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aenemic Vault Fossil


Joined: 04 Jun 2008 Posts: 1600
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Posted: Thu May 03, 2012 18:42 Post subject: The Elder Scrolls Online |
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so it's official, Bethesda is developing a TES MMO.
thoughts? will they have what it takes to make it good? will they stick to a more or less regular mold, aka WoW-clone or will they try to do something new?
it'll certainly be interesting to see how they handle things like skills, levels and combat. it's not impossible that they will use a system similar to that in Skyrim, but will they be able to balance it well enough? judging from their previous games, balance isn't exactly their strong side.
even more interesting will be to see what part of the TES world this game will include. it would be pretty damn awesome if it would include all of Tamriel.
edit: correction, Bethesda is not behind this, Zenimax Online Studios is. might shake things up a bit. |
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Akratus Look, Ma! Two Heads!


Joined: 14 May 2011 Posts: 322 Location: The Netherlands Status: Offline
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Posted: Thu May 03, 2012 18:54 Post subject: |
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It'll cost money every month, there will be more grinding and less rpg elements. Who wants to play this? _________________ The best games, and songs and movies as well, are the ones that take some time and/or effort to unravel. This means they can be subtler and more complex.
Sduibek:Lots of people have fun playing Fallout 3.
Wintermind: Lots of people have fun taking heroin too
My art. |
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Ben Look, Ma! Two Heads!

Joined: 06 Oct 2011 Posts: 338 Location: Texas Status: Offline
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Posted: Thu May 03, 2012 19:00 Post subject: |
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So the question on everyone's mind here
is Skyrim for the Nords? _________________ We soon got into battle: we made a charge of bay'nets:
The Rebel blackguards soon gave way: they fell as thick as paynuts.
Och hone! the slaughter that we made, by-god, it was delighting!
For, the Irish lads in action are the divil's boys for fighting. |
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2633 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Thu May 03, 2012 19:51 Post subject: |
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Their previous games have been basically offline MMOs, so I dont think the game will play out very different. _________________
Ambient. | More Ambient. | Pictures. |
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Sub-Human Vault Senior Citizen


Joined: 31 May 2011 Posts: 1136 Location: Czech Republic Status: Offline
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Posted: Thu May 03, 2012 20:02 Post subject: |
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| Sounds boring to me... They've taken the roleplaying out of RPG already, a MMO will probably go a step further. |
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aenemic Vault Fossil


Joined: 04 Jun 2008 Posts: 1600
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Posted: Thu May 03, 2012 20:17 Post subject: |
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| Sub-Human wrote: |
| Sounds boring to me... They've taken the roleplaying out of RPG already, a MMO will probably go a step further. |
that's the thing though, maybe this will finally make the TES class/skill system fun? if they make it so that you have to actually spend a lot of time and resources to master crafting skills, for example, you can have your place in the world a master smith or something. not everybody needs to be a legendary hero. it opens up for much more interaction with the gaming world (ie other players) and might not feel as static as Oblivion and Skyrim do.
if they use the old system, they'll certainly have to make it much harder to level up your skills, of course. and they will probably need to go back to classes, unless they make it very hard to max out all your skills. |
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Sub-Human Vault Senior Citizen


Joined: 31 May 2011 Posts: 1136 Location: Czech Republic Status: Offline
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Posted: Thu May 03, 2012 20:35 Post subject: |
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| aenemic wrote: |
| Sub-Human wrote: |
| Sounds boring to me... They've taken the roleplaying out of RPG already, a MMO will probably go a step further. |
that's the thing though, maybe this will finally make the TES class/skill system fun? if they make it so that you have to actually spend a lot of time and resources to master crafting skills, for example, you can have your place in the world a master smith or something. not everybody needs to be a legendary hero. it opens up for much more interaction with the gaming world (ie other players) and might not feel as static as Oblivion and Skyrim do.
if they use the old system, they'll certainly have to make it much harder to level up your skills, of course. and they will probably need to go back to classes, unless they make it very hard to max out all your skills. |
I don't really agree. Interactions with the gaming world are lacking and the world is actually static in MMOs. There's no way they can shape a game where every player makes consequences. One day you're walking through a town, next time you log in, it's just a pair of ruins. Ugh, just forgot to complete that quest to get my uber armor... And who's going to sit there developing a whole new game for thousands each time one makes a decision? |
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mobucks Sonny, I Watched the Vault Bein' Built!


Joined: 22 May 2010 Posts: 2196 Location: negativetown Status: Offline
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Posted: Thu May 03, 2012 20:47 Post subject: |
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No no no, instead of taking the money from the success of Fallout and TES games to make them better, or less buggy, they put that money toward a new venture of which they probably have no idea what they are doing. GL beth, ya old hag. _________________ Soldats! Faites votre devoir! Droit au cœur mais épargnez le visage. Feu! |
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Vito_Lucente Hideous Freak of Nature


Joined: 01 May 2012 Posts: 8 Location: Shady Sands Status: Offline
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Posted: Thu May 03, 2012 22:34 Post subject: |
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| If they go about doing this right, it could be an incredible game. If they don't, no one will play it and it will die. I REALLY hope they know what they're doing. |
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aenemic Vault Fossil


Joined: 04 Jun 2008 Posts: 1600
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Posted: Thu May 03, 2012 22:35 Post subject: |
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| Sub-Human wrote: |
I don't really agree. Interactions with the gaming world are lacking and the world is actually static in MMOs. There's no way they can shape a game where every player makes consequences. One day you're walking through a town, next time you log in, it's just a pair of ruins. Ugh, just forgot to complete that quest to get my uber armor... And who's going to sit there developing a whole new game for thousands each time one makes a decision? |
well, that's not really what I meant. I'm absolutely positive the game will be 100% static in that regard. what I mean is, if they manage to bring it close to EVE Online than say WoW when it comes to what you can accomplish as a player, then that would be a way to bring the TES world to life. I highly doubt this will be the case though, but that's one way I can see the TES model work.
it might end up an ordinary experience grinder with ordinary levels and pre-determined combat classes though. |
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 13481
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Posted: Thu May 03, 2012 23:09 Post subject: Re: The Elder Scrolls Online |
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| aenemic wrote: |
so it's official, Bethesda is developing a TES MMO.
thoughts? will they have what it takes to make it good? will they stick to a more or less regular mold, aka WoW-clone or will they try to do something new? |
Well to be fair have they ever done anything else then off-line MMOs so far?
| aenemic wrote: |
it might end up an ordinary experience grinder with ordinary levels and pre-determined combat classes though. |
Thats what I honestly expect. We are talking about Bethesda here. |
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Dario ff Where'd That 6th Toe Come From?


Joined: 19 Aug 2008 Posts: 423 Location: Mar del Plata, Argentina Status: Offline
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Posted: Fri May 04, 2012 0:09 Post subject: |
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Some more concrete info.
http://imgur.com/a/fO9Ty
Looks like SWTOR coated in Elder Scrolls(It's likely confirmed to be using the same engine). The fun part is how all those good points they claim against other MMOs just seem to be ripped off GW2 arguments.
Also it's being developed by Zenimax Online, not Bethesda. _________________ Deterred Payback > Rapid Fix
equals
F1/2 > F3
Solved the formula for you Beth. |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36930 Location: Leiden, the Netherlands Status: Offline
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Posted: Fri May 04, 2012 1:27 Post subject: |
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250 developers. 250!
Looks like a money-sink of tOR's scope. Hope they're smarter about it than EA was.
But yeah, it should have no impact on the offline series regardless. And I'm not into MMOs or TES, so eh. |
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3676
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Ilosar Vault Senior Citizen


Joined: 20 Apr 2010 Posts: 1158
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Posted: Fri May 04, 2012 4:50 Post subject: |
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At least in the case of, say, tOR they could claim it was a kinda-sorta original setting for an MMO (Star Wars Galaxies wasn't played by that many people, so I heard). The world of TES is little but generic fantasy ala WOW, I really fail to see any kind of appeal except if they really refine the gameplay and deliver something special (which, this being a mass-market MMO based on an established AAA series in nowaday's industry, I doubt). I'm not into MMOs anyway, so very likely gonna pass this one up. _________________ Shepard: Conrad... if you have a shrine to me, I'm going to be upset.
Conrad: it's just a poster and some candles, it's very tasteful. |
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3676
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Nark Dedicated NMAer

Joined: 06 Dec 2008 Posts: 2096 Location: Scotland Status: Offline
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Posted: Fri May 04, 2012 8:51 Post subject: |
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Star Wars: The Old Republic. _________________
| Ausir wrote: |
| The Enclave should ditch their power armor project and just make armor out of hillbilly hides. |
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SmartCheetah It Wandered In From the Wastes


Joined: 23 Feb 2009 Posts: 175 Location: Poland Status: Offline
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Posted: Fri May 04, 2012 12:20 Post subject: |
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From what I've read so far I can already tell that it's going to be another WoW wannabe clone.
Expect stupid excuses for lack of content like "HEY, WoW had 10years to achieve what it is now!!!"
sigh. MMORPG's these days
| Quote: |
From everything contained in the article, it sounds like "Elder Scrolls Online" is basically "Just Another MMO".
Things start going wrong on the very first page of the story, as ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players".
A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".
You can't do something or go some places in the game unless you're appropriately levelled up, just like a regular MMO. ZeniMax is "keeping large areas inaccessible to save them for use as expansion content". Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored. You can't own a house because it's "too hard to implement in an MMO". NPC characters don't run on the same schedules they do in the main games.
Oh dear.
It's not all doom and gloom. Some aspects, like the fact the game has public dungeons (ie, dungeons part of the game world and not separate "instances") and a system where the faction which controls the Imperial City gets to name an Emperor from amongst the playerbase sound kind of cool.
But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series. |
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mobucks Sonny, I Watched the Vault Bein' Built!


Joined: 22 May 2010 Posts: 2196 Location: negativetown Status: Offline
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Posted: Fri May 04, 2012 13:21 Post subject: |
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It is kinda fun watching these game series start crapping all over themselves chasing WoW and COD money. Does it ever work? _________________ Soldats! Faites votre devoir! Droit au cœur mais épargnez le visage. Feu! |
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3676
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