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No Mutants Allowed We were here before the fall....
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Gnarles Bronson Hideous Freak of Nature

Joined: 31 Oct 2011 Posts: 54
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Posted: Mon Oct 31, 2011 1:06 Post subject: Should I want Interplay to win v. Bethesda? |
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Just for clarification-I have been a Fallout fan since 1999, Fallout 2 is my favorite game, and I think Fallout 3 was more or less terrible.
But that being said, aside from the fact that Interplay winning would mean a fallout MMORPG coming out much sooner than Bethesda could, should I still want them to win?
I mean, interplays gameography is hardly stellar, http://en.wikipedia.org/wiki/List_of_Interplay_games, sure theres a few gems but a lot of slugs as well. And the fact is, the developers that worked on FO1 and 2 (Tim Cain et al.) are working for obsidian now, which seems to have a good relationship with Bethesda.
The thought occurs to me that, even though I dislike where Bethesda has taken the game personally, perhaps it would be in my own best interest as a classic fallout fan for them to win, considering their relationship with obsidian.
So, mainly if you are a classic FO fan, do you really think Interplay winning (in any scale) v. Bethesda would be best for the franchise? What if Interplay somehow magically won the rights outright? (Obviously if you are a fan of 3 this question isn't for you, as we all can guess your position.) |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Mon Oct 31, 2011 1:26 Post subject: |
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I don't care for either one winning. It is basically a choice between jumping in a sea of piss or diving in a pond full of turds. _________________
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korindabar I mostly fix things

Joined: 06 Aug 2010 Posts: 847 Location: I want to say Vault 69 but I would be lying Status: Offline
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Posted: Mon Oct 31, 2011 1:39 Post subject: |
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A majority of the people in Interplay aren't even from the original F1/F2, so no. The people running it now are the reason they've had so many problems, now and in the past. _________________
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Mon Oct 31, 2011 3:18 Post subject: |
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1/2 are amazing RPGs and know how to tell stories. They are also pretty hard to pick up as a newbie, and can be hard to do things like keep all your companions alive.
3/NV give oodles of hours of gameplay if you want to uncover every mystery, secret and easter egg. They are a lot of fun and the Gamebryo engine is amazing. In converse, they can be too easy or too hard for the wrong reasons (like Lanius having thousands of health). Also, the storytelling isn't as good as FO2 because they don't need to with all the flashy things.
Either way, you win some you lose some. _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Mon Oct 31, 2011 3:28 Post subject: |
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| Ben wrote: |
FO3/NV[...]
They are a lot of fun and the Gamebryo engine is amazing. |
 _________________
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Yamu Legislative Senate Consultant oTO

Joined: 26 Jul 2003 Posts: 5773 Location: Cardboard Condo Status: Offline
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Posted: Mon Oct 31, 2011 3:34 Post subject: |
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Watching this lawsuit unfold is kind of like watching the devil wrestle the retarded kid from life goes on, only the devil has promised to buy you an (admittedly mediocre) ice-cream cone if he wins the match and the retard has promised to crap in your mouth.
Sometimes, it actually makes more sense to root for the devil. _________________
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Atomkilla Sonny, I Watched the Vault Bein' Built!


Joined: 26 Dec 2010 Posts: 2012 Location: Hazel Bush Hegemony Status: Offline
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Posted: Mon Oct 31, 2011 13:49 Post subject: |
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Wintermind Vault Senior Citizen


Joined: 21 Jan 2011 Posts: 1251 Location: Formerly DirkGently Status: Offline
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Posted: Mon Oct 31, 2011 14:22 Post subject: |
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When faced between a choice of two evils, I pick the one I haven't tried yet. _________________ Let's suppose that you were able every night to dream any dream that you wanted to dream, and that you could, for example, have the power within one night to dream 75 years of dreams, or any length of time you wanted to have. And you would, naturally as you began on this adventure of dreams, you would fufill all your wishes. You would have every kind of pleasure you could concieve. And after several nights, of 75 years of total pleasure each, you would say "Well, that was pretty great. But now let's have a surprise. Let's have a dream which isn't under control. Where something is gonna happen to me that I don't know what it's gonna be." And you would dig that and come out of that and say "Wow, that was a close shave, wasn't it?". And then you would get more and more adventurous, and you would make further and further out gambles as to what you would dream. And finally, you would dream where you are now. You would dream the dream of living the life that you are actually living today. |
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thegaresexperience Water Chip? Been There, Done That


Joined: 03 Sep 2010 Posts: 956 Location: Somewhere in the uncharted world that is know as South Jersey Status: Offline
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Posted: Tue Nov 01, 2011 17:02 Post subject: |
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F3 and NV were pretty good, but the gamebryo engine being great?
How much are they paying you to say that? _________________
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PainlessDocM Sonny, I Watched the Vault Bein' Built!


Joined: 05 Feb 2010 Posts: 2009
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Posted: Tue Nov 01, 2011 17:16 Post subject: |
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Tue Nov 01, 2011 19:27 Post subject: |
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| thegaresexperience wrote: |
F3 and NV were pretty good, but the gamebryo engine being great?
How much are they paying you to say that? |
Nothing, as a semi-professional programmer, I appreciate the plethora of features it has, such as NPCs having a disposition toward you or each other. I like that NPCs will have their weapon disarmed/broken and look for a new one. I like that packs of Legionaries and NCR soldiers patrol the Mojave looking to whack each other. There are still kinks to be worked out, such as how everyone says 'Patrolling the Mojave almost makes you wish for a nuclear winter' but this is the latest, greatest step against signpost characters (like almost every other RPG). Take Dean Domino, if you are rude to him, he will call you his 'ball, chain and collar' but if you're friendly to him, he will call you 'partner'. You might not understand if you've never tried coding but this shit is amazing.
 _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Tue Nov 01, 2011 19:30 Post subject: |
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| Ben wrote: |
| thegaresexperience wrote: |
F3 and NV were pretty good, but the gamebryo engine being great?
How much are they paying you to say that? |
Take Dean Domino, if you are rude to him, he will call you his 'ball, chain and collar' but if you're friendly to him, he will call you 'partner'. You might not understand if you've never tried coding but this shit is amazing.
 |
This has nothing to do with coding, more with the creativity of the writer. You had the same mechanics in 10+ year old RPGs, same as npc seeking on their own for new weapons, or two opposing patrols meeting each other, different stands towards your character etc.  _________________
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Tue Nov 01, 2011 19:47 Post subject: |
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| Surf Solar wrote: |
| Ben wrote: |
| thegaresexperience wrote: |
F3 and NV were pretty good, but the gamebryo engine being great?
How much are they paying you to say that? |
Take Dean Domino, if you are rude to him, he will call you his 'ball, chain and collar' but if you're friendly to him, he will call you 'partner'. You might not understand if you've never tried coding but this shit is amazing.
 |
This has nothing to do with coding, more with the creativity of the writer. You had the same mechanics in 10+ year old RPGs, same as npc seeking on their own for new weapons, or two opposing patrols meeting each other, different stands towards your character etc.  |
You had pseudo effects like that, such as Final Fantasy 3/6 where you could 'convince' soldiers of the empire to stop fighting. That, however, was an illusion. When you play Oblivion and talk to someone, you can pull up a menu about how much that person likes you, the variable of which determines what responses you get, if they'd report you for a crime or aid you in a fight. Those 10+ year old RPGs just don't do that. _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Tue Nov 01, 2011 19:49 Post subject: |
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| Ben wrote: |
| Those 10+ year old RPGs just don't do that. |
You haven't played any older RPGs, haven't you? Final Fantasy are jRPGs and have nothing to do with this discussion. _________________
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Tue Nov 01, 2011 19:56 Post subject: |
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| Surf Solar wrote: |
| Ben wrote: |
| Those 10+ year old RPGs just don't do that. |
You haven't played any older RPGs, haven't you? Final Fantasy are jRPGs and have nothing to do with this discussion. |
Then tell me what you mean because the 1990s seems to fit in that 10+ year old _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Tue Nov 01, 2011 19:59 Post subject: |
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You do realize that npc variables have been around since forever? It was like that in the old Goldbox games, the Baldurs Gate Games did that, Fallout did it, etc. - basically everywhere where you have dialog options at all. This shit is nothing new and nothing to write home about in the Gamebryo Engine. If you only played japanese games and think these were the pinnacle of RPGs, then I do not wonder though. _________________
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Tue Nov 01, 2011 20:10 Post subject: |
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| Surf Solar wrote: |
| You do realize that npc variables have been around since forever? It was like that in the old Goldbox games, the Baldurs Gate Games did that, Fallout did it, etc. - basically everywhere where you have dialog options at all. This shit is nothing new and nothing to write home about in the Gamebryo Engine. If you only played japanese games and think these were the pinnacle of RPGs, then I do not wonder though. |
Sure Fallout 1 & 2 have reputation variables but when does anyone in Fallout attempt to find a new weapon? or even have theirs degrade? There are random encounters but when does an NPC actually trek across the wasteland? _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Tue Nov 01, 2011 20:14 Post subject: |
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There are all kinds of different variables, not only depending on your reputation.
| Quote: |
| but when does anyone in Fallout attempt to find a new weapon? |
Depending which AI pack they use they search for new weapons when their main weapon was taken away.
| Quote: |
| There are random encounters but when does an NPC actually trek across the wasteland? |
All of the named npc (except maybe 1,2 exceptions) stay at their fixed location in New Vegas. The npc "treking the wastes" are unnamed patrols which have no impact in the maingame, which is basically the same as the random encounters in FO1/2.
Degrading Item conditions is nothing new to gamebryo either and can be easily imported in FO1/2 aswell as user created mods show. _________________
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Tue Nov 01, 2011 20:27 Post subject: |
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| Surf Solar wrote: |
| Depending which AI pack they use they search for new weapons when their main weapon was taken away. |
Give me one specific example
| Quote: |
| All of the named npc (except maybe 1,2 exceptions) stay at their fixed location in New Vegas. The npc "treking the wastes" are unnamed patrols which have no impact in the maingame |
They might not be named per se but there are about 6 traveling merchants who do laps around the map. You can prove this by using a glitch to make Sunny Smiles warp to Hidden Valley or Sloan at the beginning of the game and watch her walk back. Before the Companions fast traveled through the patch (to help the impatient), those poor SOBs walked.
| Quote: |
| which is basically the same as the random encounters in FO1/2. |
No it doesn't, the closest thing to those random encounters are the assassination squads or gift bearers. Those random encounters from 1 and 2 are barely better than Final Fantasy, with the exception that they have the special ones. _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2631 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Tue Nov 01, 2011 20:35 Post subject: |
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| Ben wrote: |
| Surf Solar wrote: |
| Depending which AI pack they use they search for new weapons when their main weapon was taken away. |
Give me one specific example |
Startup the game, fight any foe above average towndweller (=whimpy AI) and see for yourself. Shoot them their weapon out of their hands, they will grab either their old one or look for better weapons on corpses/weapons laying around.
| Quote: |
| Quote: |
| All of the named npc (except maybe 1,2 exceptions) stay at their fixed location in New Vegas. The npc "treking the wastes" are unnamed patrols which have no impact in the maingame |
They might not be named per se but there are about 6 traveling merchants who do laps around the map. You can prove this by using a glitch to make Sunny Smiles warp to Hidden Valley or Sloan at the beginning of the game and watch her walk back. Before the Companions fast traveled through the patch (to help the impatient), those poor SOBs walked. |
Wow, I can watch NPC walking through an empty desert for hours and hours till they could potentially be killed by a random glitch/enemy. Truely the Gamebryo Engine is ahead of its time.
Random roaming merchants could be found in Fallout1/2 too, by the way.
| Quote: |
| Quote: |
| which is basically the same as the random encounters in FO1/2. |
No it doesn't, the closest thing to those random encounters are the assassination squads or gift bearers. Those random encounters from 1 and 2 are barely better than Final Fantasy, with the exception that they have the special ones. |
Fallout 1/2 - you walk over a map and find random encounters which contain different content depending on the Worldmap area you are on currently. Those encounters (not counting special encounters) all contain un-named and non crucial NPC.
Fallout 3/NV - you walk over a map and find random encounters which contain different content depending on the map cell you are in currently. Those encounters (not counting special encounters) all contain un-named and non crucial NPC.
Ah yes, now I see the huge difference you were speaking about. _________________
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