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What is Shelter ? (v1.1)

 
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shihonage
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PostPosted: Thu Sep 09, 2010 21:06    Post subject: What is Shelter ? (v1.1) Reply with quote

Shelter: (a CRPG which is NOT A MOD of Fallout: Tactics)



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"Wait", you must say. "By Gods of Kobol, what is this Shelter thing ?".

So, a quick refresher -

The engine:

Shelter IS NOT A MOD OF FALLOUT: TACTICS. It was written from scratch in Visual C.

Shelter is an isometric sprite-based CRPG. Right now it loads graphics from Fallout: Tactics until our artists generate our own. The base graphics size is 28% bigger than Fallout Tactics, and optimal resolution has been bumped to 1024*Y (and higher).

At this time, the game runs on Windows only.

The philosophy:

Shelter is influenced by a number of key concepts from Fallout (1).

The setting:

Many decades after the first Earth colony has been established on Osiris-5, you are sent there to install a Warp Gate, which will enable people from Earth to migrate to the planet and/or exchange resources.

Your ship crashes. You lose your crew and the Warp Gate is scavenged. You discover that the colonists split into three major factions, two of which established a shaky peace accord.

You, of course, are about to fuck all that up.

The combat:

It is PwRT. Unlike RTwP combat where you freeze the world at will, with PwRT the world is frozen UNLESS you perform an action or move. This takes flinch response out of the equation.

The combat has firearms, melee weapons, and a basic throw system that is still being developed. Right now you have inertia which, properly utilized, allows you to knock people unconscious by slamming into them. It also reduces your chance of being hit with firearms.

The dialogue:

Dialogue is heavily riddled with stat checks. More on that will be in the future updates. We're avoiding this type of dialogue: "Ah, a chance to use my freshly sharpened blade !"

The weather:

... is an important factor on Osiris-5. In extreme cases, it toggles between-map encounters. More on that will be in future updates.
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.Pixote.
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PostPosted: Fri Sep 10, 2010 1:50    Post subject: Reply with quote

Sounds good to me.
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Sub-Human
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PostPosted: Sun Nov 27, 2011 19:38    Post subject: Reply with quote

Let's just make sure this doesn't get ditched. Thousands of great ideas out there, none of them executed.
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shihonage
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PostPosted: Mon Nov 28, 2011 2:49    Post subject: Reply with quote

Though I am currently working on finishing Monsterland, I am also acquiring original graphics for Shelter in background.

But not going to post any Shelter news until I can demonstrate its independence from Tactics assets.
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TwoEyedYum
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PostPosted: Tue Nov 29, 2011 13:24    Post subject: Reply with quote

I'm still waiting for this! ^^
"Slamming" feature sounds interesting.
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BPR
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Joined: 27 Nov 2011
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PostPosted: Tue Nov 29, 2011 13:33    Post subject: Reply with quote

Shelter does seem very interesting, sounds fun. I just hope that it's controls, actions and such aren't similar to Awaken.
Awaken was a horrifying experience to me and I hope when Shelter is released in a playable state, that's it's user-friendly.
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AbullSinCara
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PostPosted: Fri Aug 10, 2012 9:43    Post subject: Reply with quote

i watched some of fallout shelter it's cool where i can download it or when it's released?
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shihonage
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PostPosted: Fri Aug 10, 2012 21:16    Post subject: Reply with quote

That will be announced when the alpha demo will be getting ready.
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FOvet
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PostPosted: Fri Sep 07, 2012 8:11    Post subject: Reply with quote

Is ths a standalone game, or would I have to own tactics in order to run it? I'm interested in this game, but not so much in getting Tactics, if it would be required to run the game.
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shihonage
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PostPosted: Fri Sep 07, 2012 8:49    Post subject: Reply with quote

Standalone. Tactics requirement is outdated information.
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thelovebat
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PostPosted: Thu Oct 25, 2012 14:06    Post subject: Nice Reply with quote

Good looking screenshot you have.

So how many people are working on this game? What kind of visual and audio assets will you have?

Also are you in need of anyone to help with the dialogue or story/sidequests, or are you already done with those portions of the game?

One last thing, if you need someone to help with voice acting any characters or NPCs I could help you out there, especially for wacky or interesting sounding characters, similar to Myron of Fallout 2.
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TorontRayne
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PostPosted: Thu Oct 25, 2012 14:09    Post subject: Reply with quote

I really like the sound of this. Hope it gets finished sooner or later. :fingerscrossed:
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