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Mulligun Hideous Freak of Nature

Joined: 14 Dec 2006 Posts: 28
Status: Offline
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Posted: Thu Mar 08, 2012 22:35 Post subject: Editing FT critters |
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I'm experimenting with editing FT critters ent's files using FT Tools. There is one strange thing that I can't understand. Let me explain on example.
I open e.g. deathclaw_01.ent file. I would like to chane DR (damage resistance) param value for the critter. On the character stat's screen the "Damage Res." position says 15% ...
...while on the left entity's stats panel in "Attributes->Derived"
and "Modifiers->Derivied"
both normalResist fields says "0".
And there is my question. Why there are 15% in char screen when there are zero's in normalResist fields? Where that 15% came from?
Is there any possibility to change this value?
Thanks for help:-) |
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requiem_for_a_starfury Vault Tactician


Joined: 03 Apr 2003 Posts: 2999 Location: UK Status: Offline
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Posted: Thu Mar 08, 2012 23:20 Post subject: |
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Hardcoded racial base levels iirc. _________________ Old age should burn and rave at close of day; |
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TwoEyedYum Look, Ma! Two Heads!


Joined: 21 Jan 2010 Posts: 318 Location: Belarus (it's between Russia and Poland, seriously!) Status: Offline
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Posted: Fri Mar 09, 2012 21:46 Post subject: |
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Yep.
Mutants get 25% normal resist, DC get 15% and humanoid robots - 50%.
Other base bonuses vary with race as well. _________________ Fallout.ru. (Warning! Russian language - visit only if you can't find answer here on NMA) |
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