Joined: 18 Dec 2003
Location: Atomic Portugal
|Posted: Mon Aug 18, 2003 15:12 Post subject: HtH combat in Fallout3
|Here`s the transcript of a Q&A session between Gangor and J.E. Sawyer on the BIS feedback forum about hand-to-hand combat in Fallout3:
Would you say that a HtH character would be equally able to defeat any given group of enemies as a marksman character?
It depends on the combatants and the environment. There should be cases where the marksman excels and cases where the HTH specialist excels.
How do you change from one stance to another? Does it take extra action points?
I imagined it would be yet another option listed among attacks (like reloading). I figured it would cost a low number of AP.
How do you plan to reconcile your large number of options for HtH characters with the necessity of having a clean, simple interface?
Right-click on the weapon to cycle through weapon options. Right-click and hold to get an exploded, stacked list of weapon options that expand up and out. Release to select the prefered option (but not use it).
Do you still plan to include power fists et al? How will they work?
Yes. I believe they should not replace the unarmed attacks, but augment them.
Thumbs up to Gangor for the interesting questions.