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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6091 Location: [REDACTED] Status: Offline
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Khan FurSainty Look, Ma! Two Heads!


Joined: 23 Apr 2009 Posts: 326 Location: Bulgaria Status: Offline
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Posted: Sat Nov 07, 2009 13:38 Post subject: Re: Project V13 concept art #5: Character Sketches |
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| I personally like these. Well, except for the first 3. The others are ok. |
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Nark Dedicated NMAer

Joined: 06 Dec 2008 Posts: 2096 Location: Scotland Status: Offline
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Posted: Sat Nov 07, 2009 14:43 Post subject: |
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The top 4 are way too... I don't know (2 Spacemen (one with some sort of alien blaster), a Grim Reaper in a Biohazard Suit and something that looks like it came from Fallout: BoS). The other 3 at the bottom look Fallout Tacticsy (that's not a word, is it?). This is leaning soooooo far from Fallout 1 and 2. Thank god he said it was the really early work and none of them will be used. _________________
| Ausir wrote: |
| The Enclave should ditch their power armor project and just make armor out of hillbilly hides. |
Last edited by Nark on Sat Nov 07, 2009 14:48; edited 3 times in total |
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verevoof Callipygian Board Cop


Joined: 12 Jul 2009 Posts: 6165
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Posted: Sat Nov 07, 2009 14:47 Post subject: |
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They look too sci-fi and not post-apoc. But they're not using these concepts, so I wonder what designs they will be using. _________________
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Ravager69 Sonny, I Watched the Vault Bein' Built!


Joined: 21 Dec 2007 Posts: 2163
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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6091 Location: [REDACTED] Status: Offline
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Per Vault Lizard


Joined: 01 Apr 2004 Posts: 9723
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Posted: Sat Nov 07, 2009 16:25 Post subject: |
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The top 2nd from the left is mildly reminiscent of the police in Wasteland. _________________
Game help can be found in my Fallout guides.
| elpintogrande wrote: |
| The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred. |
| Todo.txt wrote: |
| BUG: Fixed alcoholic lizards! |
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TheRatKing Vault Dweller


Joined: 07 Oct 2008 Posts: 703 Location: a settlement just west of Shady Sands Status: Offline
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Posted: Sat Nov 07, 2009 16:25 Post subject: |
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| Quote: |
| We wanted to see what other directions we could push the characters and start pulling them back from there |
Wouldn't it be easier to start with a firm Fallouty base and work from there than to start with something different and sprinkle Fallout fluff on it? (I might be interpreting this wrong)
Edit: not easier, better. _________________ Fallout: Grim Fandango |
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Kahgan Sonny, I Watched the Vault Bein' Built!


Joined: 25 Nov 2003 Posts: 2251
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Posted: Sat Nov 07, 2009 16:59 Post subject: |
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Generally art-wise I like these better than the other concept art's released so far. Now just make them more post apocalyptic  _________________ Now the morning advance from far east
Now the sun breaks through dustclouds and haze
Now a forest of spears appears on the hill
And steel shines bright in the suns first rays |
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TheGM Vault Dweller


Joined: 19 Aug 2008 Posts: 763 Location: GM Mega-Dome 5000! Status: Offline
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Posted: Sat Nov 07, 2009 20:56 Post subject: |
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I don't think the color is Fallout. To much white and black. _________________
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UnidentifiedFlyingTard Vault Fossil


Joined: 12 Mar 2009 Posts: 1950 Location: Corvallis, Oregon, USA Status: Offline Strikes: 1
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Posted: Sat Nov 07, 2009 21:14 Post subject: |
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| TheGM wrote: |
| I don't think the color is Fallout. To much white and black. |
god I hope your joking. _________________
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1143 Location: XXV Century Status: Offline
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Posted: Sat Nov 07, 2009 21:41 Post subject: |
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Looks more like "look ma' what I can" to me, since it was clearly stated that those sketches will not be used for the game. They were experimenting, that's all.
I think Serg mastered concept presentation in general quite well and that's what should be evaluated here. From a 3D-guy perspective, it shouldn't be hard to make something out of it in 3D, as far as the concepts are detailed enough, like those three on the bottom half of the page.
I'm eager to see more of his work which actually will be in the game. _________________ Vault Rats Moments v1.02
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dev Still Mildly Glowing


Joined: 25 Sep 2004 Posts: 231 Location: +PolanD+ Status: Offline
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Posted: Sat Nov 07, 2009 22:12 Post subject: |
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do you know why this concept is black & white?
- because project v13's artists are afraid now to show as something even a bit colourful... |
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Ctaylor Maker Of Games


Joined: 14 Jun 2004 Posts: 53 Location: Orange County, CA Status: Offline
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Posted: Sat Nov 07, 2009 22:37 Post subject: |
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| dev wrote: |
do you know why this concept is black & white?
- because project v13's artists are afraid now to show as something even a bit colourful... |
All of the pieces of concept art we've shown so far were picked out _months_ ago, even down to the order we're showing them. We haven't changed the order or the art based on feedback so far.
Our plan is to release a new one every Friday for a while. We posted a few more at the beginning to get caught up with the schedule.
pax,
-Chris _________________ Chris Taylor
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Goweigus Mildly Dipped


Joined: 18 Jan 2007 Posts: 566 Location: Kent, WA Status: Offline
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Posted: Sat Nov 07, 2009 23:05 Post subject: |
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Maybe initially the game was going to take place closer to the day the bombs fell
These characters look like they came fairly fresh out of some government safe zone/vault. Although the last 2 give me the impression hes a bad guy, possibly a mercenary hired by the government. _________________ We can always opt for electric brain shock to forget our memories. So long as we remember to make a note to play Fallout and Fallout 2!!! and AFTERFALL w007!!!! 1337ness!!!!!! |
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Syraxith Hideous Freak of Nature


Joined: 17 Oct 2008 Posts: 30
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Posted: Sat Nov 07, 2009 23:12 Post subject: |
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| Concerning #5: is that supposed to be scuba gear, or some type of makeshift environmental suit? |
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))<>(( Forever.

Joined: 03 Nov 2007 Posts: 3905 Location: Wonderland Status: Offline
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Posted: Sun Nov 08, 2009 1:02 Post subject: |
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That would be telling _________________
| alec wrote: |
| I just fucking love these cutie rapist pervert chicks. I think they're awesome. |
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K.C. Cool It Wandered In From the Wastes


Joined: 04 Nov 2005 Posts: 170 Location: Raleigh, N.C. Status: Offline
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Posted: Sun Nov 08, 2009 5:53 Post subject: |
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I like the exploration of concepts, neat ideas being thrown on paper with marker. (or tablet with Photoshop) This stage of the process is always nice to get ideas out quickly, both good and bad. However, I suppose there's a difference between the "exploration" and "concept" stage of design, as concept should be as close as a representation to the next step in the game design process as possible.
I guess another thing to keep in mind is that it's an MMO, so players will be mixing and matching different pieces of armor and clothing, mixing the old world ('50's style) and new world (the wasteland style). Eventually, a player could equipt enough stuff that has no hint of 1950's or enough stuff that screams 1950's.
I really love to see process, range and iterations, where the ideas come from and how you got there. Unfortunately, this is where the designer and audience differ. Although, at times, external feedback can be worth its weight in gold. _________________ K.C. Cool~~
NC State University - College of Design - Graphic Design 2010
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Joervol Hideous Freak of Nature


Joined: 15 Jul 2008 Posts: 45
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Posted: Sun Nov 08, 2009 10:13 Post subject: |
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The first three, don't look really post apocalyptic. Unless we are talking about civilian personnel (and thus no need for protection of any sort for combat).
The fifth, if that's a Geiger meter on his hand, then his face should be fully covered. The last two, why the masks if they are meant for radiation? Unless they are meant for the tanks in their backs (aka to be protected by either the flamethrowers fumes or whatever their weapons are). Overall "ok" but very generic in my opinion.
I'll go a little opposite and say that i like the fourth picture. It might not be like the power armor we are used to, but if it isn't close to when the bombs fell or there is a valid story on how it came to be (an make it a good story, not bethesda like story) then it could fit. It is massive, looks like it provides solid protection plus it's on the right size if you compare it to the other guys to provide all the plus of power armor (strength enhancement etc). For an early concept art/early idea, it's good.
I'll wait for more solid stuff to pass judgment if it looks like fallout or not. |
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K.C. Cool It Wandered In From the Wastes


Joined: 04 Nov 2005 Posts: 170 Location: Raleigh, N.C. Status: Offline
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Posted: Sun Nov 08, 2009 11:11 Post subject: |
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| Joervol wrote: |
I'll go a little opposite and say that i like the fourth picture. It might not be like the power armor we are used to, but if it isn't close to when the bombs fell or there is a valid story on how it came to be (an make it a good story, not bethesda like story) then it could fit. It is massive, looks like it provides solid protection plus it's on the right size if you compare it to the other guys to provide all the plus of power armor (strength enhancement etc). For an early concept art/early idea, it's good. |
I have to agree, I kinda like it as well. The size compared to Bethesda's armor feels more like fallout. I remember in Fallout 2 and wearing the APA, people said I looked like a walking refrigerator. Which, damnit, I want to god damn look like one! So I thnk that's a tap in the right direction. _________________ K.C. Cool~~
NC State University - College of Design - Graphic Design 2010
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