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The Suave Gambler Hideous Freak of Nature

Joined: 22 Feb 2011 Posts: 93
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Posted: Fri Dec 30, 2011 6:10 Post subject: What engine SHOULD the Fallout Series run on? |
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If you could go back before Fallout 3, what engine would you place it and New Vegas on? Personally I'd have preferred this
1. Can play the game in Isometric or First Person, but Isometric would act differently than FO2. It'd work more like Project Zomboid's combat with VATS.
2. The game should look as close as possible to its incredible concept art. _________________ I heard more people got attacked last night
I heard more people got attacked last night
I HEARD MORE PEOPLE GOT ATTACKED LAST NIGHT |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2634 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Fri Dec 30, 2011 6:23 Post subject: Re: What engine SHOULD the Fallout Series run on? |
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| The Suave Gambler wrote: |
1. Can play the game in Isometric or First Person |
There is no need to reinvent the wheel. Make it like the originals, update graphics (or don't at all, I wouldn't care) a wee bit, done. _________________
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WelcomeToNewReno Vault Dweller


Joined: 03 Dec 2010 Posts: 797 Location: Waiting for a new Fallout. Status: Offline
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Posted: Fri Dec 30, 2011 9:22 Post subject: |
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This is a futile question. Almost everyone on these forums would prefer the original engine 1 and 2 ran on. I know some would disagree, hense the almost. _________________ October 7th, 2162
I arrived at the Mutant Military Base. Katja died and Dogmeat walked into a force field and died. "No! Dogmeat Stay! STAY! NO... Bzzzzttttt!!!" "Whoof!!!" "Yike! Yike! Yike!" Dog Gone it. |
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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6024 Location: [REDACTED] Status: Offline
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Posted: Fri Dec 30, 2011 12:04 Post subject: |
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| WelcomeToNewReno wrote: |
| This is a futile question. Almost everyone on these forums would prefer the original engine 1 and 2 ran on. I know some would disagree, hense the almost. |
What? No one would want the original engine back. It was fine in 1997, but lacks a lot of features necessary to make a 2D engine really good. Compare it to eg. Diablo 2, which has segmented sprites, lighting, weather effects etc. The engine Van Buren ran on was ideal, IF IT WAS FINISHED. _________________
No Mutants Allowed, your Fallout resource - Fallout New Vegas
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CthuluIsSpy Look, Ma! Two Heads!

Joined: 20 Dec 2011 Posts: 362
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Posted: Fri Dec 30, 2011 14:48 Post subject: |
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Would an isometric view even sell in today's market?
I could imagine a few die hard fans getting it, but would it reach as much popularity as Bethesda's version? |
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The Suave Gambler Hideous Freak of Nature

Joined: 22 Feb 2011 Posts: 93
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Posted: Fri Dec 30, 2011 17:16 Post subject: |
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| CthuluIsSpy wrote: |
Would an isometric view even sell in today's market?
I could imagine a few die hard fans getting it, but would it reach as much popularity as Bethesda's version? |
This
This is the reason I chose both Iso and First Person
Bethesda made a right choice in making it first person, but executed it VERY poorly. _________________ I heard more people got attacked last night
I heard more people got attacked last night
I HEARD MORE PEOPLE GOT ATTACKED LAST NIGHT |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2634 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Sat Dec 31, 2011 2:39 Post subject: |
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| Tagaziel wrote: |
| WelcomeToNewReno wrote: |
| This is a futile question. Almost everyone on these forums would prefer the original engine 1 and 2 ran on. I know some would disagree, hense the almost. |
What? No one would want the original engine back. It was fine in 1997, but lacks a lot of features necessary to make a 2D engine really good. Compare it to eg. Diablo 2, which has segmented sprites, lighting, weather effects etc. The engine Van Buren ran on was ideal, IF IT WAS FINISHED. |
All of these feautures could (and were, by modders) be easily included in the engine. The Fallout engine had a lighting system, just for your interest. The jump from 2d to 3d in the Van Buren engine was the biggest mistake they could make, early 2000 3d graphics look very crappy in hindsight, whileas the Fallout1/2s 2d graphic is timeless and still looks very good.
| The Suave Gambler wrote: |
This is the reason I chose both Iso and First Person
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You realize that by choosing an Isometric perspective it is more of a design decision than "lol let's place the camera above the head"? A first person perspective would go against that very idea.
| Quote: |
| Bethesda made a right choice in making it first person, |
 _________________
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Sabirah Water Chip? Been There, Done That


Joined: 10 Jul 2011 Posts: 930 Location: Staten Island Status: Offline
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Posted: Sat Dec 31, 2011 3:18 Post subject: |
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It should have an engine specifically tailored to that particular game.
On the topic of Isometric or First person I prefer third person to both but given the choice between those too I would pick first person. Isometric view really takes you out of the experience IMO. _________________ Meri pyaas bujha aaja, mujhe ganga bana aaja
Meri pyaas bujha mujhe ganga bana
Kar pura vachan aaja
| warsaw wrote: |
Oh oh oh, can I contribute to this conversation!?
| Someone wrote: |
| I have an opinion about a game. |
You're an idiot! |
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Sat Dec 31, 2011 3:25 Post subject: |
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I want one on the Grand Theft Auto engine _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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ZeusComplex Still Mildly Glowing


Joined: 12 Feb 2010 Posts: 234
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Posted: Sat Dec 31, 2011 6:14 Post subject: |
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| Sabirah wrote: |
| Isometric view really takes you out of the experience IMO. |
I honestly don't get this. Fallout 1 & 2 still felt Post Apocalyptic to me. Much more so than a first person view. If anything, the first person makes the limitations of Fallout 3 that much more obvious. Which you know, took me out of the experience.
It works for space sims, and straight up action games, but Fallout wasn't built upon that. They took "this" and made it into "that." Definitely created some serious flaws in my opinion. _________________ "Nobody is perfect and I am a nobody. Thus I am perfect" |
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Sabirah Water Chip? Been There, Done That


Joined: 10 Jul 2011 Posts: 930 Location: Staten Island Status: Offline
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Posted: Sat Dec 31, 2011 6:30 Post subject: |
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| ZeusComplex wrote: |
| Sabirah wrote: |
| Isometric view really takes you out of the experience IMO. |
I honestly don't get this. Fallout 1 & 2 still felt Post Apocalyptic to me. Much more so than a first person view. If anything, the first person makes the limitations of Fallout 3 that much more obvious. Which you know, took me out of the experience.
It works for space sims, and straight up action games, but Fallout wasn't built upon that. They took "this" and made it into "that." Definitely created some serious flaws in my opinion. |
oh it did look post apocalyptic still yeah (and graphics were so bad at the time isometric was the only way to go with such a large game and make it look good) But it felt... How do I explain it, It felt like I was clearly separated from the PC in them. The closer the camera is, the more it feels like you are in the game rather than controlling a fellow in it.
In Fallout NV you are Maria Santiago (or whatever you named your courier). The first person helps to emphasize the open ended feeling somehow.
Just my opinion though, maybe it's just because you can see farther in first person  _________________ Meri pyaas bujha aaja, mujhe ganga bana aaja
Meri pyaas bujha mujhe ganga bana
Kar pura vachan aaja
| warsaw wrote: |
Oh oh oh, can I contribute to this conversation!?
| Someone wrote: |
| I have an opinion about a game. |
You're an idiot! |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2634 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Sat Dec 31, 2011 6:37 Post subject: |
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| Sabirah wrote: |
| ZeusComplex wrote: |
| Sabirah wrote: |
| Isometric view really takes you out of the experience IMO. |
I honestly don't get this. Fallout 1 & 2 still felt Post Apocalyptic to me. Much more so than a first person view. If anything, the first person makes the limitations of Fallout 3 that much more obvious. Which you know, took me out of the experience.
It works for space sims, and straight up action games, but Fallout wasn't built upon that. They took "this" and made it into "that." Definitely created some serious flaws in my opinion. |
oh it did look post apocalyptic still yeah (and graphics were so bad at the time isometric was the only way to go with such a large game and make it look good) But it felt... How do I explain it, It felt like I was clearly separated from the PC in them. The closer the camera is, the more it feels like you are in the game rather than controlling a fellow in it.
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That's because you aren't meant to "be" that character, you only control it. These games always clearly seperated the player from the character, like it should be done. _________________
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The Suave Gambler Hideous Freak of Nature

Joined: 22 Feb 2011 Posts: 93
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Posted: Sat Dec 31, 2011 7:38 Post subject: |
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| Surf Solar wrote: |
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Welp
Someones got a case of "stop liking what I don't like".
An Isometric RTS would have a very cult following in todays market unless it was as action packed as an FPS (IE Project Zomboid) _________________ I heard more people got attacked last night
I heard more people got attacked last night
I HEARD MORE PEOPLE GOT ATTACKED LAST NIGHT |
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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6024 Location: [REDACTED] Status: Offline
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Posted: Sat Dec 31, 2011 10:20 Post subject: |
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| Surf Solar wrote: |
| All of these feautures could (and were, by modders) be easily included in the engine. The Fallout engine had a lighting system, just for your interest. The jump from 2d to 3d in the Van Buren engine was the biggest mistake they could make, early 2000 3d graphics look very crappy in hindsight, whileas the Fallout1/2s 2d graphic is timeless and still looks very good. |
No, they weren't. Fallout still doesn't have segmented sprites, the lighting system is primitive (compare that to Diablo II) and weather effects? Sorry, what? I must've missed rain (confirmed to exist by Fo1 ambient dialogue), dust storms and visual effects.
As for Fallout 1/2 2D graphics being timeless? Only if you use a higher resolution mode. Van Buren's graphics engine was unfinished: if you draw conclusions from that, you clearly have no idea what you're talking about.
And FYI, Continuum, author of many significant graphics mods for classics Fallouts, familiar with the engine, considers the Fallout engine to be shit. _________________
No Mutants Allowed, your Fallout resource - Fallout New Vegas
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Atomkilla Sonny, I Watched the Vault Bein' Built!


Joined: 26 Dec 2010 Posts: 2013 Location: Hazel Bush Hegemony Status: Offline
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Posted: Sat Dec 31, 2011 12:02 Post subject: |
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Alien Shooter Vengeance engine would be the best for an Fallout game.  _________________
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2634 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Sat Dec 31, 2011 12:22 Post subject: |
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| Tagaziel wrote: |
| Surf Solar wrote: |
| All of these feautures could (and were, by modders) be easily included in the engine. The Fallout engine had a lighting system, just for your interest. The jump from 2d to 3d in the Van Buren engine was the biggest mistake they could make, early 2000 3d graphics look very crappy in hindsight, whileas the Fallout1/2s 2d graphic is timeless and still looks very good. |
No, they weren't. Fallout still doesn't have segmented sprites, the lighting system is primitive (compare that to Diablo II) and weather effects? Sorry, what? I must've missed rain (confirmed to exist by Fo1 ambient dialogue), dust storms and visual effects.
As for Fallout 1/2 2D graphics being timeless? Only if you use a higher resolution mode. Van Buren's graphics engine was unfinished: if you draw conclusions from that, you clearly have no idea what you're talking about.
And FYI, Continuum, author of many significant graphics mods for classics Fallouts, familiar with the engine, considers the Fallout engine to be shit. |
"Some guy sais it's shit, so it must be so"
Yes, he probably is the only one ever doing graphics for that game, hm? Me and many other people doing the same must all be clueless idiots then.
If you would have actually read my post you would've also see that I didn't say that Fallout has these segmented sprites or elaborate lighting system (which I fail to see is any more advanced in Diablo II) but could've been easily added without making a whole new engine. That was my point - building up on an existing one, instead of trying to reinvent the wheel. Any graphic resolution used on the game has nothing to do with the quality of the base content of the art, how you draw this conclusion is beyond me.
As for weather effects, people made some of them thanks to the sfall tools from Timeslip, I tried to find the thread (it was directly in some sfall megathread I believe) but frankly, the search engine here is a bit wonky.
Yes it is true we haven't seen the finished shading and whatnot of Van Buren, but I was talking about early 2000 3d games in general, none of these games (that I know of atleast - I wouldn't mind for some counter-examples) looks very good by todays standards, while most of the 2d games didn't lose their beauty. But I believe we already had the same discussion about it elsewhere and ended up disagreeing again with each other, so let's not repeat exactly the same. _________________
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bhazo Hideous Freak of Nature

Joined: 28 Feb 2012 Posts: 4
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Posted: Sat Apr 07, 2012 19:13 Post subject: |
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| I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs. |
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Oppen Where'd That 6th Toe Come From?

Joined: 26 Dec 2011 Posts: 419 Location: Argentina Status: Offline
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Posted: Sat Apr 07, 2012 19:23 Post subject: |
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| bhazo wrote: |
| I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs. |
And then, they could give us a shitty ending  |
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bhazo Hideous Freak of Nature

Joined: 28 Feb 2012 Posts: 4
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Posted: Sat Apr 07, 2012 21:26 Post subject: |
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| Oppen wrote: |
| bhazo wrote: |
| I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs. |
And then, they could give us a shitty ending  |
No arguments there. But I'd rather have a shitty ending than a shitty game. |
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Oppen Where'd That 6th Toe Come From?

Joined: 26 Dec 2011 Posts: 419 Location: Argentina Status: Offline
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Posted: Sat Apr 07, 2012 21:28 Post subject: |
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| bhazo wrote: |
| Oppen wrote: |
| bhazo wrote: |
| I would have loved Bioware to have gotten the license and released FO3 with the engine they used in Dragon's Age. I just liked the fine grit control of the party member's combat AI. Plus I think they have more entertaining NPCs. |
And then, they could give us a shitty ending  |
No arguments there. But I'd rather have a shitty ending than a shitty game. |
Agree, sort of. It was a joke anyway :p |
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