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Alphadrop Sonny, I Watched the Vault Bein' Built!


Joined: 21 Aug 2008 Posts: 2289 Location: Subway City. Status: Offline
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Posted: Tue Dec 28, 2010 2:01 Post subject: |
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Sorry as well, got a cold and me no sound to good at the moment. _________________ I shall use the pointy sticks of SCIENCE!
Scandium Iodine Noen Cerium! |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Sun Feb 13, 2011 9:56 Post subject: |
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I liked your idea of removing the skill check next to the answer, sometimes is a immersion killer for me.
Save before talking to someone, check your skill, if didn't worked load the save, read a magazine and voilá...passed!
If the game adapted the checks by the player level, changing them accordingly, I wouldn't have much trouble with them being showed.
The Bhramin retexture is a must, can't play the game anymore with the old Brahmin skin.
[ ]'s _________________
You boldly press the red button marked "OFF". As you suspected the computer goes dark. |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Tue Feb 22, 2011 2:12 Post subject: |
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| Lexx wrote: |
Thanks, needed some hours of work to be how it is now. :p
Also my No Dialog Tags-mod has been updated to version 1.1... Removed more tags and stuff. |
Just to note Lexx, there are some dialogs or situations that still show the skill requirement.
- When talking to Ranger Andy in Novac, if you failed the speech about him, the next tme you talk the requirement are showed again. This also happens with Nash in Primm, when talking if the NCR has a plan to attack the Powder Gangers
- When trying to cure Snuffles leg at Sloan
- Loyal at Nelis, when doing the quest "Ant Misbehavin'" and using the science check (the speech one is allright)
- At the Strip Gate when talking for the first time with the Securitron.
Also, this mod works with Dead Money or only with New Vegas?
[ ]'s _________________
You boldly press the red button marked "OFF". As you suspected the computer goes dark. |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Wed Feb 23, 2011 0:24 Post subject: |
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| Lexx wrote: |
Thanks, will check the files and release an update.
The mod only works with New Vegas. I can make a Dead Money version when I got the DLC.
/Edit: Update. Added a Dead Money file now. |
YES, YES, YES!!!
You made my dream come true, I was preparing myself to encounter the checks in dialogs, but you'd take care of that.
Now we will see what people are made off, playing from the beginning whitouth knowing what requirements are needed.
And your patch came in right time, my D2D download finished some minutes ago, I'm starting a playthrough now.
Thanks a lot.
[ ]'s _________________
You boldly press the red button marked "OFF". As you suspected the computer goes dark. |
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elira-lena Hideous Freak of Nature

Joined: 16 Jan 2010 Posts: 34 Location: Spokanistan Status: Offline
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Posted: Mon Feb 28, 2011 17:34 Post subject: |
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If you still needed a pissed off female raider >.> I could do it! n.n _________________ Kimmy: I knew these one guys that came from a vault... Think it was 213, I dunno, don't really care either... anyways they were as dumb as fucking rocks. They were calling caravans carnivals or circuses or some dumb shit like that and they were calling the people in the caravans carnies... I wasn't expecting them to last long in the waste lands... I saw them call a Deathclaw an overgrown komodo dragon and that Deathclaw shredded them to peices. The biggest peices left of them after that was a finger and a toe. Only goes to show that the wastelands don't appreciate stupidity. |
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agris It Wandered In From the Wastes

Joined: 08 Jul 2004 Posts: 194
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Posted: Fri Mar 11, 2011 0:19 Post subject: |
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| hey Lexx- any plans to update the no dialog tags mod? |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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agris It Wandered In From the Wastes

Joined: 08 Jul 2004 Posts: 194
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Posted: Fri May 20, 2011 3:09 Post subject: |
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Not true dude! Forget the download count, just focus on the fact that you're work is appreciated by a group of players who want the same things you do.
Not to mention, its not like a lot of players even _know_ about your mod. Plenty of good mods exist in relative obscurity because of the rate at which new ones appear. It almost takes a marketing team to get a mod noticed.
PS: there is a comment for your mod, its a little old now, that lists a lot of vanilla game dialogue that still needs the skill checks removed (as of v1.2, not the current)- you might want to check it out. |
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Roflcore Mildly Dipped

Joined: 02 Nov 2008 Posts: 581 Location: Tianjin - China Status: Offline Strikes: 1
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Posted: Fri May 20, 2011 4:48 Post subject: |
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Hey, I was wondering if your no dialog tags mod is breaking the MTUI mod? _________________ F3 = e(mptiness) * c&p |
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steaveford Hideous Freak of Nature

Joined: 24 May 2011 Posts: 5
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Posted: Tue May 24, 2011 1:08 Post subject: |
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I'm doing with my old 3ds Max 6 Photoshop for modeling and texture work. But the texture and model of my city-killer is not much the problem. It is more the lack of good entertainment for them, etc. And for the manufacture of some ak-112, I do not feel good enough. I could not use some spelling and may be even voice actors in the early future. Right now I'm in the beta stage of my first and rather small Quest Mod Since English is not my main language, the text could cheated here and there. _________________ directory submission site | directory submission |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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Posted: Tue May 24, 2011 5:24 Post subject: |
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| agris wrote: |
| PS: there is a comment for your mod, its a little old now, that lists a lot of vanilla game dialogue that still needs the skill checks removed (as of v1.2, not the current)- you might want to check it out. |
Saw it a few days ago (when I've uploaded the last version) and I think it's already fixed. At least in the GECK I couldn't find it anymore.
With Old World Blues there will be the next update. I've found and fixed some more tags, but it's not enough to be worth a new update yet.
| Roflcore wrote: |
| Hey, I was wondering if your no dialog tags mod is breaking the MTUI mod? |
It doesn't conflict with each other. I am just editing text and such, the interface remains untouched by me. _________________ FalloutNow! | Arcanum, Drog's unofficial patch (in german) | FOnline: 2238 | Fallout: Shattered Destiny 2
How to setup a Fallout 2 mod without much trouble |
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Wed May 25, 2011 9:16 Post subject: |
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| agris wrote: |
| Not true dude! Forget the download count, just focus on the fact that you're work is appreciated by a group of players who want the same things you do. |
I hope you continue your mods Lexx, I like them very much.
Being a rather fan of your bottled blood mod for my cannibal build, you should make one for milking the Brahmins.
But unfortunately he is right agris, go to the NV Bethesda forums (or the Vault forums) and you read that one of the reasons FO3 is better than FNV are...too much dialogs.
Yes, people actually complain a lot that you need to read in the game.
Even an reviewer complained about this when the game was launched, wich is sad.  _________________
You boldly press the red button marked "OFF". As you suspected the computer goes dark. |
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Roflcore Mildly Dipped

Joined: 02 Nov 2008 Posts: 581 Location: Tianjin - China Status: Offline Strikes: 1
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Posted: Thu Jun 02, 2011 16:46 Post subject: |
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| Lexx wrote: |
| Roflcore wrote: |
| Hey, I was wondering if your no dialog tags mod is breaking the MTUI mod? |
It doesn't conflict with each other. I am just editing text and such, the interface remains untouched by me. |
The mtui mod doesnt seem to touch yours either, so far it worked like a charm. And I gotta say, it adds a lot to the game, so thanks a lot. I also added your hostage quest mod, but I am a bit sad that it doesnt have voice. I always find the lack of voice very annoying. Guess I am a spoiled kid..
I also found out what your other username and now I am slightly afraid of you..  _________________ F3 = e(mptiness) * c&p |
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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Lexx Tophat Cat


Joined: 24 Apr 2005 Posts: 7684 Location: Germany Status: Offline
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brfritos A Smooth-Skin

Joined: 08 Sep 2009 Posts: 602 Location: Brazil Status: Offline
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Posted: Mon Oct 17, 2011 11:03 Post subject: |
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Hey Lexxx after only playing DLC for sometime, I returned to the main game.
Gret job on version 1.6 of the dialog tags removal. _________________
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