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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Sat May 14, 2005 21:03 Post subject: Fallout 2 Weapons Mod Due |
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Finesse just let us know in a forum thread that there's a Fallout 2 weapons mod in the works:I am in the process of a weapons mod for F2 changing like 90% of the original weapons and ammo with real life weapons, ammo... The energy guns will mostly be brought in from Fallout Tactics.
I will also be changing the most of the weapon sfx to Fallout Tactics sfx because they sound more realistic.
Name, info, and weapon attributes will mostly be changed but they will be within the F2 damage tables (there will not be any superguns in this mod). I am about 50% done and slowly progressing in my spare time...
Link: Finesse's Mod Thread at NMA Forum _________________
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deadr4tz Random Member Title

Joined: 23 Apr 2003 Posts: 11170 Location: Skrillex's asscrack Status: Offline
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Posted: Sat May 14, 2005 22:00 Post subject: |
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Fallout 2 already has way too many real-life weapons that fit the setting as much as a pink turtle-sweater fits on a Hutt. I'd rather see a mod that removes real-life weapons from Fallout 2 and replaces them with imaginary weapons that are inspired by firearms from WWII and Korean War, as well as some high-tech weapons from '50s science fiction. _________________
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Shadowbird Where'd That 6th Toe Come From?


Joined: 20 Jul 2003 Posts: 442 Location: Latvia Status: Offline
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Posted: Sun May 15, 2005 8:13 Post subject: |
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Second that. Or even better, a mod that removes some of the weapons and does not replace them with anything. IMO Fallout 2 had too much weapons altogether. _________________
| Quote: |
| Mankind is condemned to be free and must accept the responsibility. |
| George Orwell, in "1984" wrote: |
| In our society, those who have the best knowledge of what is happening are also those who are furthest from seeing the world as it is. In general, the greater the understanding, the greater the delusion; the more intelligent, the less sane. |
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Quantos Leap It Wandered In From the Wastes

Joined: 06 Apr 2005 Posts: 162
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Posted: Sun May 15, 2005 10:26 Post subject: |
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| Too many weapons? Explain please. |
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DJ Slamák Ultimate Nerd of NMA


Joined: 02 Apr 2003 Posts: 775 Location: Prague, Czech Republic Status: Offline
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Posted: Sun May 15, 2005 13:33 Post subject: |
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However!
Does that loading screen mean he's putting Necropolis in?
Probably not... but one can dream. _________________
| Luke wrote: |
| You don't get intoxicated from smelling a flower, and you don't get laid from looking at the sky. |
| Kharn wrote: |
| Hey, kettle, you're a nigger. |
| Vault Dweller wrote: |
| (Fallout 3) is a mix of the insipid and the inspired, of brilliance and bullshit. |
Duck and Cover - THE site for omg character limit
Holder of Ratty's Eternal Respect. |
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Grey_Ghost Hideous Freak of Nature


Joined: 19 Jul 2004 Posts: 74
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Posted: Sun May 15, 2005 13:36 Post subject: |
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I always liked the fact H&K somehow ended up making the p90c in Fallout 2, a little mystery never to be solved.
I don't know what the fascination is with mods adding more and more guns, especially real life themed ones. Craptactics was a total contradiction to the weapon atmosphere set in either Fallout 1 or 2. An example would be the AK47 in CT, whereas F1/2's Assault Rifle was an AK112 which was considered "old by the time of the war".
All that being said, it doesn't say that this mod has anything to do with being Fallout-y. So to each his own. _________________
| Quote: |
| Tries to alter FO2 to come more in line with Fallout 1's setting. |
Replace FO2 with FOT, and you start making some sense. Sigh, where oh where did OnTheBounce go? |
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Finesse Look, Ma! Two Heads!


Joined: 02 May 2005 Posts: 332
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Posted: Sun May 15, 2005 15:46 Post subject: |
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I am mostly just replacing weapons with the real life weapons and adding some. I will be changing some weapon attibutes to be more 'realistic' but still in the f2 damage table... I have seen some other's people's weapons packs and I didnt like them, its looks like they used ms paint to make the pictures because they didnt look that good if you ask me...
I use adobe photoshop 7 and I am very picky on which guns make it into the game (they have to look nice atleast) Here's a sample of my work
lol, no there will not be necropolis in the game... this is just a weapons mod... _________________
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DirtyDreamDesigner The Lone Locust of the Apocalypse


Joined: 15 Apr 2005 Posts: 4698 Location: Outer Space, the home of the Universe! Status: Offline
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Posted: Sun May 15, 2005 16:58 Post subject: |
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I like them, they look great. And if somebody doesn't like lots of weapons, well then, they don't have to use this mod. _________________ Fiat iustitia ruat coelum, et pereat mundus.
| Ratty wrote: |
| The rest of us can enjoy being lovable retards. |
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sHooTer Hideous Freak of Nature

Joined: 20 Feb 2005 Posts: 29
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Posted: Sun May 15, 2005 22:17 Post subject: |
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who doesnt like lots of weapons???  |
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Sir Unimaginative Hideous Freak of Nature

Joined: 02 May 2004 Posts: 15 Location: California Status: Offline
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Posted: Mon May 16, 2005 0:50 Post subject: |
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If they're the right kind.
There need to be more regular guns. As is, the only thing I hang on to is .223. It's the only thing that I actually find USEFUL until Plasma and Gauss.
Does anyone use laser guns? Or the heavy weapons? Or most of the melee stuff? _________________ Ah, English. The only language where every way you can possibly say something is wrong. |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36923 Location: Leiden, the Netherlands Status: Offline
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Posted: Mon May 16, 2005 1:18 Post subject: |
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| Sir Unimaginative wrote: |
| Does anyone use laser guns? Or the heavy weapons? Or most of the melee stuff? |
Laser guns were kind of designed to be useless. Can't be helped. They bounce of metal. Go figure.
Heavy weapons are good, but the lack of aiming means a lack of criticals and the heavy-handed stuff means lack of party members. Generally no a much favoured weapon by anyone but the minigun-freaks.
Melee stuff is quite good. The Super sledge was one of the best weapons on both Fallout 1 and 2 (the best in Fallout 1 after the Super-Dupah Mega Turbo Tsunami Gozilla Plasma Rifle, in fact) and unarmed gets you a long, long way in Fallout 2. |
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Wild_qwerty Sonny, I Watched the Vault Bein' Built!


Joined: 02 Feb 2004 Posts: 2299 Location: New Zealand Status: Offline
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Posted: Mon May 16, 2005 2:17 Post subject: |
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The super sledge was great when you got surrounded by Aliens as you could knock them away from you so they couldnt attack. The 'kenetic knockback effect' was great.
I tried to add this weapon perk to a gun so that it would knock back people when fired (it was for a non lethal weapon called the 'riot gun') but I couldnt get it to work But then again using the mapper was never my strong point _________________
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Finesse Look, Ma! Two Heads!


Joined: 02 May 2005 Posts: 332
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Ashmo Nuclear WebGuru oTO


Joined: 02 Jul 2004 Posts: 3310 Location: Non ex transverso sed deorsum. Status: Offline
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Posted: Mon May 16, 2005 8:35 Post subject: |
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| Wild_qwerty wrote: |
| kenetic |
:: pnoits and laughs :: _________________
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Sir Unimaginative Hideous Freak of Nature

Joined: 02 May 2004 Posts: 15 Location: California Status: Offline
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Posted: Mon May 16, 2005 9:30 Post subject: |
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| Wild_qwerty wrote: |
The super sledge was great when you got surrounded by Aliens as you could knock them away from you so they couldnt attack. The 'kenetic(sic) knockback effect' was great.
I tried to add this weapon perk to a gun so that it would knock back people when fired (it was for a non lethal weapon called the 'riot gun') but I couldnt get it to work But then again using the mapper was never my strong point |
Arr. It's been about eight months since my last playthrough. Yeah. Sledging aliens.
Someone remind me: did shotguns have knockback? _________________ Ah, English. The only language where every way you can possibly say something is wrong. |
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Suicide Candidate It Wandered In From the Wastes


Joined: 15 Sep 2004 Posts: 191 Location: Howling at the moon Status: Offline
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Posted: Mon May 16, 2005 9:58 Post subject: |
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| Ashmo wrote: |
| Wild_qwerty wrote: |
| kenetic |
:: pnoits and laughs :: |
lol speeling nazi _________________ When the going gets weird, the weird turn pro. |
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Silencer Night Watchman


Joined: 08 Nov 2003 Posts: 13296 Location: Deepest, darkest Berkshire Status: Offline
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Posted: Mon May 16, 2005 10:16 Post subject: |
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| Suicide Candidate wrote: |
| Ashmo wrote: |
| Wild_qwerty wrote: |
| kenetic |
:: pnoits and laughs :: |
lol speeling nazi |
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Ashmo Nuclear WebGuru oTO


Joined: 02 Jul 2004 Posts: 3310 Location: Non ex transverso sed deorsum. Status: Offline
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Posted: Mon May 16, 2005 19:33 Post subject: |
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Apparently Silencer lacks any humor at all -- otherwise he would have realised that "pnoit" was a pun on the spelling mistake of our dear comrade Qwerty.
:: coughs up some blood and considers the option that there might actually BE a lethal amount of exposure to Bananphone :: _________________
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Claw Where'd That 6th Toe Come From?

Joined: 18 Jan 2004 Posts: 499
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Posted: Wed May 18, 2005 3:57 Post subject: |
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As I pointed out before, Silencer is apparently obsessed with 0wned pics.
| Suicide Candidate wrote: |
| lol nazi |
Zieg Heil! _________________
| Pete Hines wrote: |
| We're not going to suddenly do a top-down isometric Baldur's Gate-style game (sic!), because that's not what we do well. |
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Ashmo Nuclear WebGuru oTO


Joined: 02 Jul 2004 Posts: 3310 Location: Non ex transverso sed deorsum. Status: Offline
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Posted: Thu May 19, 2005 1:40 Post subject: |
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Zieg? Is that the bastard son of Zig and Sieg? _________________
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