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Fallout FIXT feedback & status updates
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Sun Aug 12, 2012 1:04    Post subject: Reply with quote

Something to look forward to: I promise that Alpha 5 will be released by September 16th.

If I somehow mange to fail at keeping promise, feel free to hunt me down and shoot me in the face with a gauss rifle.

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.Pixote.
Half-way Through My Half-life



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PostPosted: Sun Aug 12, 2012 2:25    Post subject: Reply with quote

Continuum wrote:
Pixi's adobe walls joints don't fit... or maybe it's just me... I've made new ones from scratch.


Hey, they work perfectly...at least for me. Razz
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Fallout 2 Blue Cave Mod . New Fallout 2 World Map . Fallout 2 Official Guide PDF . The Complete Fallout 1 & 2 Artwork . Fallout Tactics Artwork for Fallout Mods . New Fallout 1 + 2 Hi-Res Main Menu Screens . The Extended Flamer Attack Mod .
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Jackalgunner
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PostPosted: Sun Aug 12, 2012 8:06    Post subject: Reply with quote

Hey everybody! I decided to finally join up on NMA to help out with Fallout FIXT because for some reason I missed its existence completely. I've been posting bugs and suggestions on the Wiki lately, so you can expect more from me. Glad to help out in even the littlest bit on making this mod. Keep up the good work everyone! Very Happy
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I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.

I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.

Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Sun Aug 12, 2012 8:50    Post subject: Reply with quote

Jackalgunner wrote:
Hey everybody! I decided to finally join up on NMA to help out with Fallout FIXT because for some reason I missed its existence completely. I've been posting bugs and suggestions on the Wiki lately, so you can expect more from me. Glad to help out in even the littlest bit on making this mod. Keep up the good work everyone! Very Happy
Sweet! Looking forward to hearing more from you. It would be great to someday get other people working actively on it with me but we'll see.
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Sun Aug 12, 2012 19:46    Post subject: Reply with quote

Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages)
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Jackalgunner
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PostPosted: Sun Aug 12, 2012 20:37    Post subject: Reply with quote

Sduibek wrote:
Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages)


Must be a pain to do. I wish you luck in that endeavor. If you want though, I could help you out by going through the pages and adding things to the wiki for you. Give you more time to work on the 'fun' stuff. Smile
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I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.

I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.

Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Mon Aug 13, 2012 1:13    Post subject: Reply with quote

Jackalgunner wrote:
Sduibek wrote:
Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages)


Must be a pain to do. I wish you luck in that endeavor. If you want though, I could help you out by going through the pages and adding things to the wiki for you. Give you more time to work on the 'fun' stuff. Smile
That would actually be great. The other thread is the most important to start on, since this one is almost done.
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Mon Aug 13, 2012 5:53    Post subject: Reply with quote

Aaaaand the possibility of sex with Tandi is now an implemented and finished feature in the files on my drive!

Being a manwhore is such fun. [wistful sigh]
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Continuum
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PostPosted: Mon Aug 13, 2012 19:17    Post subject: Reply with quote

Sduibek wrote:
Why making Shady East smaller? I don't understand.

Not only East Wink I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Mon Aug 13, 2012 21:18    Post subject: Reply with quote

Continuum wrote:
Sduibek wrote:
Why making Shady East smaller? I don't understand.

Not only East Wink I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.
Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuff Cool

Btw, shouldn't your sig read brandishING of the torches?
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Jackalgunner
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PostPosted: Tue Aug 14, 2012 1:05    Post subject: Reply with quote

Sduibek wrote:
Continuum wrote:
Sduibek wrote:
Why making Shady East smaller? I don't understand.

Not only East Wink I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.
Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuff Cool

Btw, shouldn't your sig read brandishING of the torches?


I actually like Shady Sands the way it is. Sad It's supposed to be large, but boring like Tandi says.

I went through this thread and added everything that hadn't already been fixed or posted to the Bug Reports Wiki. Lets keep up the good work.
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I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.

I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.

Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Tue Aug 14, 2012 19:32    Post subject: Reply with quote

Jackalgunner wrote:
I actually like Shady Sands the way it is. Sad It's supposed to be large, but boring like Tandi says.
Same, but I'm never aversed to changes. As long as I like them, haha. Continuum when you finish that feel free to start a thread or send to me or something. I'll play around with it and consider including it as an option in the mod.

Jackalgunner wrote:
I went through this thread and added everything that hadn't already been fixed or posted to the Bug Reports Wiki. Lets keep up the good work.
Thanks!


------------------------------

Do I need to do anything special for my mod to work on MacOSX?
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Lexx
Tophat Cat



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PostPosted: Tue Aug 14, 2012 20:03    Post subject: Reply with quote

Continuum wrote:
Continuum wrote:
Not fill, but reduce (+ few small details close to the walls) Wink

Reduction is done Cool For reference - original one. Pixi's adobe walls joints don't fit... or maybe it's just me... I've made new ones from scratch.

Sduibek, do you want CITY5.MAP without Fallout 2 related artwork for random encounters? One map included with original game isn't really random Surprised


Your screen doesn't work.

The walls don't fit, because they are different in Fo1, compared to Fo2. The offsets are changed + some other differences (doors, interior walls, etc).
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Tue Aug 14, 2012 20:19    Post subject: Reply with quote

That reminds me, CITY 2 through 4 don't exist. According to the files I'm looking at, Fallout 1 only has 1 city map.
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Continuum
Vault Fossil



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PostPosted: Tue Aug 14, 2012 20:56    Post subject: Reply with quote

Jackalgunner wrote:
It's supposed to be large, but boring like Tandi says.

Well, Tandi says "little town" Shrug Besides, number of houses, their size is the same (in fact I want to add one more house to SS East). Only empty space houses <==> walls is gone.

Sduibek wrote:
Continuum when you finish that feel free to start a thread or send to me or something. I'll play around with it and consider including it as an option in the mod.

Nah, it was related to discussion we had few pages back... I'm not planning to release it... revisionism isn't very popular here... Ugly

Lexx wrote:
Your screen doesn't work.

Surprise, isn't it? Here.

Lexx wrote:
The walls don't fit, because they are different in Fo1, compared to Fo2. The offsets are changed + some other differences (doors, interior walls, etc).

Yeah, I've noticed that after porting adobe doorway from Fallout 2... Pixi's (?) interior round windows will be useful too. Personally I think they're very style-ish/unique in opposite to that ancient-ish like crap.
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Tue Aug 14, 2012 21:05    Post subject: Reply with quote

hehe, "Pixi".

Working on getting the FO1-in-FO2 to work:

http://www.nma-fallout.com/forum/viewtopic.php?p=975556#975556
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carpediem99
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PostPosted: Thu Aug 16, 2012 13:43    Post subject: Tandi Reply with quote

Hey Sduibek, great work!

Any chance we can see Tandi turning to a full NPC? I'm trying to get her to equip power armor, any way to do this?

Thank you
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Thu Aug 16, 2012 15:23    Post subject: Re: Tandi Reply with quote

carpediem99 wrote:
Hey Sduibek, great work!

Any chance we can see Tandi turning to a full NPC? I'm trying to get her to equip power armor, any way to do this?

Thank you
Working on it, this is planned.
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Jackalgunner
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PostPosted: Fri Aug 17, 2012 2:01    Post subject: Reply with quote

Hey Sduibek, did you ever reduce the Holodisc entries down to 13? (By placing them in computers, notes, dialogue, etc.) I checked the Wiki and it seems that it was taken off the "Suggestions".
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I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.

I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.

Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955
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Sduibek
Sonny, I Watched the Vault Bein' Built!



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PostPosted: Fri Aug 17, 2012 2:04    Post subject: Reply with quote

Jackalgunner wrote:
Hey Sduibek, did you ever reduce the Holodisc entries down to 13? (By placing them in computers, notes, dialogue, etc.) I checked the Wiki and it seems that it was taken off the "Suggestions".
I moved it under Engine Bugs. Wasn't sure where to put it but that matches closest, because it does cause crashes and whatnot.

If you like you can always use the History option on Wiki pages. Quite useful. I beg to differ

EDIT: Example for this case: http://falloutmods.wikia.com/index.php?title=Fallout_FIXT_bug_reports&diff=15898&oldid=15891
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