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Things inside Fallout(2).exe

 
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platon
Hideous Freak of Nature



Joined: 06 Jun 2003
Posts: 41

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PostPosted: Thu Aug 12, 2004 12:51    Post subject: Things inside Fallout(2).exe Reply with quote

Hi,

Something learned becomes easily something forgotten. Lots can be done by scripting and with official mapper, but let's just gather up some information about what can be done (maybe only?) by editing the Fallout executable.

Here is the list I can think of at the moment (mostly both fallout 1&2)

-Set starting year
-Set starting time
-Set starting date
-Overcome 13 year limit (not very clean..)
-Remove city limit
-Version number in main menu
-Debug info to screen or to logfile
-Have the jumpsuit in the beginning
-Have the pipboy in the beginning
-Choose starting map
-Choose patch-file (e.g. patch123.dat instead of patch000.dat)
-Disable videos
-Load and jump to any map you want during the game (a.k.a MapLoaderPatch. it might crash.. but it's useful when stuck behind a stupid npc)
-Save the current map to .map -file (opposite to MapLoader). Any use?
-PC to look like any critter you want

Things change and people move on. Remember to share with others what you've learned. That's what I am doing.. checking that all I know is known by others and then moving on. Fallout was great fun, a great community has been around it. I was never very active poster, but reader, player and most of all enthusiast about the engine. I just don't have too much time for these anymore.
I'll stop by here sometimes, just for the old times Wink

Thanks and see ya.

-platon

EDIT:
I'll be here for the time to explain those on the list. Anything I missed?
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mphen
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Joined: 15 Jul 2004
Posts: 4

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PostPosted: Thu Aug 12, 2004 16:35    Post subject: Reply with quote

It'd be cool if you could paste links to this stuff 'cause I haven't found some of the things you mentioned and I'm sure a lot of people would appreciate it.
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Wild_qwerty
Sonny, I Watched the Vault Bein' Built!



Joined: 02 Feb 2004
Posts: 2299
Location: New Zealand
Status: Offline

PostPosted: Fri Aug 13, 2004 0:22    Post subject: Re: Things inside Fallout(2).exe Reply with quote

platon wrote:

-Choose patch-file (e.g. patch123.dat instead of patch000.dat)


Could you instead change the name of the 'data' folder? say for example instead of looking for 'data' it will look for 'moddata'

This would be really handy as you could then run multiple mods through a series of different 'loaders'

How do you make something like the FO2 Loader to run these other options

*EDIT*
Do you have a list of what the varoius hex (or decimal) offests are? It would make my life a lot easier Smile
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jargo
Vault Modder



Joined: 25 May 2003
Posts: 492
Location: Zamosc - Poland
Status: Offline

PostPosted: Fri Aug 13, 2004 13:27    Post subject: Reply with quote

Quote:
How do you make something like the FO2 Loader to run these other options

You can use Fallout Virtual patcher it reads patch data from ini file
you can get it from here :http://fmc.prv.pl/patch/fvp.zip
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Perceptron
Hideous Freak of Nature



Joined: 12 Jul 2004
Posts: 64
Location: Mother Russia
Status: Offline

PostPosted: Sun Aug 15, 2004 21:14    Post subject: Reply with quote

Quote:
Could you instead change the name of the 'data' folder?

Is it so difficult to change this?
Quote:
Do you have a list of what the varoius hex (or decimal) offests are?

I guess all that platon know about it can be found here.
And did you see FVP INI Maker thread?
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