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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Thu Jan 28, 2010 10:00 Post subject: |
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Couldnt resist creating alittle titlescreen:
The mapper and map render rewritten and working. Use F1 for Tiles and F2 for blocks. PageUp and PageDown to change Tiles.
thewastlander4.7z (859 KB)
As far as story goes:
Maybe the guy has been out in the wastes for his whole life. Born without a home. _________________ Wasted... |
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wortek1 Hideous Freak of Nature

Joined: 28 Jan 2010 Posts: 4
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Posted: Thu Jan 28, 2010 12:59 Post subject: |
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It's such a great idea to make an 8bit Fallout. Man I want it on the iPhone.  _________________ Fallout collectable custom figures! Check it out:
http://shop.ebay.com/merchant/wortek1 |
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BR4ZIL Still Mildly Glowing


Joined: 22 Feb 2008 Posts: 215 Location: Porto Alegre,Brazil Status: Offline
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Posted: Thu Jan 28, 2010 16:42 Post subject: |
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Can we haz Super Mutants pleaz?
Nice work  |
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sat Jan 30, 2010 16:51 Post subject: |
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Spent the afternoon fixing the editor and bmp importer. Then inspiration struck and I started to create a worldmap.
1280x800 tiles will make a 40960x25600 pixels map. _________________ Wasted... |
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cronicler Look, Ma! Two Heads!


Joined: 31 May 2006 Posts: 377 Location: Drifting in space and time Status: Offline
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Posted: Sun Jan 31, 2010 1:32 Post subject: |
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Very nicely done mate.
I have a suggestion that will probably mean some more work for you but here it goes.
Can you implement a seperate combat/tactical screen? Something like a square or hex based field (with some random features like boulders etc) that you can play TBS style?
Also in a similar vein, can you implement another seperate (pop-up) screen to be used with puzzles. Thet way one could insert things like mastermind, battleship, pipes and similar game codes to create hacking or lockpicking or whatever mini games  |
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cdoublejj It Wandered In From the Wastes


Joined: 30 Apr 2007 Posts: 121
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Posted: Sun Jan 31, 2010 9:19 Post subject: |
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Oh thats cool, and that car is kick a**. _________________
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sun Jan 31, 2010 12:10 Post subject: |
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Weapon class:
- Bullets Max
- Bullets Current
- Damage Max
- Aim (the amount of chance that you hit)
- Actionpoint
Is this enough? _________________ Wasted... |
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sun Jan 31, 2010 20:06 Post subject: |
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Lastest Build:
thewastelander5.7z (904 KB)
Fixes:
- Hot loader when you start the game. Show percent while the map is loading.
- Render only the map you see.
- Load guns (source only).
- Removed some more useless code (source only).
Forgot to add SDL_ttf.dll to the 7z file.
Download it here: http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.9-win32.zip
Maybe more missing dlls in the 7z? Have them all in my win dir so its easy to forget. So please forgive... _________________ Wasted... |
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sun Feb 07, 2010 13:55 Post subject: |
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Added towns!!!
Its possible to enter towns. I started to work on the world and its Texas.
Towns im working on right now:
- Dallas
- San Antonio
- Austin _________________ Wasted... |
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Ali Legend Hideous Freak of Nature


Joined: 10 Apr 2010 Posts: 15
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Posted: Thu Apr 15, 2010 20:58 Post subject: |
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I double-clicked ''Project1.exe'' and got an error so I downloaded SDL.dll, now I get
''The procedure entry point SDL_getenv could not be located in the dynamic link library SDL.dll."
Any idea what to do? :/
Edit: Nevermind, I updated the SDL.dll to a more up to date version (the previous one I downloaded wasn't as current), and then got another error. I subsequently updated all the SDL files that the game came with and now it's working. _________________ License to own |
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aderolee Hideous Freak of Nature

Joined: 06 May 2010 Posts: 3
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Posted: Fri May 07, 2010 5:04 Post subject: |
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It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers. _________________ used car |
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sydney_roo Still Mildly Glowing


Joined: 24 Nov 2008 Posts: 269
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Posted: Fri May 07, 2010 18:42 Post subject: |
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| So far so good. Writing the story yourself or got someone on board? |
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Dragula Orderite

Joined: 06 Nov 2008 Posts: 3598 Location: Europe Status: Offline Strikes: 1
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Posted: Fri May 07, 2010 19:08 Post subject: |
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| aderolee wrote: |
| It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers. |
Eh? _________________
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cratchety ol joe Still Mildly Glowing


Joined: 02 Sep 2008 Posts: 254
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Posted: Fri May 07, 2010 20:28 Post subject: |
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HELL YEAH!!! downloading this now...
also... how easy is it to implement new stuff?
but seriously, loving the work here. cant wait for a fully fledged FO:8b
 _________________
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Hitnrungal Hideous Freak of Nature


Joined: 24 Apr 2010 Posts: 7 Location: The belly of a rabid squirrel... Status: Offline
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Posted: Sat May 08, 2010 17:33 Post subject: |
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Check it, WASTELAND REPLENISHED! I LOVE YOU.
teehee.
NOT.
"The ground here seems to glow."
1 move later...
"You have died."
Ah, the good old days... _________________ There is no elevator to success, you have to take the stairs. (And there are a hell of a lot of stairs!)
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sat May 15, 2010 8:09 Post subject: |
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I hit the wall and stopped the development when the lack of story didnt push me forward. So any writers out there who wants to make an "8-bit game" feel free to post or mail me something. _________________ Wasted... |
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ActionBoy Hideous Freak of Nature


Joined: 07 Oct 2005 Posts: 54 Location: The Wastes Status: Offline
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Posted: Sat Jul 03, 2010 14:33 Post subject: |
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I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:
 _________________ Wasted... |
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Hausen Still Mildly Glowing


Joined: 23 Dec 2007 Posts: 231
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Posted: Sat Jul 03, 2010 20:14 Post subject: |
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| ActionBoy wrote: |
I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:
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I like how you draw inspiration from 1988' Wasteland. I'm seriously expecting to play this one. _________________ It's a crazy world out there. |
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alec Počte maudit oTO


Joined: 21 May 2003 Posts: 14277 Location: Belgium Status: Offline
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Posted: Sat Jul 03, 2010 21:36 Post subject: |
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Looking good. _________________
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UnidentifiedFlyingTard Vault Fossil


Joined: 12 Mar 2009 Posts: 1950 Location: Corvallis, Oregon, USA Status: Offline Strikes: 1
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Posted: Sat Jul 03, 2010 22:03 Post subject: |
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| aderolee wrote: |
| It is really funny to see this game, I would never play this game even if there is no other game to play. It will be like playing a game of our grand fathers. |
 _________________
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