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Editing FT critters

 
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Mulligun
Hideous Freak of Nature



Joined: 14 Dec 2006
Posts: 28

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PostPosted: Thu Mar 08, 2012 22:35    Post subject: Editing FT critters Reply with quote

I'm experimenting with editing FT critters ent's files using FT Tools. There is one strange thing that I can't understand. Let me explain on example.
I open e.g. deathclaw_01.ent file. I would like to chane DR (damage resistance) param value for the critter. On the character stat's screen the "Damage Res." position says 15% ...



...while on the left entity's stats panel in "Attributes->Derived"



and "Modifiers->Derivied"



both normalResist fields says "0".

And there is my question. Why there are 15% in char screen when there are zero's in normalResist fields? Where that 15% came from?
Is there any possibility to change this value?

Thanks for help:-)
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requiem_for_a_starfury
Vault Tactician



Joined: 03 Apr 2003
Posts: 2999
Location: UK
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PostPosted: Thu Mar 08, 2012 23:20    Post subject: Reply with quote

Hardcoded racial base levels iirc.
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TwoEyedYum
Look, Ma! Two Heads!



Joined: 21 Jan 2010
Posts: 318
Location: Belarus (it's between Russia and Poland, seriously!)
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PostPosted: Fri Mar 09, 2012 21:46    Post subject: Reply with quote

Yep.
Mutants get 25% normal resist, DC get 15% and humanoid robots - 50%.
Other base bonuses vary with race as well.
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