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Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411
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ActionBoy
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Joined: 07 Oct 2005
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Location: The Wastes
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PostPosted: Thu Jan 28, 2010 10:00    Post subject: Reply with quote

Couldnt resist creating alittle titlescreen:




The mapper and map render rewritten and working. Use F1 for Tiles and F2 for blocks. PageUp and PageDown to change Tiles.
thewastlander4.7z (859 KB)


As far as story goes:
Maybe the guy has been out in the wastes for his whole life. Born without a home.
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wortek1
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PostPosted: Thu Jan 28, 2010 12:59    Post subject: Reply with quote

It's such a great idea to make an 8bit Fallout. Man I want it on the iPhone. Applause
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BR4ZIL
Still Mildly Glowing



Joined: 22 Feb 2008
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Location: Porto Alegre,Brazil
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PostPosted: Thu Jan 28, 2010 16:42    Post subject: Reply with quote

Can we haz Super Mutants pleaz? Razz

Nice work Applause
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ActionBoy
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Joined: 07 Oct 2005
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Location: The Wastes
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PostPosted: Sat Jan 30, 2010 16:51    Post subject: Reply with quote

Spent the afternoon fixing the editor and bmp importer. Then inspiration struck and I started to create a worldmap.



1280x800 tiles will make a 40960x25600 pixels map.
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cronicler
Look, Ma! Two Heads!



Joined: 31 May 2006
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PostPosted: Sun Jan 31, 2010 1:32    Post subject: Reply with quote

Very nicely done mate.
I have a suggestion that will probably mean some more work for you but here it goes.

Can you implement a seperate combat/tactical screen? Something like a square or hex based field (with some random features like boulders etc) that you can play TBS style?

Also in a similar vein, can you implement another seperate (pop-up) screen to be used with puzzles. Thet way one could insert things like mastermind, battleship, pipes and similar game codes to create hacking or lockpicking or whatever mini games Very Happy
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cdoublejj
It Wandered In From the Wastes



Joined: 30 Apr 2007
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PostPosted: Sun Jan 31, 2010 9:19    Post subject: Reply with quote

Oh thats cool, and that car is kick a**.
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ActionBoy
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Joined: 07 Oct 2005
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PostPosted: Sun Jan 31, 2010 12:10    Post subject: Reply with quote

Weapon class:
- Bullets Max
- Bullets Current
- Damage Max
- Aim (the amount of chance that you hit)
- Actionpoint

Is this enough?
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ActionBoy
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PostPosted: Sun Jan 31, 2010 20:06    Post subject: Reply with quote

Lastest Build:

thewastelander5.7z (904 KB)

Fixes:
- Hot loader when you start the game. Show percent while the map is loading.
- Render only the map you see.
- Load guns (source only).
- Removed some more useless code (source only).


Forgot to add SDL_ttf.dll to the 7z file.
Download it here: http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.9-win32.zip

Maybe more missing dlls in the 7z? Have them all in my win dir so its easy to forget. So please forgive...
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ActionBoy
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PostPosted: Sun Feb 07, 2010 13:55    Post subject: Reply with quote

Added towns!!!


Its possible to enter towns. I started to work on the world and its Texas.

Towns im working on right now:
- Dallas
- San Antonio
- Austin
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Ali Legend
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Joined: 10 Apr 2010
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PostPosted: Thu Apr 15, 2010 20:58    Post subject: Reply with quote

I double-clicked ''Project1.exe'' and got an error so I downloaded SDL.dll, now I get

''The procedure entry point SDL_getenv could not be located in the dynamic link library SDL.dll."

Any idea what to do? :/

Edit: Nevermind, I updated the SDL.dll to a more up to date version (the previous one I downloaded wasn't as current), and then got another error. I subsequently updated all the SDL files that the game came with and now it's working.
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aderolee
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PostPosted: Fri May 07, 2010 5:04    Post subject: Reply with quote

It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers.
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sydney_roo
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PostPosted: Fri May 07, 2010 18:42    Post subject: Reply with quote

So far so good. Writing the story yourself or got someone on board?
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Dragula
Orderite


Joined: 06 Nov 2008
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PostPosted: Fri May 07, 2010 19:08    Post subject: Reply with quote

aderolee wrote:
It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers.

Eh?
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cratchety ol joe
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Joined: 02 Sep 2008
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PostPosted: Fri May 07, 2010 20:28    Post subject: Reply with quote

HELL YEAH!!! downloading this now...

also... how easy is it to implement new stuff?

but seriously, loving the work here. cant wait for a fully fledged FO:8b

Applause Applause Applause We're not worthy!!!
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Hitnrungal
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PostPosted: Sat May 08, 2010 17:33    Post subject: Reply with quote

Check it, WASTELAND REPLENISHED! I LOVE YOU.
teehee.
NOT.
"The ground here seems to glow."
1 move later...
"You have died."
Ah, the good old days...
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ActionBoy
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PostPosted: Sat May 15, 2010 8:09    Post subject: Reply with quote

I hit the wall and stopped the development when the lack of story didnt push me forward. So any writers out there who wants to make an "8-bit game" feel free to post or mail me something.
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ActionBoy
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PostPosted: Sat Jul 03, 2010 14:33    Post subject: Reply with quote

I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:




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Hausen
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Joined: 23 Dec 2007
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PostPosted: Sat Jul 03, 2010 20:14    Post subject: Reply with quote

ActionBoy wrote:
I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:


I like how you draw inspiration from 1988' Wasteland. I'm seriously expecting to play this one.
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alec
Počte maudit oTO



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PostPosted: Sat Jul 03, 2010 21:36    Post subject: Reply with quote

Looking good.
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UnidentifiedFlyingTard
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PostPosted: Sat Jul 03, 2010 22:03    Post subject: Reply with quote

aderolee wrote:
It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers.


Laughing
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