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No Mutants Allowed We were here before the fall....
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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1019 Location: SF, CA Status: Offline
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Posted: Wed Sep 15, 2010 22:26 Post subject: Shelter weekly update (09/15/2010) |
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Saving and Loading is now REALLY complete. I ran into logistic issues with reinitialization. For instance, each town has "startup" commands in addition to a looping script. Should these commands be re-executed after a game is loaded? I discovered that the answer is "no". There were other issues, of course, some of which were solved properly, and some were solved by imposing limitations.
Currently, you can LOAD from anywhere, but you can SAVE only when in a non-encounter area, and while not engaged in dialogue.
In unrelated news, Age of Decadence team posted an interesting screenshot of their dialogue editor (http://www.irontowerstudio.com/forum/index.php/topic,1672.msg54807.html#msg54807), so I decided to post a screenshot of my dialogue+quest compiler as well.
And here's weekly screenshot of Shelter... in editor mode.
Meanwhile I am back to implementing skeletal game flow. Stay tuned. |
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lisac2k Vault Senior Citizen


Joined: 26 Oct 2004 Posts: 1140 Location: XXV Century Status: Offline
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Posted: Sun Sep 19, 2010 8:26 Post subject: |
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Shelter in editor mode!
Looks good to me, reminds me of some old mappers (Fallout 2, JA2). Glad to hear the saving functionallity has been fully implemented now. Just one question: if I'm about to make a long distance travel on foot between two places where I can save the game, and in between are encounters only, I won't be able to save until I reach the destination? _________________ Vault Rats Moments v1.02
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shihonage Vault Senior Citizen


Joined: 08 May 2007 Posts: 1019 Location: SF, CA Status: Offline
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Posted: Tue Sep 21, 2010 22:48 Post subject: |
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Correct, you cannot save while in travel map. _________________ "Shelter" will be back after these messages. |
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