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Shelter weekly update (09/15/2010)

 
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1019
Location: SF, CA
Status: Offline

PostPosted: Wed Sep 15, 2010 22:26    Post subject: Shelter weekly update (09/15/2010) Reply with quote

Saving and Loading is now REALLY complete. I ran into logistic issues with reinitialization. For instance, each town has "startup" commands in addition to a looping script. Should these commands be re-executed after a game is loaded? I discovered that the answer is "no". There were other issues, of course, some of which were solved properly, and some were solved by imposing limitations.

Currently, you can LOAD from anywhere, but you can SAVE only when in a non-encounter area, and while not engaged in dialogue.

In unrelated news, Age of Decadence team posted an interesting screenshot of their dialogue editor (http://www.irontowerstudio.com/forum/index.php/topic,1672.msg54807.html#msg54807), so I decided to post a screenshot of my dialogue+quest compiler as well.

And here's weekly screenshot of Shelter... in editor mode.

Meanwhile I am back to implementing skeletal game flow. Stay tuned.
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lisac2k
Vault Senior Citizen



Joined: 26 Oct 2004
Posts: 1140
Location: XXV Century
Status: Offline

PostPosted: Sun Sep 19, 2010 8:26    Post subject: Reply with quote

Shelter in editor mode! Very Happy

Looks good to me, reminds me of some old mappers (Fallout 2, JA2). Glad to hear the saving functionallity has been fully implemented now. Just one question: if I'm about to make a long distance travel on foot between two places where I can save the game, and in between are encounters only, I won't be able to save until I reach the destination?
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shihonage
Vault Senior Citizen



Joined: 08 May 2007
Posts: 1019
Location: SF, CA
Status: Offline

PostPosted: Tue Sep 21, 2010 22:48    Post subject: Reply with quote

Correct, you cannot save while in travel map.
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