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Times your followers have died

 
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BluPhenix316
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Joined: 06 Jun 2009
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PostPosted: Tue May 08, 2012 16:41    Post subject: Times your followers have died Reply with quote

Name some situations where you followers have died.

For instance,

I was doing the quest for Mr. House to use the Platinum Chip in Fortification Hill, when coming out of the weather station, I decided I wanted to go ahead and Kill Caesar so I was going to fight my way to him. I cleared the area right before the hill up to his place and a I sniped one Legion guy on top of the hill and then next thing I know I seen everyone running to the entrance of Caesar's tent. I was thinking WTF? When I get up there I remembered I had ED-E stay put so I could go in and talk to Caesar. They all bum-rushed ED-E.
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Joelzania
Look, Ma! Two Heads!



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PostPosted: Tue May 08, 2012 18:17    Post subject: Reply with quote

I always like it when you are travelling from one cell space to another, and your follower quantum leaps out of existence. They don't necessarily die, but they are out of the mesh, so they disappear. It's funny seeing their heads clip inside the walls of a room as they desperately try to rejoin my player.
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Brother None
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PostPosted: Tue May 08, 2012 18:43    Post subject: Reply with quote

Not a lot of good memories here. It's usually them running off an deciding to fight deathclaws as I'm exploring. Stop doing that, you bastards.
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TorontRayne
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PostPosted: Tue May 08, 2012 19:24    Post subject: Reply with quote

Brother None wrote:
Not a lot of good memories here. It's usually them running off an deciding to fight deathclaws as I'm exploring. Stop doing that, you bastards.



Agreed. I can't count how many times one of my companions has ran off never to be seen again. That shit needs to stop.
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BluPhenix316
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PostPosted: Tue May 08, 2012 19:38    Post subject: Reply with quote

I like that in a way. It gives them character and almost a free will. That is what made Wasteland so awesome. The NPCs you would pick up didn't always do what you told them to do. It adds a completely different dynamic, even if its a bug and not intended.
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Farmerk
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PostPosted: Tue May 08, 2012 21:25    Post subject: Reply with quote

Once in honest hearts I picked up a gauss rifle from somewhere and had a great time blasting things off cliffs. I shot follows-chalk and he instantly passed out and flew completely across the canyon up onto an adjacent rock shelf high above. After a minute he woke up and jumped off the shelf to get back to me, falling into the canyon and passed out again on the rocks below. I jumped into the canyon intending to land in the river so I could laugh in his face but it wasn't deep enough and I died on impact. So it goes.
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LoneSpektre
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PostPosted: Wed May 09, 2012 12:23    Post subject: Reply with quote

Cass just died yesterday, we were heading to Forlorn hope to help and get the Rangers off my ass, but we stumbled upon the Cazadors nest, and well... It didn't end too good for Cass. Didn't have a back-up save so I pressed on. My characters on a 2-day bender right now mourning Cass lol.
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Joelzania
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PostPosted: Wed May 09, 2012 19:03    Post subject: Reply with quote

So, do any of you actually just leave your characters dead for the rest of the game? No back saves? When a follower dies a instantly load an autosave. It's take some balls for me to actually lose a character forever.
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person
It Wandered In From the Wastes



Joined: 29 Aug 2011
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PostPosted: Wed May 09, 2012 19:39    Post subject: Reply with quote

I'm with you there, but it would be nice to not care and just move on, they're rarely all that helpful.
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BluPhenix316
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PostPosted: Wed May 09, 2012 21:27    Post subject: Reply with quote

Depends on how realistic I want the game to be. If I'm role-playing then yes they stay dead. Usually what I consider role-playing is, I use heavy modding and I only save when I need to stop playing. I continue later but I don't allow myself to reload or anything like that. Mods that I use for example is One HUD which makes the HUD disappear except for combat mode and etc. I always play with Project Nevada which really does change a lot and adds sound effects for hunger, thirst and being tired. Nevada Skies really really affects the game much more than just plain adding weather. It makes the night a lot darker. To off set that though I use Advanced Recon Night Vision or Pip-boy lights and etc.
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MelonHead
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PostPosted: Wed May 09, 2012 22:08    Post subject: Reply with quote

Joelzania wrote:
So, do any of you actually just leave your characters dead for the rest of the game? No back saves? When a follower dies a instantly load an autosave. It's take some balls for me to actually lose a character forever.


Well I sent Cass to the Van Graffs and she got vaporized
So I reloaded
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Courier
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Joined: 10 Apr 2011
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PostPosted: Wed May 09, 2012 22:31    Post subject: Reply with quote

Only time I let a follower die was on my first playthrough and I let Cass get vaporized by the Van Graffs.

I was siding with Caesar's Legion so I thought that I could sacrifice her to help Caesar out a bit. I felt pretty stupid afterwards.
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