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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3699
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Jackalgunner Hideous Freak of Nature


Joined: 12 Aug 2012 Posts: 15 Location: CA, USA Status: Offline
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Posted: Sun Aug 12, 2012 8:06 Post subject: |
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Hey everybody! I decided to finally join up on NMA to help out with Fallout FIXT because for some reason I missed its existence completely. I've been posting bugs and suggestions on the Wiki lately, so you can expect more from me. Glad to help out in even the littlest bit on making this mod. Keep up the good work everyone!  _________________ I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.
I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.
Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955 |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
Status: Offline Strikes: 1
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Posted: Sun Aug 12, 2012 8:50 Post subject: |
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| Jackalgunner wrote: |
Hey everybody! I decided to finally join up on NMA to help out with Fallout FIXT because for some reason I missed its existence completely. I've been posting bugs and suggestions on the Wiki lately, so you can expect more from me. Glad to help out in even the littlest bit on making this mod. Keep up the good work everyone!  |
Sweet! Looking forward to hearing more from you. It would be great to someday get other people working actively on it with me but we'll see. _________________
Release date for next version: July 1st 2013 ||| Current Version: alpha 5.3 (Sep 30, 2012)
Screenshots - REPORT BUGS HERE - Updates/Feedback/Discussion - Troubleshooting
Status of "Fallout 1 using Fallout 2 engine" project |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Jackalgunner Hideous Freak of Nature


Joined: 12 Aug 2012 Posts: 15 Location: CA, USA Status: Offline
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Posted: Sun Aug 12, 2012 20:37 Post subject: |
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| Sduibek wrote: |
| Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages) |
Must be a pain to do. I wish you luck in that endeavor. If you want though, I could help you out by going through the pages and adding things to the wiki for you. Give you more time to work on the 'fun' stuff.  _________________ I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.
I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.
Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955 |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Posted: Mon Aug 13, 2012 1:13 Post subject: |
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| Jackalgunner wrote: |
| Sduibek wrote: |
| Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages) |
Must be a pain to do. I wish you luck in that endeavor. If you want though, I could help you out by going through the pages and adding things to the wiki for you. Give you more time to work on the 'fun' stuff.  |
That would actually be great. The other thread is the most important to start on, since this one is almost done. _________________
Release date for next version: July 1st 2013 ||| Current Version: alpha 5.3 (Sep 30, 2012)
Screenshots - REPORT BUGS HERE - Updates/Feedback/Discussion - Troubleshooting
Status of "Fallout 1 using Fallout 2 engine" project |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Continuum Vault Fossil


Joined: 08 Nov 2006 Posts: 1956
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Posted: Mon Aug 13, 2012 19:17 Post subject: |
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| Sduibek wrote: |
| Why making Shady East smaller? I don't understand. |
Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever. _________________ contemplating the brandish of the torches... |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Posted: Mon Aug 13, 2012 21:18 Post subject: |
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| Continuum wrote: |
| Sduibek wrote: |
| Why making Shady East smaller? I don't understand. |
Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever. |
Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuff
Btw, shouldn't your sig read brandishING of the torches? _________________
Release date for next version: July 1st 2013 ||| Current Version: alpha 5.3 (Sep 30, 2012)
Screenshots - REPORT BUGS HERE - Updates/Feedback/Discussion - Troubleshooting
Status of "Fallout 1 using Fallout 2 engine" project |
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Jackalgunner Hideous Freak of Nature


Joined: 12 Aug 2012 Posts: 15 Location: CA, USA Status: Offline
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Posted: Tue Aug 14, 2012 1:05 Post subject: |
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| Sduibek wrote: |
| Continuum wrote: |
| Sduibek wrote: |
| Why making Shady East smaller? I don't understand. |
Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever. |
Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuff
Btw, shouldn't your sig read brandishING of the torches? |
I actually like Shady Sands the way it is. It's supposed to be large, but boring like Tandi says.
I went through this thread and added everything that hadn't already been fixed or posted to the Bug Reports Wiki. Lets keep up the good work. _________________ I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.
I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.
Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955 |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
Status: Offline Strikes: 1
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Posted: Tue Aug 14, 2012 19:32 Post subject: |
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| Jackalgunner wrote: |
I actually like Shady Sands the way it is. It's supposed to be large, but boring like Tandi says. |
Same, but I'm never aversed to changes. As long as I like them, haha. Continuum when you finish that feel free to start a thread or send to me or something. I'll play around with it and consider including it as an option in the mod.
| Jackalgunner wrote: |
| I went through this thread and added everything that hadn't already been fixed or posted to the Bug Reports Wiki. Lets keep up the good work. |
Thanks!
------------------------------
Do I need to do anything special for my mod to work on MacOSX? _________________
Release date for next version: July 1st 2013 ||| Current Version: alpha 5.3 (Sep 30, 2012)
Screenshots - REPORT BUGS HERE - Updates/Feedback/Discussion - Troubleshooting
Status of "Fallout 1 using Fallout 2 engine" project |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7758 Location: Germany Status: Offline
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Continuum Vault Fossil


Joined: 08 Nov 2006 Posts: 1956
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Posted: Tue Aug 14, 2012 20:56 Post subject: |
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| Jackalgunner wrote: |
| It's supposed to be large, but boring like Tandi says. |
Well, Tandi says "little town" Besides, number of houses, their size is the same (in fact I want to add one more house to SS East). Only empty space houses <==> walls is gone.
| Sduibek wrote: |
| Continuum when you finish that feel free to start a thread or send to me or something. I'll play around with it and consider including it as an option in the mod. |
Nah, it was related to discussion we had few pages back... I'm not planning to release it... revisionism isn't very popular here...
| Lexx wrote: |
| Your screen doesn't work. |
Surprise, isn't it? Here.
| Lexx wrote: |
| The walls don't fit, because they are different in Fo1, compared to Fo2. The offsets are changed + some other differences (doors, interior walls, etc). |
Yeah, I've noticed that after porting adobe doorway from Fallout 2... Pixi's (?) interior round windows will be useful too. Personally I think they're very style-ish/unique in opposite to that ancient-ish like crap. _________________ contemplating the brandish of the torches... |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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carpediem99 Hideous Freak of Nature

Joined: 02 Apr 2010 Posts: 27
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Posted: Thu Aug 16, 2012 13:43 Post subject: Tandi |
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Hey Sduibek, great work!
Any chance we can see Tandi turning to a full NPC? I'm trying to get her to equip power armor, any way to do this?
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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Jackalgunner Hideous Freak of Nature


Joined: 12 Aug 2012 Posts: 15 Location: CA, USA Status: Offline
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Posted: Fri Aug 17, 2012 2:01 Post subject: |
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Hey Sduibek, did you ever reduce the Holodisc entries down to 13? (By placing them in computers, notes, dialogue, etc.) I checked the Wiki and it seems that it was taken off the "Suggestions". _________________ I am the Jackalgunner! I hunt Jackals or something. I don't really know myself what it means.
I'm an Alpha Tester, I work with Reto-Moto on Heroes and Generals. I hope I can use my testing experience to help out modders in the Fallout Community.
Fallout 1 Total Conversion
Wiki-http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_ModThread-http://www.nma-fallout.com/forum/viewtopic.php?t=39955 |
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Sduibek Sonny, I Watched the Vault Bein' Built!


Joined: 27 Oct 2010 Posts: 2069
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