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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36952 Location: Leiden, the Netherlands Status: Offline
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Posted: Thu Aug 30, 2012 10:08 Post subject: Brian Fargo Unite 2012 Speech, Wasteland 2 Footage |
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Brian Fargo's "The Power of the Crowd" speech from Unite 2012 is now available online on Unity's own website. He talks about the history of Interplay, videogaming business, working for publishers, how crowdsourcing is changing the nature of the business. It runs about an hour long (42 minutes for the speech, the rest is Q&A).
However, what might interest fans most is that at 30:15 he shows the product running inside the Unity engine, the same area as the screenshot but in motion, showing the camera zoom options and the models in their idle animations, and Mark Morgan's track over it. It runs about one minute.
EDIT: just the Wasteland 2 footage, thanks to Bewitched.
Last edited by Brother None on Thu Aug 30, 2012 15:01; edited 7 times in total |
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.Pixote. Half-way Through My Half-life


Joined: 14 Sep 2009 Posts: 3699
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Surf Solar So Old I'm Losing Radiation Signs


Joined: 20 Aug 2009 Posts: 2661 Location: Top of the world, bottom of the ocean. Status: Offline
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Posted: Thu Aug 30, 2012 11:06 Post subject: |
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He has the same Mickey Mouse shirt like I have.
That's all I can say _________________
Ambient. | More Ambient. | Pictures. |
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Mr Fish It Wandered In From the Wastes


Joined: 11 Sep 2010 Posts: 153
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Posted: Thu Aug 30, 2012 12:16 Post subject: |
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Could anyone possibly post a transcript of the video?
Not that I don't have time to look at it, my internet is just slow for a couple of days so I can't really stream videos. _________________ The Chairmen sure have clean ears. |
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1330
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Posted: Thu Aug 30, 2012 12:29 Post subject: |
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| Mr Fish wrote: |
Could anyone possibly post a transcript of the video?
Not that I don't have time to look at it, my internet is just slow for a couple of days so I can't really stream videos. |
I haven't watched it all yet, but so far, I can say that you can basically pick one of the recent interviews given by Fargo and it's more or less that. He just expands a bit on some points, but mostly how the market has changed, how making games with publisher is hard and he actually wanted to stop, new market, new ways to fund games, etc. _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Sub-Human Vault Senior Citizen


Joined: 31 May 2011 Posts: 1144 Location: Czech Republic Status: Offline
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Posted: Thu Aug 30, 2012 13:22 Post subject: |
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Fuck. Video crashes my Shockwave plugin. I so wanted to see the demo.
EDIT: Got it up and running! The camera zoom features are pretty cool.
Last edited by Sub-Human on Thu Aug 30, 2012 14:55; edited 1 time in total |
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Mossed Neuronn Hideous Freak of Nature


Joined: 06 Mar 2012 Posts: 17 Location: Planet Earth Status: Offline
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Posted: Thu Aug 30, 2012 14:19 Post subject: |
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Animations are pretty good, colors are ok. W2 kicks ass, really like it.
I was a little bit skeptical with the screenshots, but now I can't wait for the demo. _________________ All Your Base Are Belong To Us |
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Bewitched Where'd That 6th Toe Come From?


Joined: 13 Jun 2006 Posts: 415 Location: Ukraine/Kiev Status: Offline
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FearMonkey Look, Ma! Two Heads!


Joined: 12 Oct 2011 Posts: 376
Status: Online!
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Posted: Thu Aug 30, 2012 17:14 Post subject: |
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Looks awesome. Can't wait! ^_^
Though that crooked cactus is buggin' the hell out of me. :p |
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kgreene Hideous Freak of Nature

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Gnarles Bronson Hideous Freak of Nature

Joined: 31 Oct 2011 Posts: 54
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Posted: Thu Aug 30, 2012 19:22 Post subject: |
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| Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into. |
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egalor Look, Ma! Two Heads!


Joined: 20 Jun 2007 Posts: 339 Location: Russia, Moscow Status: Offline
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Posted: Thu Aug 30, 2012 20:00 Post subject: |
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| Gnarles Bronson wrote: |
| Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into. |
Somehow I'm more than sure that the tactical element to the game will evolve further, so assuming any formation would not be a problem, I suppose. |
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Beelzebud A Smooth-Skin


Joined: 06 Mar 2008 Posts: 675
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Posted: Thu Aug 30, 2012 20:35 Post subject: |
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To me the framerate looks a bit choppy when he's panning, but it's really hard to tell if that's the actual game's performance or if it's the video. _________________ I'd rather make a smaller dedicated fan base ecstatic than worry too much about the larger audience. --Brian Fargo, one of the good guys. |
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Bengt Hideous Freak of Nature

Joined: 15 Sep 2009 Posts: 85
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Posted: Fri Aug 31, 2012 2:52 Post subject: |
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| I fucking hate video players without volume sliders. |
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TorontRayne Orderite

Joined: 01 Apr 2005 Posts: 4833 Location: Scorched Earth Status: Offline
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Posted: Fri Aug 31, 2012 6:05 Post subject: |
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I like the option for top down view. Really awesome stuff! _________________
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Diospyros Hideous Freak of Nature

Joined: 15 Jul 2008 Posts: 69
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Posted: Fri Aug 31, 2012 6:54 Post subject: |
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| Gnarles Bronson wrote: |
| Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into. |
It has been a really long time since I played Wasteland, but if I remember correctly that just makes it like the original game where companions would always empty clips in a random spray that hit enemies and your own team. I'd always give them a rifle or something that only let them get off one shot at a time. |
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Izual Look, Ma! Two Heads!


Joined: 18 Sep 2009 Posts: 340
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Posted: Fri Aug 31, 2012 7:18 Post subject: Re: Brian Fargo Unite 2012 Speech, Wasteland 2 Footage |
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| Brother None wrote: |
However, what might interest fans most is that at 30:15 he shows the product running inside the Unity engine, the same area as the screenshot but in motion, showing the camera zoom options and the models in their idle animations, and Mark Morgan's track over it. It runs about one minute. |
Looks good. I'm amazed by how far they got in only a few months. _________________
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36952 Location: Leiden, the Netherlands Status: Offline
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Posted: Fri Aug 31, 2012 7:38 Post subject: |
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| Diospyros wrote: |
| Gnarles Bronson wrote: |
| Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into. |
It has been a really long time since I played Wasteland, but if I remember correctly that just makes it like the original game where companions would always empty clips in a random spray that hit enemies and your own team. I'd always give them a rifle or something that only let them get off one shot at a time. |
Yeah, Ian style! Dunno if that's how it'll work though.
You can move around the Rangers during combat, and I think they want to o a cover system , Gnarles. Formations too, probably, but that might not matter so much, they move freely during combat, JA/Tactics style. |
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Crni Vuk Orderite

Joined: 26 Nov 2008 Posts: 13653
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Posted: Fri Aug 31, 2012 14:39 Post subject: |
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just to correct you, your own team didn't moved around freely in JA, you had always full control over them and you had to guide them  |
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Sub-Human Vault Senior Citizen


Joined: 31 May 2011 Posts: 1144 Location: Czech Republic Status: Offline
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Posted: Fri Aug 31, 2012 14:50 Post subject: |
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| Crni Vuk wrote: |
just to correct you, your own team didn't moved around freely in JA, you had always full control over them and you had to guide them  |
Not sure if I'm falling for a troll here, but what he means is that you couldn't just select all of your Jagged Alliance team and tell them to go somewhere during a combat sequence. They moved freely, i.e. you took control of them one by one, as opposed to they didn't move freely, because they were a part of a formation. |
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