Joined: 16 Aug 2010 Posts: 1749 Location: Germany Status: Offline
Posted: Thu Sep 01, 2011 12:57 Post subject: Sequels that should be f***ing made.
The title says it all. The gaming industry floods us with huge loads of sequels and remakes and everything but original IPs, but somehow, those games that NEED a sequel don't get one.
Crimson Skies, for example. I loved that game and I loved that world.
And it seemed that Crimson Skies had quite a shiny future to look out for.
It was based on a FASA-boardgame, there were a lot of novels set in that universe written, and there was a sequel for the XBox.
But what about PC-users? I want a new goddamn Crimson Skies game!
Imagine gameplay like Freelancer... Awesome.
Oh right, Freelancer.
Another awesome game that deserves a real sequel. I don't think I need to elaborate on that.
Another game that needs a sequel would be Kingpin: Life of Crime. That game was awesome. Gritty and violent way before gaming industry decided that grit and violence means making games in gray and brown colours and forcing the player to walk a straight line to the exit.
I really liked the setting, especially the more industrial areas, the Steel Mill and the Chemical Plant. The Pitt from Fallout 3 reminded me of that, the main reason I liked The Pitt better than the other DLC abominations.
Kingpin was cool, simple as that.
So, folks, any other sequels you want to see but are unlikely to see the light of the day? _________________ Moderate godlessness? Not likely.
"The player takes on the role of a chosen knight who is sent by the druids to return the mystical 'moonstone' to Stonehenge. The game supports between 1 to 4 players at once, with the computer controlling any knights not controlled by human players as rival NPCs."
So yeah, you could hot seat it.
"Gameplay consists of two distinct modes: Turn based exploration and real time combat.
In turn based mode where each player can move a limited distance on the game's world map and visit various locations. Players will mostly visit the many dolmens that are scattered across the map. These places represent areas guarded by enemy beasts. Visiting these dolmens will trigger the second main gameplay mode: real time combat. The player takes control of his chosen knight and attempts to defeat the beasts using sword combat"
I remeber the fights so well - I wass terrified the first time I came up against a swamp monster (Mud Man) - it would kill you instantly if you did not move at once (initial opening deadly special move)
Ah, the quest for magical items, visits to cities and wizards, and those terrible monsters and of course the other knights.
"The overall objective of exploration is to find the lair that holds one of the four keys. The player who gathers together all four keys (either by finding them or by stealing them from rivals), will have access to the Valley of the Gods at the center of the map. The knight will have to fight against the Guardian in order to win a 'moonstone'. The moonstone corresponds randomly to a lunar phase, and grants the knight more power during that phase. The moonstone must be returned to Stonehenge for the game to be completed."
Joined: 12 Jan 2004 Posts: 468 Location: Deep in the Wasteland Status: Offline
Posted: Thu Sep 01, 2011 20:27 Post subject:
Brother None wrote:
Mad Max RW wrote:
My dream sequel would be Darksun 3 using the TOEE engine.
Oh man, that would be amazing, especially if it has some of the C&C structure of Darksun.
It'd probably also be as buggy as Darksun 2. Tradition!
Hah. For the longest time I thought the randomly disappearing inventory objects was part of the game as if my characters were cursed or something. The only part of Darksun 2 that was an improvement over the original was the CD soundtrack. The midi music from the original is still damn good. _________________
Joined: 02 Jan 2009 Posts: 171 Location: Stalking across the wasteland, rifle in hand; searching for clean water, fresh food, and spare ammo Status: Offline
Posted: Thu Sep 01, 2011 20:56 Post subject:
I still enjoy Master of Orion II and Heroes of Might and Magic 3. The sequels for those were really disappointing (perhaps HMM5 wasn't so bad, but it has its bad bits)... I'd like to see better sequels...
The main point for me is to keep the gameplay similar - to improve on it, but to retain the look and feel, and perhaps add functionality, but to give me a whole new game space to explore. Sort of like going from Fallout to Fallout 2.
Joined: 03 Dec 2010 Posts: 797 Location: Waiting for a new Fallout. Status: Offline
Posted: Thu Sep 01, 2011 23:12 Post subject:
I'd like to see a new Chibi Robo game. The original had a great concept and was always brought up when my freinds and I had arguments about which console was superior. (I took the side of the Gamecube.) The sequel for the DS was good, but wasn't as great as the original. The screen on the wii u controller could be used to see things from Chibi's point of view. _________________ October 7th, 2162
I arrived at the Mutant Military Base. Katja died and Dogmeat walked into a force field and died. "No! Dogmeat Stay! STAY! NO... Bzzzzttttt!!!" "Whoof!!!" "Yike! Yike! Yike!" Dog Gone it.
Joined: 30 Oct 2008 Posts: 3657 Location: OK USA! Status: Offline
Posted: Fri Sep 02, 2011 8:16 Post subject:
Theme Hospital - This game was a Bullfrog gem, and good lord do I love playing it . It had a lovely sense of humour, I didn't find it to be too wildly complicated, and who doesn't love sending terminally ill patients home before they leave a corpse on your filthy pristine hospital floor?
Theme Hospital is one game that certainly deserves an update - that is if it were to hold true to the spirit of the original. Humour held a paramount spot in the original ("Patients are asked not to die in the corridors. "), so were a reboot or sequel made then I would hope that humour is kept in mind. Also I would hope that the look of the game would stay similar - obviously vastly updated, but in terms of the style, it would again be nice to see a reboot stay true to the original.
I want to pop the heads of those with Bloaty Head.
I want to shoot mice running through my hospital.
I want to hire all the specialists so the competition has naught but morons working in their facilities.
I want Theme Hospital. _________________ Bridgekeepers robes and a .223 Pistol, an unstoppable combination.
Warlocks killed: 7
Click here to see the hidden message (It might contain spoilers)
Ayn Rand can fuck right off.
Awesome Tuesday Triumvirate Member.
Last edited by Dirk Magirk on Sat Sep 03, 2011 11:09; edited 1 time in total
Joined: 28 Mar 2010 Posts: 922 Location: Co. Durham: shitbox of England Status: Offline
Posted: Fri Sep 02, 2011 9:15 Post subject:
Thats a game I would love to see a sequel for, theme hospital, I spent many an hour playing that game on my brother's computer when I was young, and now I have it on my PS3, so all's never lost to me. _________________
Senna M wrote:
Your experience was wrong.
I was just lollygaggin one day, when I heard a guard shout "DIE YOU CRIMINAL SCUM". Then he shot an arrow in me knee & proceeded to attack me with curved swords. Curved. Swords.
Joined: 09 Nov 2008 Posts: 3064 Location: The Mortuary Status: Offline
Posted: Fri Sep 02, 2011 10:48 Post subject:
For some reason I always started a new playthrough of Theme Hospital everytime I came down with something that confined me to my room for more than a few days for several years. I never got past level 7 or 8 since I got better and got back to my regular routine.
Perhaps I'll do it again the next time I get heaped piles or an uncommon cold. _________________
While I don't really want to see a sequel (I'm afraid it'd be ruined), a remake with some updated visuals would be nice. Giants looked great for its time and had stunning, massive levels, but they don't hold up so well anymore and kind of just look like huge, flat polygons. A modern boost, even if it wasn't to "AAA standards" would still be great to see.
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