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Ausdoerrt So Old I'm Losing Radiation Signs


Joined: 29 Oct 2008 Posts: 2872
Status: Offline Strikes: 1
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Posted: Wed Jun 13, 2012 19:28 Post subject: FONV comic |
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Justin Boyd of Lefthandedtoons and Invisible Bread fame made a short comic inspired by FONV (though it kinda works for any RPG with pacifist play option). I found it pretty witty:
And here's his take of the final talk-out of the game:
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"Let's fight! Right now! Until one of us dies!"
[Speech 100/100] No.
Ok.
"You're right! I never saw it like that!"
That's how I imagine it going. |
P.S. This post is pretty random. |
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For NCR It Wandered In From the Wastes


Joined: 01 May 2012 Posts: 136 Location: Mojave Desert, Arizona (literally) Status: Offline
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Posted: Wed Jun 13, 2012 19:35 Post subject: |
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"No, you may not have my unique weapon!"
-[Barter 100/100] I won't pay you for it. <
-Here's 3,000 caps.
-Die!
"Hmm, you charge a hard bargain. Deal!"
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Sat Jun 16, 2012 2:18 Post subject: |
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You killed Caesar, you must die!
Medicine [100/100] It wasn't my fault
Oh, Ok. See you _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Catscratcher Hideous Freak of Nature

Joined: 25 Jun 2012 Posts: 4
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Posted: Mon Jun 25, 2012 21:19 Post subject: |
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| Nice find, this was pretty funny. |
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Slaughter Manslaught Water Chip? Been There, Done That


Joined: 11 Dec 2006 Posts: 982 Location: Brazil, Belém, Amazon. Status: Offline
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Posted: Tue Jun 26, 2012 16:22 Post subject: |
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I think it happens because the player just selects a option and BAM, instant convicements. Its like a superpower.
In the original Fallouts, you had to take multiple speech challenges to convince someone, sometimes requiring proof of what you say and selecting the right options. _________________ Bring your daughter... to the Slaughter! |
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Sub-Human Vault Senior Citizen


Joined: 31 May 2011 Posts: 1136 Location: Czech Republic Status: Offline
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Posted: Tue Jun 26, 2012 17:09 Post subject: |
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| A little bit of Bethesda here and there. |
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Walpknut So Old I'm Losing Radiation Signs


Joined: 30 Dec 2010 Posts: 2634
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Posted: Tue Jun 26, 2012 18:33 Post subject: |
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| Slaughter Manslaught wrote: |
I think it happens because the player just selects a option and BAM, instant convicements. Its like a superpower.
In the original Fallouts, you had to take multiple speech challenges to convince someone, sometimes requiring proof of what you say and selecting the right options. |
The first 2 fallouts had lots of instant win speech checks. _________________
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Slaughter Manslaught Water Chip? Been There, Done That


Joined: 11 Dec 2006 Posts: 982 Location: Brazil, Belém, Amazon. Status: Offline
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Posted: Tue Jun 26, 2012 18:53 Post subject: |
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| Walpknut wrote: |
| Slaughter Manslaught wrote: |
I think it happens because the player just selects a option and BAM, instant convicements. Its like a superpower.
In the original Fallouts, you had to take multiple speech challenges to convince someone, sometimes requiring proof of what you say and selecting the right options. |
The first 2 fallouts had lots of instant win speech checks. |
But they were large and well-written.
FO3 and FNV speech checks look like the dialogue option actually conveys far more than let on to the player. Its like he's firing a concentrated burst of arguments condensed into a small phrase, which is totally weird.
That's why it looks like a super-natural power. _________________ Bring your daughter... to the Slaughter! |
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Walpknut So Old I'm Losing Radiation Signs


Joined: 30 Dec 2010 Posts: 2634
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Posted: Tue Jun 26, 2012 20:06 Post subject: |
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Vault Dweller: I am a threat more dangerous than you could imagine
Khan: For some reason I believe you, take the woman with you. _________________
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Atomkilla Sonny, I Watched the Vault Bein' Built!


Joined: 26 Dec 2010 Posts: 2017 Location: Hazel Bush Hegemony Status: Offline
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Posted: Wed Jun 27, 2012 1:27 Post subject: |
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So, one example to rule them all? _________________
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Walpknut So Old I'm Losing Radiation Signs


Joined: 30 Dec 2010 Posts: 2634
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Posted: Wed Jun 27, 2012 1:56 Post subject: |
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There are more, and there are others that are not like that, I just don't like looking at games with rose tinted glasses. _________________
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7686 Location: Germany Status: Offline
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Posted: Wed Jun 27, 2012 7:37 Post subject: |
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Fallout 3's win-in-dialog-buttons had been far worse. :>
Just remember how you make the Enclaves super computer scrap all his plans and do a suicide with full base destruction because you basically just tell him to do it.
FNV on the other side, at least tries to bring up logical arguments to change peoples view on things. If I remember correct, it mostly *is not* "[COOLDUDE 100%] Yo, you are wrong!" and you got it (when I made my no dialog tags mod for the game, I was ready pretty much every skill check line in the game). _________________ FalloutNow! | Arcanum, Drog's unofficial patch (in german) | FOnline: 2238 | Fallout: Shattered Destiny 2
How to setup a Fallout 2 mod without much trouble |
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Atomkilla Sonny, I Watched the Vault Bein' Built!


Joined: 26 Dec 2010 Posts: 2017 Location: Hazel Bush Hegemony Status: Offline
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Posted: Wed Jun 27, 2012 11:41 Post subject: |
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Lexx, did you make a mod where all [xxx/100] are removed from dialogues?
Many FNV skill check lines are actually well-written, both if you fail a check or else. It's only that the actual numerical representation in dialogue pretty much ruins it. _________________
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Walpknut So Old I'm Losing Radiation Signs


Joined: 30 Dec 2010 Posts: 2634
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Posted: Wed Jun 27, 2012 16:30 Post subject: |
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Speech in Fallout 3 works more like a Jedi mind trick. _________________
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