No Mutants Allowed!
No Mutants Allowed
We were here before the fall....
 
FAQ  -  NMA  -  Search -  Memberlist -  UsergroupsRegister Files - Gallery 
Profile -  Log in to check your private messages -  Log in 

Defonten posters

Berserker Unnattainable in Fallout Version 1.1

 
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout RPG Gameplay & Tech
View previous topic :: View next topic  
Author Message
ProffessorGhouliz
Hideous Freak of Nature



Joined: 10 Jul 2012
Posts: 1

Status: Offline

PostPosted: Tue Jul 10, 2012 19:58    Post subject: Berserker Unnattainable in Fallout Version 1.1 Reply with quote

I've found that at least one other person has had this problem on this forum, but the error was never clarified. Simply put, Champion, Childkiller, and all the chem addictions are available reputations, yet Berserker isn't. The player kills over twenty-five people of good or neutral Karma, and none of bad, and has negative karma himself, yet the game will not bestow the Berserker trait upon him.

The other people I've found with this error were both running an un-patched Fallout 1.1. I am running a European version, patched so as to include children, as a means of the childkiller perk and the unnattainable berserker perk. I'm assuming that the problem is that it's version 1.1, as that has seemed the common factor in the game;s not bestowing berserker. So, if anyone knows of a patch to re-implement berserker into Fallout version 1.1, could you tell me? Or, while this may be impossible (I have little knowledge regarding software) if there was a way to backwards patch the game into Fallout Version 1.0?
Back to top
View user's profile Send private message
Sduibek
Sonny, I Watched the Vault Bein' Built!



Joined: 27 Oct 2010
Posts: 2069

Status: Offline
Strikes: 1

PostPosted: Sun Aug 05, 2012 22:32    Post subject: Reply with quote

Welcome to the forums! Dance, dance revolution!

I've never heard of this, so I suppose it could be some strange glitch related to the UK censoring. I was not aware that a 1.1 even existed in the UK version(s) so I guess having an odd glitch would make sense (otherwise they'd obviously not need to patch to 1.2)

Have you tried any of the TeamX patches? Their 1.21 might be of particular interest but either way, patching to 1.2 is a good idea in this case.

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1076
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1075

From there, I will gladly promote my mod (I mean, why not? Very Happy Cool ) because I would be surprised if that wouldn't also fix the issue. (see my sig for download)

Definitely an odd issue though. Interesting.

Cheers
_________________
Release date for next version: July 1st 2013 ||| Current Version: alpha 5.3 (Sep 30, 2012)
Screenshots - REPORT BUGS HERE - Updates/Feedback/Discussion - Troubleshooting
Status of "Fallout 1 using Fallout 2 engine" project
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout RPG Gameplay & Tech All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group