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Fallout 3 Mods Metathread
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Jebus
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PostPosted: Fri Oct 31, 2008 11:05    Post subject: Fallout 3 Mods Metathread Reply with quote

This thread aims to be a comprehensive list of known Fallout 3 modifications.

If you post an announcement in this thread and/or send me a PM, your mod will be added to the following list - complete with website-links, download-links, and a small description.

Any releases/status changes should be brought to my attention by PM, or posting in this thread.

Please refrain from discussing modifications in depth here, however, as that would mean this thread would get way too cluttered.

Gameplay

Completed

No Magical Enchantments on Armor: Removes all of the magical enchants on items (i.e. 1 Luck, +1 PER, +5 Science, etc). The only armors not altered are the Lucky Shades and ALL Power Armors. [Download]

Big Guns Strength Requirements: This mod adds minimum strength requirements to all Big Guns (>=7) [Download]

Realism test: Mod for added realism. Modifications are as of now relatively limited, for lack of CS. [Download]

Remove Bobblehead effects: Removes the effects that the bobbleheads in Fallout 3 give. Does not work retroactively, but will work with any saved game. [Download]

Level Cap Increaser: Increases your level cap to 30 or 40. BEWARE: if all your skills are maxed, you might get stuck in the leveling screen. If this happens, enter the console and type "closeallmenus" to continue playing. [Download at link]

No God mode VATS: Makes the player take damage in VATS, and can optionally reduce the amount of damage player does to enemies in VATS. Values can be changed from 50% up to 200%.

Weight mod: Rebalances the carried weight system in the game. Makes it so that higher strength will enable to you carry more than the vanilla game (with 10 Str you can carry op to 350); and that low Str characters will not be able to carry as much as in vanilla. [Download]

Slower Item Degradation: Reduces the rate at which items degrade. You can choose between 50% and 70%. [Download at link]

Weapon/Item Mods

Completed

Unique Zhu-Rong v418 Pistol: Custom skin for the unique Zhu-Rong Chinese pistol. [Download]

Medicine and edibles Revamp v.0.2: Remakes the drugs so that their effects in Fallout 3 are similiar to those in previous Fallout games.[Download]

Fatman Thermobaric Warhead: Replaces the Fatman mini-nuke with a thermobaric warhead. [Download]

AA-112 Combat Shotgun: This mod modifies "The Terrible Shotgun" (unique combat shotgun) into the AA-12, a fully automatic shotgun. [Download]

Valhalla Rifle: Adds a new weapon in game (doesn't replace anything). WIP. [Download]

Interface & HUD

Completed

Vista console fix: Fix for users having trouble using the console in Vista. [Download]

Pipware UI: Combines CND and RAD Pages, with faster access to the EFF Page.
Lists are easier to traverse with a less thin Scroll Marker, and the option to jump 1 Page of items instead of 1 line when using the mousewheel.
Also has some slightly improved screen-space usage for menus and dialogs. [Download] [2]

Fallout 3 Item Descriptions: Adds Item descriptions to the game! [Download]

MTUI Mod: Essential UI adjustments for Fallout 3: smaller fonts, larger item selection areas, improved conversation menus, etc. Designed for screen resolutions of 1024x768 and higher. [Download]

Larger Dialogue Boxes: Increases the size of the dialogue boxes, while leaving the size of the fonts the same. Greatly reduces scrolling. [Download at link]

Radation Redux: Removes radiation level feedback, as in the original games. Radiation level and effects are no longer displayed. [Download] [2]

Minimal UI Mod 4: Scales down interface, and uses original Fallout fonts. [Download]

Minimal UI 4 + Revelation: A combination of the Minimal UI Mod (see above) and the Revelation mod (which uses menu textures from Fallout Tactics and Aquanox 2: Revelation). [Download] [2]

No Waypoints and Markers of Any Kind Mod: Small mod that ensures the compass doesn't tell you where to go all the time. [Download] [2]

Remove Compass POI Markers: Removes all Place of Interest and Quest markers [download at link]

Remove waypoints and NPC info from compass : Does what it says. [download at link]

Graphics

Completed

High Definition Texture Pack: A player-created compilation of many High-resolution textures for Fallout 3. It vastly improves the visuals of Fallout 3 without changing the overall "Fallout 3 look". [Download]

Mimezu's Texture Pack + addons: Superiour textures for the 'blurry' ones in the vanilla game. (single file, includes texture pack and three addons) [Download] [2]

T-51B as default BoS power armor: Switches textures so the default PA is T-51B. [Download] [2]

Original Combat Armour: Re-texture of the Combat Armour to more closely resemble the originals. [Download]

Higher Res Blood decal: Makes blood & gore look better - but does not change the amount of gore overall.

10mm Nexus Handgun: Better textures for the 10mm handgun.

Under Development

Millenia's assorted works: User-made textures.


Music

Completed

Vault Music Mod: New music for vault/underground bunker environments. See link for installation details. [Download]

Fallout 3 Classic Music Mod: Fallout 1&2 background music for FO3. [Download]

An Ultimate Fallout 3 Music Mod: An easy set to import Fallout 1/2 music to Fallout 3 [Download] [2]

Under Development

Public's music MOD (Tribal Ambient): Public claims to be working on a music mod. Is he speaking the truth? Or does he just want his name up here? Only time will tell.

Sound

Completed

Realistic Gun Sounds: Changes the sounds of most conventional firearms to be more realistic. [download at link]

No Bad Karma Noise: Removes the sound that plays when you gain negative Karma. [Download at link]

Remove UI Sounds: Removes many sounds, most notably the cash-register sound when you gain XP. [Download at link]


Utilities

Under Development

Character Editor: Ayeso's Character Editor

Mod Manager: A Fallout 3 mod manager/switcher

Fallout 3 Savegame Manager (F3SgM): Savegame manager. See this wiki link for further info.

FOMM: For extracting files from the .bsa archives, and can open Fallout3.esm, as well as craft new .esp files. [Download]


Last edited by Jebus on Thu Dec 18, 2008 10:38; edited 35 times in total
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ShatteredJon
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PostPosted: Fri Oct 31, 2008 13:07    Post subject: Reply with quote

Thanks for making this. I'm going to download the No Waypoints mod forthwith.
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TychoXI
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PostPosted: Sat Nov 01, 2008 3:17    Post subject: Reply with quote

Here be some more mods! Yay!

Remove compass POI markers by Silverglade
Realistic Gunshot Sounds by Honnou
Remove NPCs from Compass by ckinniburgh
Remove NPCs and Waypoints from Compass by ckinniburgh
Remove Waypoints from Compass by ckinniburgh
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nad02s
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PostPosted: Sat Nov 01, 2008 21:57    Post subject: Reply with quote

I just released a minimal UI mod which includes scaled down interface and original Fallout fonts.
It also includes a slight fix for my No waypoints and markers mod.

Should be available on NMA shortly but in the mean time it can be got here:

http://www.freewebs.com/s20dan/Minimal%20UI%20Mod.rar

P.S Good idea with the thread:)
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Ranne
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PostPosted: Sun Nov 02, 2008 1:30    Post subject: Reply with quote

This just came out:

"MTUI offers a number of unintrusive UI adjustments for Fallout 3: smaller fonts, larger item selection areas, improved conversation menus, etc"
http://www.fallout3nexus.com/downloads/file.php?id=43

Screenshots and discussion
http://www.bethsoft.com/bgsforums/index.php?showtopic=898112
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quetzilla
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PostPosted: Sun Nov 02, 2008 1:50    Post subject: Reply with quote

I made a mod to hide all the extra radiation info so that its more like the original games. You just know if you are radiated or not radiated.

http://www.fallout3nexus.com/downloads/file.php?id=46
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Jebus
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PostPosted: Mon Nov 03, 2008 1:09    Post subject: Reply with quote

Thanks for the help, guys. I'll try to keep up! Wink
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Public
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Mon Nov 03, 2008 1:43    Post subject: Reply with quote

There will be some music from Mutants Rising soon.
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Jebus
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PostPosted: Mon Nov 03, 2008 13:24    Post subject: Reply with quote

Public wrote:
There will be some music from Mutants Rising soon.


You mean the stuff that you're composing and that's already mentioned in my list, a different FO3-specific soundtrack or the stuff that's been composed for Mutants Rising already (but not yet released)?
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Sonny, I Watched the Vault Bein' Built!



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PostPosted: Mon Nov 03, 2008 14:13    Post subject: Reply with quote

The stuff that's been composed for MR by me and other 2 guys in the team.

Haven't thought about music for FO3 yet.
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Jebus
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PostPosted: Mon Nov 03, 2008 14:41    Post subject: Reply with quote

K...

I removed that previous entry from the list, then.

No mention of a FO3 music mod by Public shall ever be made again. It will be as if it *never happened*

(which it didn't)

(by which I mean that it will be as if it never happened because it did, in fact, never happen)

(OR DID IT?)
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Roflcore
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PostPosted: Thu Nov 06, 2008 8:06    Post subject: Reply with quote

Hey Jebus, I updated my list Razz
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Jebus
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PostPosted: Thu Nov 06, 2008 8:47    Post subject: Reply with quote

Yeah I know, but it's all links to Fallout 3 Nexus. We've already got too much of those.

I'm gonna contact some of the authors, ask them if they'd like to upload them to our server too.


Thanks for pointing them out, tho'!
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Sonny, I Watched the Vault Bein' Built!



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PostPosted: Thu Nov 06, 2008 17:06    Post subject: Reply with quote

Jebus wrote:
K...

I removed that previous entry from the list, then.

No mention of a FO3 music mod by Public shall ever be made again. It will be as if it *never happened*

(which it didn't)

(by which I mean that it will be as if it never happened because it did, in fact, never happen)

(OR DID IT?)


I didn't say that you have to delete me from the list. Put me back on the list you...! Razz

Here is the topic

http://www.nma-fallout.com/forum/viewtopic.php?t=45563
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Jebus
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PostPosted: Fri Nov 07, 2008 8:45    Post subject: Reply with quote

But... Are you actually doing any music-modding here?

Hehe... Added you back to the list nontheless.
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Thunder24
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PostPosted: Mon Nov 10, 2008 18:54    Post subject: Reply with quote

Which mods of the ones listed are Save-game safe?
I would just like to know, for my own information.
Thanks!
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Phil the Nuka-Cola Dude
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Tue Nov 11, 2008 6:34    Post subject: Reply with quote

Med-x no more

Renames med-x to morphine.
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Jebus
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PostPosted: Tue Nov 11, 2008 14:19    Post subject: Reply with quote

Thunder24 wrote:
Which mods of the ones listed are Save-game safe?
I would just like to know, for my own information.
Thanks!


They all are, unless noted differently.



'nyway, I just got back from a trip yesterday evening, gonna start updating now.
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Sonny, I Watched the Vault Bein' Built!



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PostPosted: Wed Nov 12, 2008 2:58    Post subject: Reply with quote

Jebus wrote:
But... Are you actually doing any music-modding here?


Yes, I'm making music for Mutants Rising mod, which we might use for FO3, and will start some side-project specially for FO3 because I think the tracks by Inon suck balls.

Maybe I will try to get in touch with Mark Morgan (somehow) to get re-mastered songs from previous Fallouts.

Happy enough?
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Jebus
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PostPosted: Tue Nov 18, 2008 10:04    Post subject: Reply with quote

K... Updated.

Guys, if you pimp/notify a mod here, please also upload them to NMA (or for bigger files, ask Brother None to do the uploading). It's not that I have anything against Fallout3Nexus or anything - I mean, they're handsome buggers - but it's kinda wierd to have to link to them, so I'd prefer only using their links as secondary download locations.
I'd personally upload mods that get pimped here by their authors myself, but I since I tend to find myself chronically short of time, any help you guys could give me in that respect would be wildly appreciated!
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