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Auto Assault news

 
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Tannhauser
Vault Sophisticate



Joined: 18 Mar 2004
Posts: 4882
Location: The Old Dominion
Status: Offline

PostPosted: Thu Apr 28, 2005 23:01    Post subject: Auto Assault news Reply with quote

Today there are two items of interest to report on the vehicular MMOG game Auto Assault. There is a new, 4-page article on Gamespy, about Auto Assault and it's utilization of the Havok physics engine. The article is chiefly concerned with how the Havok engine influences the game-play of the MMOG.
For NetDevil, all the technical trickery is in service to one goal -- bringing skill into MMO combat and putting the "spreadsheet warriors" out of business forever. "Our goal from the very beginning was to combine action and RPG." He said. "It's all the fun of taking on opponents knowing that regardless of what kind of equipment you have, there's always the possibility that your skill can win out over better stuff. If you're better at pulling your emergency brake at just the right time and getting your weapons zeroed in on your enemy just a little bit faster, we want you to win. If you're traveling through a big instance to fight one of the larger bosses, we don't want it to play out the same way every time -- there should never be a step-by-step walkthrough for any Auto Assault content."
FilePlanet also has a new movie pack featuring game-play trailers, weighing in at 110.8 MB.

Links:
Art & Design: Wreaking Havok in Auto Assault.
Auto Assault Movie Pack at FilePlanet.
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