Skills   

Big Guns: 50
Energy Weapons: 50
Explosives: 50
Melee Weapons: 50
Small Guns: 50
Unarmed: 50

Other skills   

Barter: 0
Lockpick: 0
Medicine: 0
Repair: 0
Science: 0
Sneak: 0
Speech: 0

Inventory   

Flamer, plasma gun

How to recruit:   Sergeant RL-3 can be purchased from robot salesman Tinker Joe, who can be found wandering around the RobCo Factory.
Comments:   The Mr. Gutsy robot RL-3 is certainly a more appealing NPC than Butch, and he is a pretty useful character if you get him early on (which is fairly easy, he's probably the most accessible NPC after Jericho), but his relatively low amount of hit points and inability to wear armor or switch weapons mean his lifespan is probably the most limited of all the NPCs.

          Star Paladin Cross

Requirement   

High karma

SPECIAL   

Strength: 7
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 4
Luck: 4

Hit Points   

445/520

Main Skills   

Big Guns: 48
Energy Weapons: 50
Small Guns: 48

Other skills   

Barter: 12
Explosives: 18
Lockpick: 18
Medicine: 10
Melee Weapons: 14
Repair: 10
Science: 10
Sneak: 16
Speech: 12
Unarmed: 16

Inventory   

Laser Pistol, Super Sledge, Power Armor

How to recruit:   Star Paladin Cross can be found in the Citadel once this location is opened in the main quest line.
Comments:   Cross easily has the best stats of all the NPCs, including a massive whallop of HPs to go along with her power armor-wearing ability. One curious thing is that she automatically prefers melee weapons even though she has little skill in them, perhaps an attempt to gimp the character a bit: it is recommended to set her to ranged attacks instead, and for the full effect switch out the laser pistol with a better weapon (a plasma rifle or minigun). Another disadvantage of Cross is that she is that together with Fawkes she can only be accessed at a certain point in the main questline, and this point is fairly late.
Sun, 27 Jul 2014 18:30:39 GMT
Mad Max: Fury Road Comic-con trailer
Wed, 23 Jul 2014 15:39:43 GMT
Texas-based fan-made Fallout game: "Fallout: Lonestar" currently in the works
Tue, 22 Jul 2014 13:58:40 GMT
After Reset reaches and exceeds kickstarter goal in 10 days with 30 days to go
Sun, 20 Jul 2014 07:47:01 GMT
Fallout series on sale on Steam
Thu, 17 Jul 2014 17:21:23 GMT
No Fallout 4 at GamesCom
Wed, 16 Jul 2014 14:43:33 GMT
Fallout: Distress (A Fallout fan film)
Wed, 16 Jul 2014 14:38:38 GMT
Fallout: Van Buren being reborn under fan development (includes Q&A interview)
Wed, 16 Jul 2014 14:18:58 GMT
Post-apocalyptic RPG "After Reset" rebooted on Kickstarter
Wed, 09 Jul 2014 10:06:45 GMT
Underrail Development Log #52: Blood Sports
Tue, 08 Jul 2014 10:02:14 GMT
Wasteland 2 Update #53: Progress Report
Sat, 05 Jul 2014 10:08:38 GMT
Bethesda to have a presence at GamesCom
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul