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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6087 Location: [REDACTED] Status: Offline
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Posted: Sun Feb 26, 2012 12:08 Post subject: Fallout Archaeology: Circle Junction |
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This issue of Fallout Archaeology is brought to you by Taylor Anonymous, also known as The Obsidian Raven, who obtained the rough notes and general outline of Circle Junction from Chris Avellone. The Junction is an old railway hub that was one of the more important locations in the roleplaying campaign that formed the basis of Van Buren's plot and setting. The Iron Rivers tribe fled southeast. When the children grew tired, the men carried them on their backs. They retreated to their former hunting grounds, a stretch of badlands many miles to the southeast. There, they met up with Long Walk, a tribal who had been able to gather many of the tribesmen and women and flee during the initial attack. The reunion was a joyous one, for both groups had feared for the death of the other.
Establishing a camp, they posted guards and talked worriedly amongst themselves. Many tears were shed for the fallen, and praise and wonder for the tribe of the 13 that had delivered them from slavery. Some talked of attacking the slavers and driving them from Circle Junction, but the two chiefs, Big Circle and his son, calmed the warriors. The men of the Caesar tribe would leave for the west soon enough, as they had in the past. They merely had to wait them out. The talk of fighting drifted back to more mundane matters, such as getting food and water, and reclaiming the brahmin that had been driven out of the Junction when the slavers were sighted.
You can read the rest of the outline, notes and check out the map and reference photos here.
Link: Circle Junction _________________
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1330
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Posted: Sun Feb 26, 2012 13:47 Post subject: |
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Quite fine, fine chaps.  _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7756 Location: Germany Status: Offline
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1330
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Posted: Sun Feb 26, 2012 17:27 Post subject: |
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So, just to make it clear, this wasn't the full thing but just the fragments that Chris managed to put together after all this time, right? Because well, I can barely make sense of some of the writing.  _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6087 Location: [REDACTED] Status: Offline
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1330
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Posted: Sun Feb 26, 2012 20:08 Post subject: |
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| Tagaziel wrote: |
| Circle Junction never materialized for the game; what you have here are Avellone's notes and draft for the purposes of his roleplaying campaign that was used to formulate Van Buren's plot and design. |
I got that, but the notes still feel very.. well stripped out, and there are leaps between paragraphs with a lot of stuff that is taken for granted. I don't know, it might just be that the other stuff was already referenced in other notes he had for the campaign though. _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36948 Location: Leiden, the Netherlands Status: Offline
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Posted: Sun Feb 26, 2012 20:47 Post subject: |
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That's how Pen and Paper drafts often read. You don't want any precise stuff, just quick-reference ideas for the GM.
Nice read. |
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KristofferAG Hideous Freak of Nature


Joined: 16 Nov 2009 Posts: 63 Location: Norway Status: Offline
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Posted: Mon Feb 27, 2012 2:10 Post subject: |
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Interesting read. One thing though, the wiki calls the the tribe "Iron Lines", but in this, they're called "Iron Rivers". Where did the wiki get their information from? Is it mentioned in one of the VB docs that were released? Or was Iron Rivers the initial name of the tribe, but it was later changed?
EDIT
And Also, The General and El Loco, I see them both mentioned but all I can find on them elsewhere is from the Tibbets Prison design doc for VB, and they're only mentioned, with no information whatsoever. What are these? From the writing here it seems like they're some sort of automated trains? |
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Yamu Legislative Senate Consultant oTO

Joined: 26 Jul 2003 Posts: 5800 Location: Cardboard Condo Status: Offline
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Posted: Mon Feb 27, 2012 3:30 Post subject: |
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-Removed. I seem to have read you wrong. Apologies if I came across as patronizing.- _________________

Last edited by Yamu on Mon Feb 27, 2012 8:08; edited 1 time in total |
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KristofferAG Hideous Freak of Nature


Joined: 16 Nov 2009 Posts: 63 Location: Norway Status: Offline
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Posted: Mon Feb 27, 2012 7:51 Post subject: |
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I see.
Well, I looked a bit more into it, and it seems the only mention of "Iron Lines" is here, where Chris Avellone calls them "Iron Rivers". I really can't find "Iron Lines" being used anywhere, just wondering where it came from. |
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Yamu Legislative Senate Consultant oTO

Joined: 26 Jul 2003 Posts: 5800 Location: Cardboard Condo Status: Offline
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Posted: Mon Feb 27, 2012 8:25 Post subject: |
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According to The Vault's page on the subject, the name came from J.E. Sawyer after the development of the game had halted, as they were never given an official name and Sawyer thought it odd that they should have to go without one.
Where The Vault came into this information isn't accounted for. I wouldn't be surprised if it was related in conversation with one of the devs themselves, or came off of Sawyer's Formspring page, but those are just educated guesses. _________________
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7756 Location: Germany Status: Offline
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Tagaziel Xenofelis Sapiens oTO


Joined: 10 Dec 2003 Posts: 6087 Location: [REDACTED] Status: Offline
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Posted: Mon Feb 27, 2012 16:12 Post subject: |
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| Yamu wrote: |
According to The Vault's page on the subject, the name came from J.E. Sawyer after the development of the game had halted, as they were never given an official name and Sawyer thought it odd that they should have to go without one.
Where The Vault came into this information isn't accounted for. I wouldn't be surprised if it was related in conversation with one of the devs themselves, or came off of Sawyer's Formspring page, but those are just educated guesses. |
IIRC, it was a post of his on NMA. _________________
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Ausir Toaster Repair Man


Joined: 20 Apr 2003 Posts: 4119 Location: The Vault - Fallout Wiki Status: Offline
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