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Fallout Pen and Paper rules

 
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welsh
Dr. Junkmaster



Joined: 05 Apr 2003
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PostPosted: Wed Sep 07, 2005 23:18    Post subject: Fallout Pen and Paper rules Reply with quote

Ok, so where are the rules?

I keep hunting them down and seem to miss 'em.

We got these old rules
http://www.nma-fallout.com/content.php?page=feat-rpg

But there are also these rules from JE Sawyer that are worth checking out-

http://www.diogenes-lamp.info/wiki/index.php?title=Main_Page

Thorgrimm posted a lot of the pen and paper rules here=

http://wotg.stgfc.com/phpBB2/viewtopic.php?t=6

Nice job Thorgrimm!

What am I missing?
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"The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
HP Lovecraft.
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Thorgrimm
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Joined: 16 Dec 2003
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PostPosted: Sat Oct 20, 2007 1:00    Post subject: Reply with quote

Welsh, I just thought you all would like to know one of my forum members made some paper minitures for Fallout PnP or Fallout: Warfare. They are quite nice and use the actual characters and critters out of Fallout 1 & 2. They are double sided with both a front and back to them. Very Happy


http://wotg.stgfc.com/phpBB2/viewtopic.php?t=541




Cheers, Thorgrimm
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welsh
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PostPosted: Sun Oct 21, 2007 20:09    Post subject: Reply with quote

Thanks for the heads up Thorgrimm. Like those robot ones. Mr. Handy and the Deathclaw look really good.
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"The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."
HP Lovecraft.
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Carib FMJ
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Joined: 08 Nov 2003
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Location: Scouring the wastes for Nuka-Cola
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PostPosted: Sun Oct 21, 2007 22:15    Post subject: Reply with quote

Someday, Fallout minis, wait and see!
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Thorgrimm
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PostPosted: Mon Oct 22, 2007 16:32    Post subject: Reply with quote

welsh wrote:
Thanks for the heads up Thorgrimm. Like those robot ones. Mr. Handy and the Deathclaw look really good.


NP Welsh, Always willing to share any Fallout goodies I come across. Very Happy




Cheers, Thorgrimm
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Thorgrimm
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PostPosted: Sat Nov 10, 2007 15:57    Post subject: Reply with quote

Welsh, I have a new item Mckye has created for PnP, a Fallout Character Generator Excel Spreadsheet. The thing is quite detailed and has everything including weapons and ammo all detailed on the sheet. Check it out, it is a great GM tool. Very Happy

http://wotg.stgfc.com/phpBB2/viewtopic.php?t=554




Cheers, Thorgrimm
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IseedeadBrahmin
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Joined: 25 Feb 2010
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PostPosted: Sun Feb 28, 2010 15:43    Post subject: Questions about Jason Micals PnP 2.0 Reply with quote

Well, it's been a long time since the last post here but maybe someone can answer my questions anyway:

1. I'm a little confused about the ghoul race's RAD resistance. In the 2.0 rulebook it says that they have a 80% resistance which is pretty low for a race that enjoys living in old nuclear powerplants (in Matthew Standly's adittions it's even lowered to 60%!)
I mean I don't really get it. Shouldn't it be either 100% (since they don't get any negative radiation effects) or 0% (because I don't think their body is fighting against the rads that enter him, after all rads are good for ghouls). But if ghouls have 60% or 80% it means they CAN get hurt by the rads so how can they be good for them? How can ghouls feel better in a powerplant if rads hurt them? And wouldn't glowing ones hurt themselves?

2. Is there some kind of good alternative way to calculate the damage without having to calculate the damage resistance % all the time? They are the only part that really annoys me about the system, but I don't want to just skip them either since that would unbalance the the weapon - armor balance.

Hope someone can help me.
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Coldheart042
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PostPosted: Tue Mar 08, 2011 1:34    Post subject: Reply with quote

Simple: The Rad Resistance for a ghoul should work differently. I use a house rule for ghouls; The rad resistance for a ghoul modifies their healing rate instead of damaging them. A ghoul would want as low a Rad resistance as Possible... Ground Zero Radiation (1000 Rads/Min) at a Rad Resist of 0 would heal approzimately 1000 hit points after 12 hours of exposure. Unfortunately, though, I also incorporate Feral Ghouls into the mix, and Radiation makes them crazy. If you're a ghoul and you're hanging out at the glow... you're nuts (or will be soon)
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Sub-Human
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Joined: 31 May 2011
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PostPosted: Sun Oct 16, 2011 19:22    Post subject: Reply with quote

I was interested in the idea of PnP roleplaying, and after some thoughts I decided to go for GURPS rather than SPECIAL. I dunno, it just seemed less complex yet quite flexible.

gurps.fallout.free.fr

The site's in French, but the actual documents are in English. Unluckily it utilises some stuff from Tactics (and possibly 3), making it not very respectful to canon. When it comes to weapons, that's a complete blow. All the author did was copy-paste the original and add some actual Fallout weapons (not even all of them).

Other than that, great source. Just add your own imagination, modify the documents, add in new factions, some weapons, settlements and backstory and you're done.
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Joba Tett
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PostPosted: Fri Jun 01, 2012 23:17    Post subject: Reply with quote

A character sheet I made:

Name: Character
Age: 00
Gender: Male
Race: Human
Height: 0
Weight: 0 lb.
Eyes: Color
Hair: Length, Style, Color
Skin: Color
Appearance:

......t..+/-...b.....r m/m
ST: 0,,,,0,,,,0,,,,,0/0
PE: 0,,,,0,,,,0,,,,,0/0
EN: 0,,,,0,,,,0,,,,,0/0
CH: 0,,,,0,,,,0,,,,,0/0
IN: 0,,,,0,,,,0,,,,,0/0
AG: 0,,,,0,,,,0,,,,,0/0
LK: 0,,,,0,,,,0,,,,,0/0

Level: 0; Karma: 0; HP/Lvl: 0; XP: 0; Carry Weight: 0
Wounds:

HP: 0/0; AC: 0; +/-: 0; Base AC: 0; Armor: None

...............dt/dr...+/-....b
Normal:,,,,0/0,,,,,0,,,,,,0
Laser:,,,,,,0/0,,,,,0,,,,,,0
Fire:,,,,,,,,,0/0,,,,,0,,,,,,0
Plasma:,,,,0/0,,,,,0,,,,,,0
Explode:,,,0/0,,,,,0,,,,,,0

Poison Res: 0; Rad Res: 0; Gas Res: 0/0; Electricity Res: 0; Healing Rate: 0

SKILLS-(Skill:............Total....+/-....Base)
Small Guns:,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Big Guns:,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Energy Weapons:,,,,,,,,0,,,,,,,,0,,,,,,,,0
Unarmed:,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Melee Weapons:,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Throwing:,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
First Aid:,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Doctor:,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Sneak:,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Lockpick:,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Steal:,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Traps:,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Science:,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Repair:,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Pilot:,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Speech:,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Barter:,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Gambling:,,,,,,,,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0
Outdoorsman:,,,,,,,,,,,,,0,,,,,,,,0,,,,,,,,0

AP: 0; Seq: 0; Melee: 0; Crit: 0; Armor Con: [][][][][][][][][][]; Helmet Con: [][][][][][][][][][]; PE Range Mod: 0

Left Hand Weapon- Name: Weapon; Rng: 0; Dmg: 0d0; APs(Single, Target, Burst): 0/0/0; Ammo: Ammo; Ammo Dmg: 0d0; Rounds: 0/0; +/-: 0; Condition: [][][][][][][][][][]
Right Hand Weapon- Name: Weapon; Rng: 0; Dmg: 0d0; APs(Single, Target, Burst): 0/0/0; Ammo: Ammo; Ammo Dmg: 0d0; Rounds: 0/0; +/-: 0; Condition: [][][][][][][][][][]
Ammo Types: Ammo(0); Ammo(0)


TRAIT/PERK..........................EFFECT
Trait,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Does something
Perk,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Also does something

EQUIPMENT.........................WEIGHT.....................LOCATION..........................VALUE
Item,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Back,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0

Background:

Notes:




A vehicle sheet I made:

VEHICLE-
Name: Vehicle
Carry Weight: 0
Damage Threshold: 0

Top Speed: 0; Acceleration Rate: 0; Breaking Rate: 0; Turning Radius: 0; Driving Range: 0; Charges: 0/0; Number of Passengers: 0; DR(N/L/F/P/E): 0/0/0/0/0

Structure HP: 0/0; Engine HP: 0/0; Controls HP: 0/0; Drive System HP: 0/0; Tire/Tread HP: 0/0 x0

Vehicle Weapon 1- Name: Weapon; Rng: 0; Dmg: 0d0; APs(Single, Target, Burst): 0/0/0; Ammo: Ammo; Ammo Dmg: 0d0; Rounds: 0/0; +/-: 0; Condition: [][][][][][][][][][]
Vehicle Weapon 2- Name: Weapon; Rng: 0; Dmg: 0d0; APs(Single, Target, Burst): 0/0/0; Ammo: Ammo; Ammo Dmg: 0d0; Rounds: 0/0; +/-: 0; Condition: [][][][][][][][][][]

Notes:
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