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Izual Look, Ma! Two Heads!


Joined: 18 Sep 2009 Posts: 340
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Posted: Tue Apr 24, 2012 16:47 Post subject: |
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Definitely going for a semi-speedrun at my secod run: get the APA, then back to Arroyo to beat the whole game a bit safer. _________________
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Yoshi525 Orderite

Joined: 10 Dec 2006 Posts: 1109 Location: Colonia Domitiana Lindensium Status: Offline
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Posted: Tue Apr 24, 2012 18:31 Post subject: |
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I'm going to be playing with normal difficulty and combat difficulty. When I started the Fallout iron man challenge, I was pretty confident I'd make it (was wrong, but only just). I'm not at all confident about this.
I was thinking about making a dash for the Navarro power armour, however the chances of surviving the journey are slim to say the least.
In the first game, mutant patrols are the only real threat on the world map. In Fallout 2, you've got Enclave patrols (which as people have said are horrible), super mutant remnants (tougher mutants, often one is armed with a rocket launcher), fire gecko (fast, horrible flame attack which they can do twice per turn), heavily armed press gangs around sf, deathclaw packs, aliens, floaters, centaurs (these three are only nasty for hth characters really); robbers, gangsters, highwaymen etc. Also pissed off Morton brothers with machine guns.
In other words, fuck!
I'm not too worried about Horrigan though. Should I get that far, I'm going to be on tip toes throughout (as clearing the oil rig and fighting horrigan without dieing would be very, very hard). Counter insurgency and Granite all the way! _________________ "A German Field Marshal does not commit suicide with a pair of scissors!"
Last edited by Yoshi525 on Tue Apr 24, 2012 18:34; edited 1 time in total |
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Arr0nax A Smooth-Skin

Joined: 30 Oct 2009 Posts: 622
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Posted: Tue Apr 24, 2012 18:31 Post subject: |
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As a total outsider, what is "the good" and "the bad" that comes from using the Restoration Project ?
Would you advise to use it ?
I want to discover the new content, but I must be sure it's good and not a dumb move for an iron man run. _________________ Opokonverob Project (A RPG like in the good old days)
http://opokonverob.wordpress.com/ |
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zegh8578 Vault Senior Citizen


Joined: 11 Mar 2012 Posts: 1045 Location: Mare Stercore Status: Offline
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Izual Look, Ma! Two Heads!


Joined: 18 Sep 2009 Posts: 340
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zegh8578 Vault Senior Citizen


Joined: 11 Mar 2012 Posts: 1045 Location: Mare Stercore Status: Offline
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Posted: Tue Apr 24, 2012 20:42 Post subject: |
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| Izual wrote: |
| Zeg:
Click here to see the hidden message (It might contain spoilers)
He is sergeant Granite, if that helps. You need high speech to convince him to fight for you, but don't know exactly how much. It can be combined with the turrets for an easy end-boss figt
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Click here to see the hidden message (It might contain spoilers)
but i have tried talking to him with obscene speech spill, but combat has allready commenced, because as soon as i enter the area, the turrets begin attacking frank. i cannot initiate conversation
_________________ "That's your excuse for everything, isn't it - being dead." |
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Yoshi525 Orderite

Joined: 10 Dec 2006 Posts: 1109 Location: Colonia Domitiana Lindensium Status: Offline
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Posted: Tue Apr 24, 2012 21:43 Post subject: |
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zegh:
Click here to see the hidden message (It might contain spoilers)
If the turrets are attacking Frank it presumably means you have initiated the counter insurgency option on the panel in the same room - don't start counter insurgency *until* you go to fight him. As Izual says, just chat to Granite - you need a speech at 150% I think, I'm pretty sure you can try again if you fail the speech check, if not then you probably want speech at about 200% Once he has sided with you, enter the room and now start counter insurgency via the terminal. Stay out of turret crossfire and it becomes an easy fight!
_________________ "A German Field Marshal does not commit suicide with a pair of scissors!" |
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Izual Look, Ma! Two Heads!


Joined: 18 Sep 2009 Posts: 340
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Posted: Tue Apr 24, 2012 22:15 Post subject: |
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Click here to see the hidden message (It might contain spoilers)
Yes, you can talk with him to try again as many times as you want to. Also if turrets are already attacking Horrigan as Yoshi said it's because you stepped too far! Granite is placed way before Horrigan.
_________________
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Sander The Drinking Dictator


Joined: 05 Jul 2003 Posts: 17809 Location: Eindhoven, the Netherlands Status: Offline
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Farmerk Orderite

Joined: 30 Mar 2009 Posts: 3402
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Posted: Tue Apr 24, 2012 23:31 Post subject: |
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I haven't
Thanks for not ruining the ending for me guys _________________
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Izual Look, Ma! Two Heads!


Joined: 18 Sep 2009 Posts: 340
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Posted: Tue Apr 24, 2012 23:32 Post subject: |
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Well talking openly about skill % requirements can be both tedious and "spoily" (if this word exists ) _________________
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Sander The Drinking Dictator


Joined: 05 Jul 2003 Posts: 17809 Location: Eindhoven, the Netherlands Status: Offline
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TorontRayne Orderite

Joined: 01 Apr 2005 Posts: 4833 Location: Scorched Earth Status: Offline
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Posted: Wed Apr 25, 2012 0:19 Post subject: |
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I think the spoiler tags are unnecessary honestly. I am wondering what route to take with this Iron Man Run. I have never attempted such a feat before.
Can't Horrigan be beaten with a speech check or some shit like that? I forget it's been awhile... _________________
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3699
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TorontRayne Orderite

Joined: 01 Apr 2005 Posts: 4833 Location: Scorched Earth Status: Offline
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Posted: Wed Apr 25, 2012 4:21 Post subject: |
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| .Pixote. wrote: |
| TorontRayne wrote: |
| Can't Horrigan be beaten with a speech check or some shit like that? I forget it's been awhile... |
Good luck there...the man wants to crush your mutie balls. The best play is to get the presidental key. At least Frank wont target you straight away. I think the RP version is bugged when it comes to Frank, in my recent test I couldn't even touch him with 160+ big gun skill and the bozar.
I think a really high outdoor skill might help with the iron-man challenge, at least you can pick and choose your random encounters.
Anyone thinking of becoming a child killer? |
Man I am playing with the Restoration patch. How the fuck can I beat Horrigan if that is the case?
Oh and yes I usually am a child killer. No one steal from me and lives. _________________
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3699
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zegh8578 Vault Senior Citizen


Joined: 11 Mar 2012 Posts: 1045 Location: Mare Stercore Status: Offline
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Posted: Wed Apr 25, 2012 4:46 Post subject: |
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yoshi, hah you reminded me. i always activate counter insurgency as soon as i grab the presidential card so i wont forget later.
thats why battle begins as soon as i enter the area, preventing me from conversing with anybody.
thats why - the only time i entered the area calmly, and able to talk to his guards, was the only time i had also avoided using the counter insurgency untill i had managed to try the speech check thing out first.
TorontRayne, about the Den kids, i found out a way to make them stop bothering you: punch them once.
i do this quite often, nobody comes to their aid, they flee, and once theyre away from you you can deactivate combat.
next time you come near them, they run for their lives even without initiating combat. theyll never steal from you again, and you got no karma penalty cus you didnt kill them - you just slapped them around a bit!  _________________ "That's your excuse for everything, isn't it - being dead." |
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TorontRayne Orderite

Joined: 01 Apr 2005 Posts: 4833 Location: Scorched Earth Status: Offline
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Posted: Wed Apr 25, 2012 5:46 Post subject: |
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| zegh8578 wrote: |
yoshi, hah you reminded me. i always activate counter insurgency as soon as i grab the presidential card so i wont forget later.
thats why battle begins as soon as i enter the area, preventing me from conversing with anybody.
thats why - the only time i entered the area calmly, and able to talk to his guards, was the only time i had also avoided using the counter insurgency untill i had managed to try the speech check thing out first.
TorontRayne, about the Den kids, i found out a way to make them stop bothering you: punch them once.
i do this quite often, nobody comes to their aid, they flee, and once theyre away from you you can deactivate combat.
next time you come near them, they run for their lives even without initiating combat. theyll never steal from you again, and you got no karma penalty cus you didnt kill them - you just slapped them around a bit!  |
Good idea. I will try that next time. _________________
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Kilus Storyteller oTO

Joined: 03 May 2003 Posts: 11844 Location: Australia Status: Offline
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Posted: Wed Apr 25, 2012 13:34 Post subject: |
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One critical hit later. _________________
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Pipboy2000 Orderite

Joined: 29 Sep 2003 Posts: 7601 Location: If you don't already know, then I don't want you to know. Status: Offline
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Posted: Wed Apr 25, 2012 20:56 Post subject: |
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Critical post.
Also :
| Sander wrote: |
| Formerk wrote: |
I haven't
Thanks for not ruining the ending for me guys |
Banned. |
Fuckin' right! _________________
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