This version will be released this month with all the test servers! (ITS NOT OUT YET)
Vault-Tec Multiplayer Mod ("VaultMP") is a multiplayer mod for the PC versions of Bethesda's award-winning role-playing games Fallout 3 andFallout: New Vegas. It's currently in development, but is going to support the following:
Dedicated server, MasterServer and client including a server browser
Syncing of movement, actions / animations and AI
In-game GUI overlay for chatting
Supporting DLCs as well as Fallout user mods
Server-side scripting to define gameplay rules
The main goal is to enable players to roam the open worlds of the wastelands and experience all the exciting features of the games online.
What vaultmp is - and what it isn't
Mod is actually not the best fitting keyword in my opinion. VaultMP is supposed to be much more like a framework. It aims for extensibility and scalability. The goal is to provide the tools necessary to create engaging online environments in the Fallout games. It does not impose any limits on what you can do with it (i.e. maximum player count), neither does it has any bias towards any kind of multiplayer game.VaultMP is not a co-op mod, a MMO, or anything else of the like. The community is free (and encouraged) to take VaultMP and develop server-side game modes, composing the actual rules of gameplay. Therefore VaultMP exposes a rich scripting interface, with a C API at its core, as well as native support for C++11 and PAWN scripts.
VaultMP is not:
Co-op, MMO, deathmatch, etc.
A framework to create any kind of multiplayer game
Scripting is one of the most important features of Vault-Tec Multiplayer Mod. It grants access to in-game Objects and allows to manipulate them. With the help of scripts, it is possible to customize the game experience and even create whole new gamemodes. Scripts are executed server-side by the dedicated server of vaultmp. Users who code scripts are known asscripters. They mainly use the scripting functions and scripting callbacks (see VaultMP interface) provided by the mod to write a script. A script can be written inC++ or in the PAWN language. See the section Installing a script in the dedicated server setup guide on how to load such a script.
Scripts can be written in C++. It allows for maximum flexibility and an extremely large set of possibilities. An example script comes with the vaultmp package including project files for Code::Blocks IDE. C++ scripts need to be compiled as dynamic-link library (shared object for Unix) files. The entry point of a C++ script is exec.
Scripts can be written in PAWN. With regard to the VaultMP interface, PAWN scripts can be as powerful as C++ ones. An example script comes with the vaultmp package. PAWN scripts need to be compiled with pawncc.exe (comes with vaultmp) and the -C64 command line option appended. The entry point of a PAWN script is main.
Vault-Tec Multiplayer Mod is a rather huge project and I would be grateful if it had some more developers. Work on vaultmp can be exciting and very diverse. It deals with the game engine (low-level), networking code, scripting and various design patterns. Most parts aren't easy to understand so you are required to have some well established C++ knowledge. However, I'm happy to answer any question regarding the source code!
If you are interested, write me a mail (email@example.com). The source code is available here:
-Recycler (head core)
-Roby65 (Creator of the GUI and database)
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