30 quid for the game, doesn't really seem worth it. Not to rag on about the graphics but Silent Storm had better characterisation in it's portraits so it is possible in 3D games. _________________ I shall use the pointy sticks of SCIENCE!
Scandium Iodine Noen Cerium!
PainlessDocM Sonny, I Watched the Vault Bein' Built!
Joined: 05 Feb 2010 Posts: 2009
Status: Offline
Posted: Sun Jan 15, 2012 15:48 Post subject:
I just browsed the JA Back in action forums and this game is just a watered down version of JA2.
-No turn based combat but action with pause
-Far less sectors
-Possibly no stealth
-Limited destruction
-No more magazines for weapons and no advanced weapon tweaking (less gun porn)
-Looks characterless and ugly (my subjective opinion)
-...
In other words this is yet another "remake" that cuts out the parts that made the originals excellent.
I just browsed the JA Back in action forums and this game is just a watered down version of JA2.
-No turn based combat but action with pause
don't say no more !
AAaaaaaaaaaaaaaaaaaaaaand the game already died for me.
No turn based combat ? Then its NO Jagged Alliance. Period. There is not even a discussion about that part. What you say ? You think TB gameplay is not needed ? Then sorry. Then you simply can not be a fan of JA. How so ? Because the story of JA while fun was NOT why people played it. The meat of the game was the excellent done TB combat. As simple as that. It would be like explaining that you enjoy using a bike but it would not really make a difference to remove the wheels. What ?
Anyway. Lets just not talk again about this JA game anymore. Never ever again. So it will be forgotten fast. And hopefully dieing.
Joined: 20 Aug 2009 Posts: 2635 Location: Top of the world, bottom of the ocean. Status: Offline
Posted: Sun Jan 15, 2012 19:26 Post subject:
What's the problem Crni? I am pretty sure Sirtech made JA1/2 turnbased only because of limitations of their time, if they could, Iam sure they would have used awesome Realtime combat (with optional FPS shooting ofcourse). Same goes for the Art, you probably just don't understand it, what with your Grandpa games from the 90ies, nowadays games are AWESOME!
They destroyed Steroid He's no longer my "Ahnold" wannabe I have always include in my squad.
This game shouldn't exist. And taking off and on looks in the game's forums, through out the last few years, BitComposer has completely ignored their fan base to make "their" game. We want a Jagged Alliance 3. Not some real time, soulless remake of the 2nd one. It was a classic; no modern remake was needed. What did BC think? It was an inferior product that they could improve upon? Bullshit. Just look at the still thriving game community. This turd will be released, BC will sink and the JA name will go back into obscurity. For fuck's sake, is it really that hard to make a true turn based game? _________________ "Nobody is perfect and I am a nobody. Thus I am perfect"
Joined: 26 Feb 2010 Posts: 205 Location: Home Status: Offline
Posted: Mon Jan 16, 2012 19:13 Post subject:
ZeusComplex wrote:
... is it really that hard to make a true turn based game?
Technically no. But it's impossible for a company to do this sort of game if they have a marketing suit on the payroll (or even in charge) who had a two week course in game design and bases his decisions on metacritic shit.
And since investors demand the thumbs up of such a suit for tossing money into a project, none gets done.
Followed this project for a while now. I was never optimistic about the outcome but this looks worse every day its closer to release. JA2, still unbeaten in 2012.
... is it really that hard to make a true turn based game?
Technically no. But it's impossible for a company to do this sort of game if they have a marketing suit on the payroll (or even in charge) who had a two week course in game design and bases his decisions on metacritic shit.
I doubt that many marketing suits have studied game design. But I agree, such decisions are, unfortunately, made by marketing people when they shouldn't be.
Arden wrote:
JA2, still unbeaten in 2012.
Silent Storm pretty much beats it, at least the combat part, except it's set in WW2. I wonder why nobody has used that engine to make an X-COM or JA sequel.
Joined: 20 Aug 2009 Posts: 2635 Location: Top of the world, bottom of the ocean. Status: Offline
Posted: Mon Jan 16, 2012 20:12 Post subject:
fedaykin wrote:
Arden wrote:
ZeusComplex wrote:
... is it really that hard to make a true turn based game?
Technically no. But it's impossible for a company to do this sort of game if they have a marketing suit on the payroll (or even in charge) who had a two week course in game design and bases his decisions on metacritic shit.
I doubt that many marketing suits have studied game design. But I agree, such decisions are, unfortunately, made by marketing people when they shouldn't be.
Arden wrote:
JA2, still unbeaten in 2012.
Silent Storm pretty much beats it, at least the combat part, except it's set in WW2. I wonder why nobody has used that engine to make an X-COM or JA sequel.
Silent Storm is indeed nice, but I still prefer JA2 (mainly for the 2d look). Silent Storm also had an inferior interface and was set in a setting that I am not interested in. _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum