No Mutants Allowed!
No Mutants Allowed
We were here before the fall....
 
FAQ  -  NMA  -  Search -  Memberlist -  UsergroupsRegister Files - Gallery 
Profile -  Log in to check your private messages -  Log in 

Defonten posters

Van Buren assets to Unity3d

 
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout General Modding
View previous topic :: View next topic  
Author Message
Candlejack
Legislative Senator oTO


Joined: 02 Apr 2005
Posts: 5424
Location: Mars
Status: Offline

PostPosted: Thu May 31, 2012 14:47    Post subject: Van Buren assets to Unity3d Reply with quote

Hello modders,

Some time ago you were able to get your hands wet with the Van Buren 3d models. Now that Wasteland 2 is in the making and the game engine is announced I wonder if there is someone out there who would be able to turn the Van Buren assets into a Unity3d (Mac) compatible format. Now, I know that most of it might work right out of the box after those Russians managed to export it to 3DS but sadly the 3DS formats does not seem to work on Mac. Is it possible to export it to another format that preserves animations and textures (not obj that is)? Needless to say I would have tried it if I could but do not possess 3D Studios. Crying or Very sad Anyone willing to lend a hand?

Here's a table of supported formats for Unity3d:
Click here to see the hidden message (It might contain spoilers)


There might be a 3ds importer in Blender. Will have to check that one out but I am guessing it's PC only for the same reasons Unity3d's 3ds features are.

Cheers!


Add: FBX seem to work fine. Here's an ant from Van Buren with animations (Thanks Wooz):
http://dl.dropbox.com/u/47422699/vanburen/WebPlayer/WebPlayer.html
_________________

Hassknecht wrote:
I thought the Senate was the Pantheon of Gods
Back to top
View user's profile Send private message
Grant
Hideous Freak of Nature



Joined: 12 Jun 2012
Posts: 9

Status: Offline

PostPosted: Wed Jul 11, 2012 3:45    Post subject: Reply with quote

I Like the idea alot. If you are going to remake Van Buren in Unity3D I would be glad to help you with programming.
_________________

"My Code isn't Buggy.. it Just generates Random Features!"
Back to top
View user's profile Send private message Send e-mail
xammurapi
Hideous Freak of Nature



Joined: 03 Nov 2012
Posts: 2

Status: Offline

PostPosted: Sat Nov 03, 2012 23:32    Post subject: Reply with quote

Using the assets of VanBuren - interesting and noble task. These things were created over the years to serve the people. And they deserve to get a more significant role than the one they play in the demo.

here is what I did:
Male character customization (hair coloring is not included in the list of services)
video: http://www.youtube.com/watch?v=oQX4xUSxPms
web-build: http://vaultcrawl.ru/xinoxano/odevashka/odevashka.html

A trip to the desert on the unstoppable Highwayman
video: http://www.youtube.com/watch?v=ehYZAXfUaak
web-build: http://vaultcrawl.ru/xinoxano/pokatushka/WebPlayer.html

Generating random vault-map with camera and character moving in the style of Fallout 1-2
video: http://www.youtube.com/watch?v=egEpr07jwMc
video: http://www.youtube.com/watch?v=BVXhPPfoTZw
web-build: http://vaultcrawl.ru/xinoxano/pathfind/WebPlayer.html


Last edited by xammurapi on Fri May 31, 2013 6:11; edited 1 time in total
Back to top
View user's profile Send private message
Grant
Hideous Freak of Nature



Joined: 12 Jun 2012
Posts: 9

Status: Offline

PostPosted: Sun Nov 04, 2012 0:44    Post subject: Reply with quote

xammurapi wrote:
Using the assets of VanBuren - interesting and noble task. These things were created over the years to serve the people. And they deserve to get a more significant role than the one they play in the demo.

here is what I did:
Male character customization (hair coloring is not included in the list of services)
video: http://www.youtube.com/watch?v=oQX4xUSxPms
web-build: http://securitysystems48.ru/xinoxano/odevashka/odevashka.html

A trip to the desert on the unstoppable Highwayman
video: http://www.youtube.com/watch?v=ehYZAXfUaak
web-build: http://securitysystems48.ru/xinoxano/pokatushka/WebPlayer.html

Generating random vault-map with camera and character moving in the style of Fallout 1-2
video: http://www.youtube.com/watch?v=egEpr07jwMc
video: http://www.youtube.com/watch?v=BVXhPPfoTZw
web-build: http://securitysystems48.ru/xinoxano/pathfind/WebPlayer.html


excellent job! what pathfinding system did you use in the final example?
_________________

"My Code isn't Buggy.. it Just generates Random Features!"
Back to top
View user's profile Send private message Send e-mail
xammurapi
Hideous Freak of Nature



Joined: 03 Nov 2012
Posts: 2

Status: Offline

PostPosted: Sun Nov 04, 2012 11:50    Post subject: Reply with quote

Grant wrote:

excellent job! what pathfinding system did you use in the final example?

I used the free version of http://www.arongranberg.com/unity/a-pathfinding/

in a scene created grid graph, slightly bigger than the estimated size of the map. Grid graph calculated after creating the map. Floor tiles - the basis for the graph, props - in obstacle layer, walls and doorways are ignored.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    No Mutants Allowed Forum Index -> Fallout General Modding All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group