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Per Vault Lizard


Joined: 01 Apr 2004 Posts: 8844 Location: Haha! What? Strikes: 23 Status: Offline
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Posted: Sun Aug 23, 2009 20:30 Post subject: Shocking FOOL non-news |
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Interplay recently submitted its first 10-Q since April and their FOOL funding deadline. What the 10-Q does tell us is that as of June 30th, there was no tiny hint of funding. What the 10-Q does not tell us is that the deadline was failed, because it doesn't mention the matter in the least, even though I believe it's supposed to bring up things that affect Interplay's ability to conduct business, and missing a license-eating deadline might qualify.
There's more to the picture, though. Todd Howard, in the G4TV interview, states:As far as the Fallout MMO stuff, you probably have as much information as I do, there's really nothing new that I know of on that front, and it'll work itself out in the right ways, either legally or development-wise, I'm sure. How is that even "more"? you scream. Well, "development-wise" might mean that Bethesda has stopped trying to kill FOOL and is actually giving it some sort of snowball-in-hot-place chance. And "legally" might be shorthand for "Don't be silly, we'll squash them like small bugs." Either of which could be some sort of news. Now please speculate on evil space spores from space or the state of Georgia disappearing into a tangle of kudzu. _________________
Game help can be found in my Fallout guides.
| elpintogrande wrote: |
| The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred. |
| Todo.txt wrote: |
| BUG: Fixed alcoholic lizards! |
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Candlejack Seriously? What kind of nick is th

Joined: 02 Apr 2005 Posts: 2738 Location: Mars Status: Offline
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Posted: Sun Aug 23, 2009 20:49 Post subject: |
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FOOL me once, shame on me. FOOL me twice... _________________
      
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rcorporon Orderite

Joined: 31 Jan 2008 Posts: 2355 Location: Canada Status: Offline Strikes: 1
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Posted: Mon Aug 24, 2009 1:02 Post subject: |
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Call my cynical, but FOOL will never, ever, see the light of day. _________________
 
Where force is necessary, there it must be applied boldly, decisively and completely. But one must know the limitations of force; one must know when to blend force with a maneuver, a blow with an agreement.
-Leon Trotsky |
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Cimmerian Nights Vault Fossil


Joined: 20 Aug 2004 Posts: 1764 Location: The Roche Motel Status: Offline
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Posted: Mon Aug 24, 2009 3:56 Post subject: Re: Shocking FOOL non-news |
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| Per wrote: |
| it'll work itself out in the right ways, either legally or development-wise |
Sugar-daddy Zenimax will take care of things. _________________
...will you let me finish, Dmitri... let me finish, Dmitri...
Well, how do you think I feel about it!? |
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Leon A Smooth-Skin


Joined: 10 Oct 2008 Posts: 659
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Posted: Mon Aug 24, 2009 5:10 Post subject: Re: Shocking FOOL non-news |
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| Per wrote: |
| And "legally" might be shorthand for "Don't be silly, we'll squash them like small bugs." |
Bethesda? Squash bugs? You jest.  |
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 4552
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Posted: Mon Aug 24, 2009 6:13 Post subject: |
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| he was talking about money-life-saver Zenimax of course. Its just that Bethesda is more public known. But usualy everything starts in Zenimax. |
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Pablosdog Where'd That 6th Toe Come From?


Joined: 30 Oct 2007 Posts: 447 Location: Plato Flats Status: Offline
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Posted: Mon Aug 24, 2009 7:51 Post subject: |
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Considering Zenimax just opened a relatively new MMO studio, I wouldn't be so surprised if they turned around and just simply acquired the source code, and just worked from there. (Or simply started from scratch, either way.)
That is, if there was actually ANY work done on the game to begin with.
I wouldn't be surprised if the position on this isn't passive(prior events not withstanding), not in the least. |
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programmer.craig Hideous Freak of Nature

Joined: 03 Jun 2008 Posts: 61
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Posted: Mon Aug 24, 2009 13:37 Post subject: |
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As if there aren't enough formerly decent game franchises being turned into boring online games. I honestly think the only thing that keeps online gaming afloat at all is that there is an endless supply of newly minted 12 year olds who have not yet gotten burned out on the ridiculous "kill spawn, loot, wait for respawn, repeat" gameplay and the "kill x number of y", "go to loc_xyz and talk to npc_2" quests that have been the beginning and the end of the creative process for MMOs for a decade now.
Somebody needs to come up with some new ideas, and stop pretending like minor variations to the formula are revolutionizing a damn thing. I doubt I'm the only gamer who buys a new MMO and sits there wondering why I'm bothering to do the same old shit I was doing years ago, only with better graphics. As if anyone even notices the graphics after the first day or two playing, right?
At least the Koreans don't even try to pretend they are doing anything different from one game to the next. I prefer that, because you can download any Korean game at random and pretty much get the whole Korean-online-game experience. |
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Candlejack Seriously? What kind of nick is th

Joined: 02 Apr 2005 Posts: 2738 Location: Mars Status: Offline
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Posted: Mon Aug 24, 2009 20:46 Post subject: |
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| programmer.craig wrote: |
| "kill spawn, loot, wait for respawn, repeat |
This is a very good recipe for a game. It clearly entertains a lot of people. But, as I know you meant, it is a long way from what fallout stands for. _________________
      
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programmer.craig Hideous Freak of Nature

Joined: 03 Jun 2008 Posts: 61
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Posted: Mon Aug 24, 2009 23:17 Post subject: |
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| I don't agree it's a good recipe for a game! It worked in Everquest mainly because Everquest actually invested a lot of thought into trying to provide believable reasons why those critters were hanging around waiting to be killed. The "respawn" time was also about 15 as I recall. Add to that the fact that EQ actually worked very hard on creative quests and that you couldn't just farm spawn solo and needed a group to do it (enforced socializing) and that recipe worked for me for about a year. It hasn't worked for me, since then. I think that's because the recipe has been progressively simplified to the point there's nothing interesting or social about it anymore, at all. It's just a required game mechanic that people don't even think about. Games are supposed to capture people's imaginations, and MMO's don't get that done any more. Age of Conan made a pretty good shot at it with the Tortuga newbie area, but the rest of the game was just as bland as any other MMO on the market, and less well polished than most. |
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Ixyroth Still Mildly Glowing

Joined: 18 Jul 2008 Posts: 268
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Posted: Mon Aug 24, 2009 23:32 Post subject: |
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While MMOs were not as mind-numbingly base in the beginning (I played EQ for a few months), their main objective has always been to addict the player to grinding, so that an endless stream of cash can be sucked from his pocket. The more successful MMOs are the ones that require a huge time investment for little in-game improvement. The quickie MMOs burn out fast.
As to FOOL, never gonna happen. I think we all know that. |
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UnidentifiedFlyingTard Vault Senior Citizen


Joined: 12 Mar 2009 Posts: 1467 Location: Corvallis, Oregon, USA Status: Offline Strikes: 1
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Posted: Tue Aug 25, 2009 3:54 Post subject: |
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Wishful thinking. _________________

"Eat shit. Billions of flies can't be wrong." |
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Sorrow So Old I'm Losing Radiation Signs


Joined: 09 Feb 2006 Posts: 2918
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Posted: Tue Aug 25, 2009 5:03 Post subject: |
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Fallout MMORPG would rape Fallout even worse than Fallout 3. _________________ Too much to do, not enough time to do it...
Fallout1: Fatal Damage Mod |
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 4552
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Posted: Tue Aug 25, 2009 6:04 Post subject: |
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| Sorrow wrote: |
| Fallout MMORPG would rape Fallout even worse than Fallout 3. |
whats with FOOL ? Even if I dont like MMORGS I dont think they are inherently all bad or that all concepts are flawed. Depends how much effort they (Interplay) spend in to it and what they want to achieve. Of course chance that its rather mediocre is of course high. But we will have to wait and see, not that my hopes are that big MMORGS are today a very thight market. |
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Section8 Misanthrope


Joined: 06 Apr 2003 Posts: 131
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Posted: Tue Aug 25, 2009 6:11 Post subject: |
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| programmer.craig wrote: |
| I don't agree it's a good recipe for a game! It worked in Everquest mainly because Everquest actually invested a lot of thought into trying to provide believable reasons why those critters were hanging around waiting to be killed. The "respawn" time was also about 15 as I recall. Add to that the fact that EQ actually worked very hard on creative quests and that you couldn't just farm spawn solo and needed a group to do it (enforced socializing) and that recipe worked for me for about a year. It hasn't worked for me, since then. I think that's because the recipe has been progressively simplified to the point there's nothing interesting or social about it anymore, at all. |
I've got to agree. I played a lot of DAOC in it's heyday, and got a whole lot of enjoyment out of the "enforced" socialising. The fact that groups were significantly more effective in PvE meant that you'd always have a bunch of people to talk to (/roleplay on the right servers) and the make up of a group changed the whole dynamic for a lot of classes.
Of course, the unfortunate downside is that anyone gaming outside of peak hours or casual players gets a raw deal because they can't get a group. So the current WoW paradigm grossly overcompensates in the other direction and nobody wants to form a group.
I still can't quite fathom how people don't get bored with it. _________________ --
Section8 |
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Sorrow So Old I'm Losing Radiation Signs


Joined: 09 Feb 2006 Posts: 2918
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Posted: Tue Aug 25, 2009 7:01 Post subject: |
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| Crni Vuk wrote: |
| Sorrow wrote: |
| Fallout MMORPG would rape Fallout even worse than Fallout 3. |
whats with FOOL ? Even if I dont like MMORGS I dont think they are inherently all bad or that all concepts are flawed. |
Which is irrelevant as MMORPGs have nothing to do with what Fallout is about.
Basic question:
How a world that anything like the Fallout setting could function in a MMORPG?
Fallout setting is populated with "real" people who form believable societies. The player is the only person that is "out of this world". He can do exceptional stuff that others wouldn't do.
In MMORPG this believable world is disturbed (or rather gang-raped) by presence of hundreds or thousands Player Characters that function differently than "real" inhabitants of the Fallout setting. _________________ Too much to do, not enough time to do it...
Fallout1: Fatal Damage Mod |
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 4552
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Posted: Tue Aug 25, 2009 9:43 Post subject: |
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as said it depends on what your goals are and how you want to achieve it. I am sure there would be possible ways to represent Fallout as some form of MMORG.
That no one will do it of course "cause that is not what sells today" is somewhat certain.
I just say its not inherently impossible to imagine only cause its "online" or "multiplayer" to say that. |
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Ravager69 Sonny, I Watched the Vault Bein' Built!


Joined: 21 Dec 2007 Posts: 2005
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Posted: Tue Aug 25, 2009 11:45 Post subject: |
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Well, the FOOL may be about people reconstructing the world, not stoping an uber-threat (well, not the main goal anyway).
It could happen a short time before Fallout 1, where the Super Mutants were a huge threat and would massacre anyone short of the Brotherhood of Steel dudes and where settlements are still being constructed or were constructed not long ago. The player's main goal would be to somehow contribute to the society (build a house, be a merchant, whatever) or become a villain.
Don't tell me that there's no way to do a MMO in the *Fallout Universe*. No one says that it is a successor to Fallout, it's just a spin-off. With lots of work and thought put into it, it just may work.
Though I seriously doubt it will come around anytime soon. Or ever. _________________ http://www.forkparty.com/wp-content/uploads/2010/01/mad-max-vault-dweller.jpg |
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TheSarge Hideous Freak of Nature

Joined: 29 Jun 2005 Posts: 60
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Posted: Fri Aug 28, 2009 0:17 Post subject: |
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You know what I think? I think Interplay has burned through all their cash and are just faking their 10-Qs now. Otherwise, they'd have something to show for it. We haven't even see a FOOL tech demo, or a report from someone who's seen a FOOL tech demo. Or a tweet from a guy who's uncle's cousin's sister's friend's mother's maid's brother in-law who says he's got a copy of the thing. In other words, there is no evidence that FOOL even exists. All we have to go on is Herve's word, and we all know how much that's worth.
Wouldn't surprise me in the least if Herve Caen pulled an Ion Storm (The John Romero kind) and blew everything on some fancy digs and fast living. Someone needs to audit his ass.
And now, a word from Mister T:
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Snackpack It Wandered In From the Wastes

Joined: 04 Jun 2008 Posts: 130 Location: Brooklyn Status: Offline Strikes: 1
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Posted: Fri Aug 28, 2009 5:56 Post subject: |
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| TheSarge wrote: |
| We haven't even see a FOOL tech demo |
Interplay partnered with Masthead Studios and they are using the engine for the MMO Earthrise that's in beta right now.
If the execs at interplay weren't interested in seeing this thing through I don't see why they wouldn't just start hyping the game now to drive up the stock and then dump their millions of shares and fly to Brazil. I think it's more likely that they'll try to get the game released, sell a few hundred thousand copies with the help of the Fallout name, and then do the stock dumping and bailing out part. |
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