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[Stalker mod] recruit volunteers

 
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PoLosaTbIy
Hideous Freak of Nature



Joined: 29 Apr 2013
Posts: 2

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PostPosted: Mon Apr 29, 2013 9:55    Post subject: [Stalker mod] recruit volunteers Reply with quote

Заранее простите за плохой английский. Набираем добровольцев для реализации нового проекта по мотивам мира Stalker, на данный момент есть небольшие наработки по картам, чтобы иметь общее представление о будущем проекте.
Что планируем ввести:
Уникальный мир, отличающийся от мира fallout.
Кардинально изменен игровой процесс.
Будут добавлены новые существа.
Будет воссоздан мир чернобыльской зоны.
Будут введены аномалии, выбросы, артефакты, новые виды вооружения и много чего еще.
Это краткий список нововведений.
Проект будет из серии Fonline на движке sdk.
На данный момент требуются люди желающие помочь проекту:
Люди для создания карт, для работы со скриптами, люди занимающиеся графикой.
На данный момент графика позаимствована с таких проектов как fonline desert europe, olimpus, nevada.

Мой skype для общения Polosatiytort

In advance sorry for the bad English. Recruit volunteers for the realization of the new project on the grounds of the world Stalker, at the moment there are small developments on the cards, to have a General idea about the future of the project.
That plan to enter:
A unique world, different from the fallout world.
Radically changed the gameplay.
More will be added beings.
Will be recreated the world of the Chernobyl zone.
Will be introduced anomalies, emissions, artifacts, new types of weapons and much more.
This is a short list of highlights.
The project will be of a series of Fonline on the engine sdk.
At the moment require people wishing to contribute to the project:
People to create maps for working with the script, the people involved in the graphics.
At the moment graphics drawn with such projects as fonline desert europe, olimpus, nevada.

My skype to communicate Polosatiytort

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Last edited by PoLosaTbIy on Tue Apr 30, 2013 15:53; edited 2 times in total
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Lexx
Tophat Cat



Joined: 24 Apr 2005
Posts: 7680
Location: Germany
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PostPosted: Mon Apr 29, 2013 12:51    Post subject: Reply with quote

I allow you to use my edited tanker ship from Fo2 (created for FOnline: 2238), but next time please ask first.

The screenshots are good looking.
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FalloutNow! | Arcanum, Drog's unofficial patch (in german) | FOnline: 2238 | Fallout: Shattered Destiny 2
How to setup a Fallout 2 mod without much trouble
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Rivnat
Hideous Freak of Nature



Joined: 30 Apr 2013
Posts: 8

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PostPosted: Tue Apr 30, 2013 2:55    Post subject: Reply with quote

Whoah this is amazing!

Both my favorite games (Fallout and S.T.A.L.K.E.R.) together in one place?

Amazing! Can't wait for it!
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deadlus
Vault Modder



Joined: 02 Apr 2003
Posts: 85
Location: Poland
Status: Offline

PostPosted: Tue Apr 30, 2013 14:33    Post subject: Reply with quote

I don't know if they'll suit your needs, but do feel free to use my maps.

Looks intriguing, keep it up.
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PoLosaTbIy
Hideous Freak of Nature



Joined: 29 Apr 2013
Posts: 2

Status: Offline

PostPosted: Sat May 04, 2013 11:39    Post subject: Reply with quote

added a new location collector
Добавлена новая локация коллектор.
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