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Brian Fargo Unite 2012 Speech, Wasteland 2 Footage
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Brother None
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PostPosted: Thu Aug 30, 2012 10:08    Post subject: Brian Fargo Unite 2012 Speech, Wasteland 2 Footage Reply with quote

Brian Fargo's "The Power of the Crowd" speech from Unite 2012 is now available online on Unity's own website. He talks about the history of Interplay, videogaming business, working for publishers, how crowdsourcing is changing the nature of the business. It runs about an hour long (42 minutes for the speech, the rest is Q&A).

However, what might interest fans most is that at 30:15 he shows the product running inside the Unity engine, the same area as the screenshot but in motion, showing the camera zoom options and the models in their idle animations, and Mark Morgan's track over it. It runs about one minute.


EDIT: just the Wasteland 2 footage, thanks to Bewitched.


Last edited by Brother None on Thu Aug 30, 2012 15:01; edited 7 times in total
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.Pixote.
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PostPosted: Thu Aug 30, 2012 10:11    Post subject: Reply with quote

The demo should be interesting. But I don't expect much at this stage.
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Surf Solar
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PostPosted: Thu Aug 30, 2012 11:06    Post subject: Reply with quote

He has the same Mickey Mouse shirt like I have.
That's all I can say
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Mr Fish
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PostPosted: Thu Aug 30, 2012 12:16    Post subject: Reply with quote

Could anyone possibly post a transcript of the video?
Not that I don't have time to look at it, my internet is just slow for a couple of days so I can't really stream videos.
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WorstUsernameEver
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PostPosted: Thu Aug 30, 2012 12:29    Post subject: Reply with quote

Mr Fish wrote:
Could anyone possibly post a transcript of the video?
Not that I don't have time to look at it, my internet is just slow for a couple of days so I can't really stream videos.


I haven't watched it all yet, but so far, I can say that you can basically pick one of the recent interviews given by Fargo and it's more or less that. He just expands a bit on some points, but mostly how the market has changed, how making games with publisher is hard and he actually wanted to stop, new market, new ways to fund games, etc.
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Sub-Human
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PostPosted: Thu Aug 30, 2012 13:22    Post subject: Reply with quote

Fuck. Video crashes my Shockwave plugin. I so wanted to see the demo.

EDIT: Got it up and running! The camera zoom features are pretty cool.


Last edited by Sub-Human on Thu Aug 30, 2012 14:55; edited 1 time in total
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Mossed Neuronn
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PostPosted: Thu Aug 30, 2012 14:19    Post subject: Reply with quote

Animations are pretty good, colors are ok. W2 kicks ass, really like it.

I was a little bit skeptical with the screenshots, but now I can't wait for the demo.
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Bewitched
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PostPosted: Thu Aug 30, 2012 14:51    Post subject: Reply with quote


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FearMonkey
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PostPosted: Thu Aug 30, 2012 17:14    Post subject: Reply with quote

Looks awesome. Can't wait! ^_^


Though that crooked cactus is buggin' the hell out of me. :p
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kgreene
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PostPosted: Thu Aug 30, 2012 18:26    Post subject: Reply with quote

"and if you're really old school, you can go complete top down."

Nice to see it in action...
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Gnarles Bronson
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PostPosted: Thu Aug 30, 2012 19:22    Post subject: Reply with quote

Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into.
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egalor
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PostPosted: Thu Aug 30, 2012 20:00    Post subject: Reply with quote

Gnarles Bronson wrote:
Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into.


Somehow I'm more than sure that the tactical element to the game will evolve further, so assuming any formation would not be a problem, I suppose.
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Beelzebud
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PostPosted: Thu Aug 30, 2012 20:35    Post subject: Reply with quote

To me the framerate looks a bit choppy when he's panning, but it's really hard to tell if that's the actual game's performance or if it's the video.
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Bengt
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PostPosted: Fri Aug 31, 2012 2:52    Post subject: Reply with quote

I fucking hate video players without volume sliders.
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TorontRayne
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PostPosted: Fri Aug 31, 2012 6:05    Post subject: Reply with quote

I like the option for top down view. Really awesome stuff!
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Diospyros
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PostPosted: Fri Aug 31, 2012 6:54    Post subject: Reply with quote

Gnarles Bronson wrote:
Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into.


It has been a really long time since I played Wasteland, but if I remember correctly that just makes it like the original game where companions would always empty clips in a random spray that hit enemies and your own team. I'd always give them a rifle or something that only let them get off one shot at a time.
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Izual
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PostPosted: Fri Aug 31, 2012 7:18    Post subject: Re: Brian Fargo Unite 2012 Speech, Wasteland 2 Footage Reply with quote

Brother None wrote:

However, what might interest fans most is that at 30:15 he shows the product running inside the Unity engine, the same area as the screenshot but in motion, showing the camera zoom options and the models in their idle animations, and Mark Morgan's track over it. It runs about one minute.


Looks good. I'm amazed by how far they got in only a few months.
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Brother None
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PostPosted: Fri Aug 31, 2012 7:38    Post subject: Reply with quote

Diospyros wrote:
Gnarles Bronson wrote:
Is anyone else bothered by the rangers standing in a circle from a tactical point of view? I wouldn't want someone just behind me with a machine gun. I wonder if you can crouch/laydown ala tactics, or if tehre will be formations you can get into.
It has been a really long time since I played Wasteland, but if I remember correctly that just makes it like the original game where companions would always empty clips in a random spray that hit enemies and your own team. I'd always give them a rifle or something that only let them get off one shot at a time.


Yeah, Ian style! Dunno if that's how it'll work though.

You can move around the Rangers during combat, and I think they want to o a cover system , Gnarles. Formations too, probably, but that might not matter so much, they move freely during combat, JA/Tactics style.
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Crni Vuk
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PostPosted: Fri Aug 31, 2012 14:39    Post subject: Reply with quote

just to correct you, your own team didn't moved around freely in JA, you had always full control over them and you had to guide them Wink
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Sub-Human
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PostPosted: Fri Aug 31, 2012 14:50    Post subject: Reply with quote

Crni Vuk wrote:
just to correct you, your own team didn't moved around freely in JA, you had always full control over them and you had to guide them Wink


Not sure if I'm falling for a troll here, but what he means is that you couldn't just select all of your Jagged Alliance team and tell them to go somewhere during a combat sequence. They moved freely, i.e. you took control of them one by one, as opposed to they didn't move freely, because they were a part of a formation.
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