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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1025 Location: SF, CA Status: Offline
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Posted: Wed Mar 31, 2010 21:56 Post subject: Shelter weekly update (03/31/2010) - Bad Day In Building A |
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The first area is the slowest, as I am fixing glaring problems preventing ... gameplay. Last week on Shelter:
- Proper corpse management. Now you can walk over corpses, and there can be multiple corpses on a single map cell, without game slowdown.
- Only actors carrying security cards can pass through doors requiring them.
- "Surrendering" is now back in. The test area is "gen pop", where prisoners walk around. Eventually they get too close to the guards, the guards shoot them into submission. Then they loot them, but since prisoners have nothing, they shout "You're worthless !". I still don't know if this mechanic will stay in.
Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago.
I plan to do more today, so this update is not complete, but I want to get over with it early so I can still fix Zorlag and make Warden's quests work.
The prison is meant to be a starting tutorial area like Temple of Trials, only shorter, more relevant, and less boring. Since it's hard to make the prison matter or have relevant C&C (prison is by definition something isolated from the outside world), I'm trying to make the player's stay in there as short as possible. Expanding prison universe is a waste of development time. There will be 2 paths to freedom. That's all.
 _________________ "Shelter" will be back after these messages. |
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goffy59 Still Mildly Glowing


Joined: 16 May 2006 Posts: 247
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Posted: Thu Apr 01, 2010 1:29 Post subject: |
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| I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago. |
Sounds a lot like Office Space. "You got those TPS reports?" 9x. heh
I will keep a close eye out for more updates.
 _________________ Your a fallout junkie if...
A friend of you visits you and you say: "What the bloody, bloody, bloody hell are you doing here?! |
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bog Hideous Freak of Nature


Joined: 18 Nov 2009 Posts: 53
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Posted: Thu Apr 01, 2010 8:16 Post subject: |
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| So you're making reflections on shiny floors? I don't think i've ever seen that in a 2d engine |
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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1025 Location: SF, CA Status: Offline
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Posted: Thu Apr 01, 2010 10:06 Post subject: |
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@goffy59: My job IS a lot like Office Space.
@bog: They've been there for a while. For people only. I could make them for scenery too, I guess, but it is likely to amplify the flaws of the technique. |
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Viliny Vault Senior Citizen


Joined: 19 Aug 2008 Posts: 1399 Location: Coast of awesomnia Status: Offline
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Posted: Thu Apr 01, 2010 11:04 Post subject: |
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| shihonage wrote: |
@goffy59: My job IS a lot like Office Space.
@bog: They've been there for a while. For people only. I could make them for scenery too, I guess, but it is likely to amplify the flaws of the technique. |
Mirroring the same model down with opacity? |
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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1025 Location: SF, CA Status: Offline
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Posted: Thu Apr 01, 2010 20:14 Post subject: |
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| Yes. There's a better way here (making it fade gradually) but it will take way more rendering power (considering that Shelter aims to run on Netbooks), so I might not pursue it. |
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1140 Location: XXV Century Status: Offline
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Posted: Fri Apr 02, 2010 20:24 Post subject: Re: Shelter weekly update (03/31/2010) - Bad Day In Building |
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| shihonage wrote: |
| Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago. |
I sent the link to this thread to your manager
Seriously, glad to hear the things are still rolling. Too bad I can't say the same for myself. Just a small remark: more corpses on the same tile may introduce problems in the pick-up procedures while in 2D ISO. I know you can come up with a reasonable solution, just keep it rolling  _________________ Vault Rats Moments v1.02
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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1025 Location: SF, CA Status: Offline
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Posted: Fri Apr 02, 2010 21:52 Post subject: Re: Shelter weekly update (03/31/2010) - Bad Day In Building |
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| lisac2k wrote: |
| shihonage wrote: |
| Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago. |
I sent the link to this thread to your manager
Seriously, glad to hear the things are still rolling. Too bad I can't say the same for myself. Just a small remark: more corpses on the same tile may introduce problems in the pick-up procedures while in 2D ISO. I know you can come up with a reasonable solution, just keep it rolling  |
Yeah there are several solutions. Before handling this problem I'll have to handle 50 others though  |
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