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Shelter weekly update (03/31/2010) - Bad Day In Building A

 
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1025
Location: SF, CA
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PostPosted: Wed Mar 31, 2010 21:56    Post subject: Shelter weekly update (03/31/2010) - Bad Day In Building A Reply with quote

The first area is the slowest, as I am fixing glaring problems preventing ... gameplay. Last week on Shelter:

- Proper corpse management. Now you can walk over corpses, and there can be multiple corpses on a single map cell, without game slowdown.

- Only actors carrying security cards can pass through doors requiring them.

- "Surrendering" is now back in. The test area is "gen pop", where prisoners walk around. Eventually they get too close to the guards, the guards shoot them into submission. Then they loot them, but since prisoners have nothing, they shout "You're worthless !". I still don't know if this mechanic will stay in.

Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago.

I plan to do more today, so this update is not complete, but I want to get over with it early so I can still fix Zorlag and make Warden's quests work.

The prison is meant to be a starting tutorial area like Temple of Trials, only shorter, more relevant, and less boring. Since it's hard to make the prison matter or have relevant C&C (prison is by definition something isolated from the outside world), I'm trying to make the player's stay in there as short as possible. Expanding prison universe is a waste of development time. There will be 2 paths to freedom. That's all.


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goffy59
Still Mildly Glowing



Joined: 16 May 2006
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PostPosted: Thu Apr 01, 2010 1:29    Post subject: Reply with quote

Quote:
I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago.


Sounds a lot like Office Space. "You got those TPS reports?" 9x. heh

I will keep a close eye out for more updates.

Smile
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bog
Hideous Freak of Nature



Joined: 18 Nov 2009
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PostPosted: Thu Apr 01, 2010 8:16    Post subject: Reply with quote

So you're making reflections on shiny floors? I don't think i've ever seen that in a 2d engine
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1025
Location: SF, CA
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PostPosted: Thu Apr 01, 2010 10:06    Post subject: Reply with quote

@goffy59: My job IS a lot like Office Space. Smile

@bog: They've been there for a while. For people only. I could make them for scenery too, I guess, but it is likely to amplify the flaws of the technique.
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Viliny
Vault Senior Citizen



Joined: 19 Aug 2008
Posts: 1399
Location: Coast of awesomnia
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PostPosted: Thu Apr 01, 2010 11:04    Post subject: Reply with quote

shihonage wrote:
@goffy59: My job IS a lot like Office Space. Smile

@bog: They've been there for a while. For people only. I could make them for scenery too, I guess, but it is likely to amplify the flaws of the technique.


Mirroring the same model down with opacity?
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1025
Location: SF, CA
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PostPosted: Thu Apr 01, 2010 20:14    Post subject: Reply with quote

Yes. There's a better way here (making it fade gradually) but it will take way more rendering power (considering that Shelter aims to run on Netbooks), so I might not pursue it.
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lisac2k
Vault Senior Citizen



Joined: 26 Oct 2004
Posts: 1140
Location: XXV Century
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PostPosted: Fri Apr 02, 2010 20:24    Post subject: Re: Shelter weekly update (03/31/2010) - Bad Day In Building Reply with quote

shihonage wrote:
Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago.

I sent the link to this thread to your manager Laughing

Seriously, glad to hear the things are still rolling. Too bad I can't say the same for myself. Just a small remark: more corpses on the same tile may introduce problems in the pick-up procedures while in 2D ISO. I know you can come up with a reasonable solution, just keep it rolling Wink
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1025
Location: SF, CA
Status: Offline

PostPosted: Fri Apr 02, 2010 21:52    Post subject: Re: Shelter weekly update (03/31/2010) - Bad Day In Building Reply with quote

lisac2k wrote:
shihonage wrote:
Zorlag broke while I am making quests for Warden. I'm trying to fix it, but its impossible to do from work as my manager randomly bugs me about some report I misfiled 2 weeks ago.

I sent the link to this thread to your manager Laughing

Seriously, glad to hear the things are still rolling. Too bad I can't say the same for myself. Just a small remark: more corpses on the same tile may introduce problems in the pick-up procedures while in 2D ISO. I know you can come up with a reasonable solution, just keep it rolling Wink


Yeah there are several solutions. Before handling this problem I'll have to handle 50 others though Wink
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