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Setting time passed to zero in SAVE.DAT

 
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Sduibek
Sonny, I Watched the Vault Bein' Built!



Joined: 27 Oct 2010
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PostPosted: Sat Aug 04, 2012 0:44    Post subject: Setting time passed to zero in SAVE.DAT Reply with quote

Who has played around with this? That would be setting the 4 bytes to 00 00 00 00 (see below)

If someone has, please let me know what in-game things were broken by doing it. I know certain scripts would do weird things, and quests would repeat, things like that. Mostly I'm curious if it would cause any actual crashes.

I haven't messed around with it much myself because I've never gotten that far (the 13-year limit) into either Fallout game.

From http://falloutmods.wikia.com/wiki/SAVE.DAT_File_Format#Header:
Code:
0x6B    0x04    The date in the game. This field stores the time – the number of seconds since 25.07.2241 0:00:00 multiplied by 10 (the number of 'ticks'). [Fallout 1 starts at December 5th 2161]

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