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Chris Avellone of Obsidian Answers Game Design Questions
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The Vault Dweller
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PostPosted: Mon Oct 12, 2009 19:59    Post subject: Chris Avellone of Obsidian Answers Game Design Questions Reply with quote

Chris Avellone who worked on Fallout 2 and now works for Obsidian has updated his blog with a question and answer session all related to game design. Most of it mentions things about RPG character design. Of note:

4. a) Who has been your favorite character (of all the characters you have worked on) to develop and why?

Morte and Fall-From-Grace in Torment, Myron in Fallout 2 (he was the first full companion I'd ever done) followed by Cassidy (the second), then Kreia in Knights of the Old Republic II.

Just about every character I've worked on, though, has "moments" that I've really enjoyed scripting for them (writing HK-47's definition of love, or the Handmaiden's Echani philosophy of combat, how Atton obsesses over Pazaak to prevent his thoughts from being picked up by Jedi, or Visas Marr's feelings for your character).


You can read it all here at Chris Avellone's blog.
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Kyuu
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PostPosted: Tue Oct 13, 2009 6:17    Post subject: Reply with quote

Chris Avellone is definitely one of my favorite people in game design.
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PostPosted: Tue Oct 13, 2009 16:04    Post subject: Reply with quote

I for one can't believe this news isn't getting more commentary. The man knows what he's talking about and has the same tastes I do.
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PostPosted: Tue Oct 13, 2009 16:12    Post subject: Reply with quote

There is not enough stuff in the news, that can be used for rage against Bethesda and stupid todays-games! :>

But you are not alone, german Fallout community is very silent too.


I hope, our Mister Avellone will write more cool stuff in future, because it always inspire me while working on my Shattered Destiny 2 mod. In fact, it's the reason why I am overthinking a lot story- and character related stuff right now.
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PostPosted: Tue Oct 13, 2009 16:43    Post subject: Reply with quote

Onozuka Komachi wrote:
I for one can't believe this news isn't getting more commentary. The man knows what he's talking about and has the same tastes I do.

Games are what matters. If he's not working on some awesome shit, no comments for him, no siree.
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PostPosted: Tue Oct 13, 2009 19:46    Post subject: Reply with quote

I didn't see anything worth commenting (or reading, while we are at it) in that article.
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PostPosted: Tue Oct 13, 2009 19:57    Post subject: Reply with quote

It's an interview, you 'tard.
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PostPosted: Tue Oct 13, 2009 20:12    Post subject: Reply with quote

Nice read. Also: Chris = awesome.
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PostPosted: Tue Oct 13, 2009 21:14    Post subject: Reply with quote

Morbus wrote:
Onozuka Komachi wrote:
I for one can't believe this news isn't getting more commentary. The man knows what he's talking about and has the same tastes I do.

Games are what matters. If he's not working on some awesome shit, no comments for him, no siree.


Was he... was he being facetious?

Anyways, anyone who worked on PS:T and FO is good in my book.
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PostPosted: Tue Oct 13, 2009 21:41    Post subject: Reply with quote

Wooz wrote:
It's an interview, you 'tard.


hey, I didn't do anything.
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PostPosted: Wed Oct 14, 2009 11:16    Post subject: Reply with quote

Yellow wrote:
Morbus wrote:
Onozuka Komachi wrote:
I for one can't believe this news isn't getting more commentary. The man knows what he's talking about and has the same tastes I do.

Games are what matters. If he's not working on some awesome shit, no comments for him, no siree.

Was he... was he being facetious?

He? Who? Me? Yes, of course.
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from The Book of Mozilla, 7:15
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PostPosted: Wed Oct 14, 2009 19:59    Post subject: Reply with quote

Morte is just... awesome.

but Myron as one of his favs? odd. Smile
while a decently worked out character, he was also very fucking annoying as far as i'm concerned.
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PostPosted: Wed Oct 14, 2009 20:54    Post subject: Reply with quote

Yeah, but it's his character. He is a annoying ass. Smile
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PostPosted: Wed Oct 14, 2009 21:58    Post subject: Reply with quote

Myron rocks. Each time I play FO2 he's on my team. He's just so goddamn annoying it grows on you. And he's actually not too bad in battle when you keep him doped up and give him ample time to recover.
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PostPosted: Wed Oct 14, 2009 22:00    Post subject: Reply with quote

Mr. Avellone gives me hope for New Vegas.
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PostPosted: Wed Oct 14, 2009 23:44    Post subject: Reply with quote

SuAside wrote:
Morte is just... awesome.

but Myron as one of his favs? odd. Smile
while a decently worked out character, he was also very fucking annoying as far as i'm concerned.


That means he's awesome. The worst characters are those you don't care about (AKA Fallout 3's cast).
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PostPosted: Thu Oct 15, 2009 0:19    Post subject: Reply with quote

SuAside wrote:

while a decently worked out character, he was also very fucking annoying as far as i'm concerned.

That just means he was well done, seeing that you reacted to his personality.
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PostPosted: Thu Oct 15, 2009 7:36    Post subject: Reply with quote

SuAside wrote:
[Myron] was also very fucking annoying as far as i'm concerned.
But compare Myron to Moira (from FO3 of course).

And the conversations you could have with Myron as a high intelligence/high science character were very cool.
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PostPosted: Thu Oct 15, 2009 19:44    Post subject: Reply with quote

i understand what you guys are saying, but i just can't agree that he's 'good' enough to be one of his favorites. i mean, yes, he was probably a good NPC and probably even more fun to design. but in reality, i just can't qualify him as awesome.

Kyuu wrote:
SuAside wrote:
[Myron] was also very fucking annoying as far as i'm concerned.
But compare Myron to Moira (from FO3 of course).

And the conversations you could have with Myron as a high intelligence/high science character were very cool.

well, there's Myron who you want to hurt BADLY from time to time.

and then there's Moira, which makes you want to commit suicide.
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PostPosted: Thu Oct 15, 2009 22:10    Post subject: Reply with quote

Well dudes... Avellone himself emphasizes Myron has a special place in his heart because it was the first companion he got to do. Besides, writing Myron's dialogue must have been a lotta fun.
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