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Space Marine/Warhammer 40k
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Wintermind
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PostPosted: Sun Sep 04, 2011 2:14    Post subject: Reply with quote

The demo only had one weapon as far as I know (maybe I missed the option to change melee weapons) and the only options I knew of were Y (stun) or X X X for a nice little three hit combo.

Two, the game feels a lot like Gears of war, both in how the characters move and how the shooting works. Sorry to break you heart, but it's just how it plays. Melee is far better, enemies are somewhat more cooler, but dudes heads explode when you shoot them in a violent, gory mess.

Maybe if they wanted a really unique game for their franchise, they shouldn't have made a game that just feels like a somewhat reskinned Gears of War. Or made it before Gears came out.
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Hassknecht
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PostPosted: Sun Sep 04, 2011 10:02    Post subject: Reply with quote

The demo had four ranged weapons plus the chain sword.
Yeah, it's similar to GoW, no objections there.
What pisses me off are the idiots that think that the Space Marines and the chain sword are GoW ripoffs.
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PostPosted: Sun Sep 04, 2011 10:53    Post subject: Reply with quote

There's an axe (or was it a hammer?) at the part where you get swarmed, partially obscured.
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PostPosted: Sun Sep 04, 2011 14:12    Post subject: Reply with quote

It didn't feel too much like Gears to me. No cover, you have more health, which regenerates not by hiding behind a wall but by plastering xenos, melee attacks are actually useful, guns are actually accurate, and shooty enemies use numbers more than cover, so no tedious, glorified whack-a-mole shoot-outs here. Could be just me, but I had more fun with an hour of Spess Mehreen than with the whole campaign of Gears 1.
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PostPosted: Sun Sep 04, 2011 15:29    Post subject: Reply with quote

Yeah, the lack of cover is really very different to Gears.
Space Marines plays more like an oldschool FPS than a modern TPS.
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PostPosted: Sun Sep 04, 2011 16:49    Post subject: Reply with quote

The gameplay is more like Dynasty Warrior, with guns, I mean bolters.

Just because it has the 'over-the-shouter' aim doesn't justify it like a Gears of War type game. It is like, saying System Shock has a crosshair doesn't make it a pure FPS game. Smile

Relic should had throw in Tyranids in SM. (In the fluff, the whole UltraMarine chapter almost kick the bucket when their planet was invaded by Tyranids. ROFL )
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Wintermind
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PostPosted: Sun Sep 04, 2011 17:49    Post subject: Reply with quote

I'm not saying that it felt gears because it could aim over the shoulder, I'm saying the general gameplay basically made me feel like I was playing a tweaked up version of Gears of War. Like it really feels like the devs used the Gears games as a basis for this one.

It's not the easiest thing to put into words, but it feels like gears a whole lot more than "because it's a TPS where you aim over the shoulder".

Who the fuck aimed, anyway? the guns felt weak as shit and the chainsword just utterly ripped the shit out of the orks.
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Hassknecht
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PostPosted: Sun Sep 04, 2011 18:27    Post subject: Reply with quote

Are you really sure you played the same Warhammer 40k: Space Marine game?
I really don't know how you could make the bolters feel more powerful.
Then again, you thought there was only one weapon. I think the default weapon was the bolt pistol, and yes, that one feels weak compared to the bolter.
And of course movement and shooting feels like Gears of War. It's a freakin' TPS with huge armored men!
They can't jump around like ballerinas.
But the gameplay-mechanics (lack of cover, especially) are more like Heavy Metal: FAKK 2 than Gears of War, in my opinion at least.
Yes, it feels somewhat similar to Gears of War at some points, that's only natural.
But calling it a GoW reskin is simply wrong.
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PostPosted: Sun Sep 04, 2011 18:37    Post subject: Reply with quote

A cynical Englishman abusing orcs:


Link
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PostPosted: Tue Sep 06, 2011 18:58    Post subject: Reply with quote

So, I had the day off & thought i'd use it to try WH40k:SM... Finished the game on normal difficulty in 6 hours. That's short. Too goddamned short!

Good:
- You feel badass.
- Jetpack + warhammer = CREAM PANTS. I have never ever felt so badass in a game before. "out of fuel" are now the most dreaded words I've heard said in a game... Sad I need a warp powered jet pack. (and no, doesn't actually run out of fuel btw, just a reason for you to lose your jet pack)
- Squad mates aren't totally useless (but they are indestructable btw).

Bad:
- Short.
- Pathing issues for AI. Some really dumb shit seems to happen from time to time.
- Too short.
- Cut scenes etc often have Titus wield crap you didn't even bring...
- Really ridiculously short.
- End fight is a bit button mashy and looking for the right key signal kinda distracts from the nice face beating.
- TOO FUCKING SHORT! I WANT MORE!
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PostPosted: Wed Sep 07, 2011 8:41    Post subject: Reply with quote

Six hours? HERESY!
So I guess I'll wait until it gets cheaper.
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SuAside
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PostPosted: Wed Sep 07, 2011 15:41    Post subject: Reply with quote

Hassknecht wrote:
Six hours? HERESY!
So I guess I'll wait until it gets cheaper.

Supposedly there's some free goodies going to be released (rather than payable DLC).

For what it's worth, I've played the multiplayer for 8+ hours now & I'm level 28 or 29 (out of 41). To give you an idea of how quickly the goodies unlock.
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G.K. Chesterton (on the agressiveness of Fallout fans?) wrote:
"Reason is always a kind of brute force; those who appeal to the head rather than the heart, however pallid and polite, are necessarily men of violence. We speak of touching a man's heart, but we can do nothing to his head but hit it."
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Ilosar
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PostPosted: Thu Sep 08, 2011 1:33    Post subject: Reply with quote

I decided to grab the game after all, and, well, it's good. Not incredible, but darn fun. I completely agree with SuAside and The Cynical Brits; I rarely felt as powerful in a video game. Hordes of baddies break themselves on your attacks (but at Hard you are squishy enough that you still need to be careful not to let them surround you), the character feels ponderous, the weapons hit hard and sound great, and the executions are suitably stylish and gory (I like the one where Titus grabs an Ork, puts him on the ground, then crushes it's head into paste in one kick).

Also, I am tempted to add this wallpaper; http://cache.gawker.com/assets/images/kotaku/2011/08/coverforweak.jpg

If you look closely, you can see the Guardsmen adopt the exact same pose as the player in games like Gears or Mass Effect 2. Relic can rightly mock this overused trope; pummelling stuff is a much better way of regenerating health than standing 10 seconds behind yet another conveniently placed chest-high wall.

EDIT: said free goodies are a 4-player co-op released in about a month, which I think uses the same campaign, not certain.
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sea
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PostPosted: Thu Sep 08, 2011 4:25    Post subject: Reply with quote

Tried out the demo, got bored after 10 minutes. While the transition from shooter and melee combat is impressive, and Relic have taken pains to make the PC version play well, the fun of orks going gooey-gooey-splat-splat disappears shortly. The jump pack is fun to use as well, but again, there's little to do in the game other than destroy enemies. There's very little that's special about it to me, and considering I don't care much about Warhammer lore (though I admit it is awesome), I have little reason to play the game, much less pay for it. Too many games out there, I'm not putting down $50 for a short action game I'll play maayyybbeee twice if I feel up to it, and multiplayer holds little sway with me either.
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PostPosted: Thu Sep 08, 2011 20:13    Post subject: Reply with quote

Ilosar wrote:

EDIT: said free goodies are a 4-player co-op released in about a month, which I think uses the same campaign, not certain.


Sounds like some kind of Horde mode from what I've read. Oh wait lets call it Invasion mode instead to honour UT2004 doing it first and kick GoW while it's still down. Razz

Pfft, cowardly guardsmen in that wallpaper. Real Guard charge forwards... or at least mine do. Never lost a close combat so it must work.
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Wintermind
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PostPosted: Thu Sep 08, 2011 22:53    Post subject: Reply with quote

Didn't Epic make UT2004?
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Let's suppose that you were able every night to dream any dream that you wanted to dream, and that you could, for example, have the power within one night to dream 75 years of dreams, or any length of time you wanted to have. And you would, naturally as you began on this adventure of dreams, you would fufill all your wishes. You would have every kind of pleasure you could concieve. And after several nights, of 75 years of total pleasure each, you would say "Well, that was pretty great. But now let's have a surprise. Let's have a dream which isn't under control. Where something is gonna happen to me that I don't know what it's gonna be." And you would dig that and come out of that and say "Wow, that was a close shave, wasn't it?". And then you would get more and more adventurous, and you would make further and further out gambles as to what you would dream. And finally, you would dream where you are now. You would dream the dream of living the life that you are actually living today.
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sea
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PostPosted: Fri Sep 09, 2011 2:33    Post subject: Reply with quote

Invasion was in the original Unreal Tournament if I recall correctly, possibly even as a mod for Unreal.
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PostPosted: Fri Sep 09, 2011 11:41    Post subject: Reply with quote

Wintermind wrote:
Didn't Epic make UT2004?


Yeppers, it was more a dig at GoW than Epic though. I know they made both games but it's always irked me slightly that Invasion never gets much of a mention nowadays in that style of gameplay.
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Wintermind
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PostPosted: Sat Sep 10, 2011 0:17    Post subject: Reply with quote

I've never heard of it, but I've never really been much of a PC gamer. GoW did okay with Horde but it probably did get a little blown of proportion. Wave defence is fun and they managed to get it nice because there wasn't shit like it out for the masses.
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Let's suppose that you were able every night to dream any dream that you wanted to dream, and that you could, for example, have the power within one night to dream 75 years of dreams, or any length of time you wanted to have. And you would, naturally as you began on this adventure of dreams, you would fufill all your wishes. You would have every kind of pleasure you could concieve. And after several nights, of 75 years of total pleasure each, you would say "Well, that was pretty great. But now let's have a surprise. Let's have a dream which isn't under control. Where something is gonna happen to me that I don't know what it's gonna be." And you would dig that and come out of that and say "Wow, that was a close shave, wasn't it?". And then you would get more and more adventurous, and you would make further and further out gambles as to what you would dream. And finally, you would dream where you are now. You would dream the dream of living the life that you are actually living today.
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