Warning: Cannot modify header information - headers already sent by (output started at /home/nma/public_html/content.php:68) in /home/nma/public_html/includes/header.shtml on line 2
No Mutants Allowed - Your Post Nuclear News Center!
rss rss Like this on facebook Twitter this +1 this Steam group

This is a brief summary of vehicles in the Fallout universe.

  • Vehicles are good to protect your men. They are very resistant to bullets, but grenades and rockets do high damage.

  • Vehicles cannot be traded or sold.

  • They can be repaired by using a repair skill and a toolbox. This shall restore your vehicle's hit points.

  • The only way to get rid of them is leaving them on a map (not putting a driver inside).

  • You cannot mount weapons on vehicles, instead you can put another squad member inside and shoot.

  • Some maps cannot "hold" vehicles. Your vehicle shall not be on a map, but you'll regain it once you leave your map. All inventory from the vehicle shall be lost. (give the items to one character and them at the end of mission put them back on)

Useful tip! Vehicles are very useful on keeping your items, since they have infinite carry weight. If you hate loosing your inventory from vehicles, leave one (scouter or buggy) in base. Put all items there, and once you get back to base, the inventory is full.

Scouter
Space:   2
Inventory:   No
Hit Points:   150
Location:   Mission 10 - Jefferson City


(click to enlarge)

Hummer
Space:   6
Inventory:   Yes
Hit Points:   200
Location:   Mission 4 - Macomb


(click to enlarge)

Buggy
Space:   2
Inventory:   Yes
Hit Points:   150
Location:   Mission 8 - Springfield

APC
Space:   6
Inventory:   Yes
Hit Points:   350
Location:   Mission 09 - St Louis


(click to enlarge)

Tank
Space:   5
Inventory:   Yes
Hit Points:   350
Location:   Mission 16 - Newton


(click to enlarge)

APC Nuke
Space:   3
Inventory:   Yes
Hit Points:   350
Location:   Mission 20 - Cheyenne Mountain


Wed, 02 Sep 2015 01:15:20 GMT
STASIS release and Fallout 4 isometric style fanart
Sun, 30 Aug 2015 11:29:26 GMT
Krai Mira on Steam Greenlight
Wed, 26 Aug 2015 14:19:17 GMT
Fallout 1, Fallout 2 and Fallout Tactics return to GOG
Fri, 21 Aug 2015 03:59:17 GMT
Bethesda’s Pete Hines Fallout 4 interview
Thu, 13 Aug 2015 13:03:33 GMT
Fallout Shelter out now on Android
Tue, 11 Aug 2015 23:43:30 GMT
Leaked Fallout 4 Gamescom footage
Fri, 07 Aug 2015 16:50:47 GMT
The Vault and Fallout 4 at Gamescom
Fri, 07 Aug 2015 16:08:15 GMT
New ShoddyCast video Featuring Chris Avellone, Brian Fargo, Josh Sawyer, and Tim Cain
Thu, 06 Aug 2015 18:35:56 GMT
Gamescom Fallout 4 Impressions
Fri, 31 Jul 2015 22:14:09 GMT
Summer Games Done Quick 2015 has had two Fallout runs
Tue, 28 Jul 2015 04:50:52 GMT
Bethesda cannot produce any more Pip-Boys
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul