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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1309
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Posted: Tue Jan 29, 2013 10:04 Post subject: Mark Morgan to score New Torment |
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inXile has announced on Facebook and Twitter and likely every other social network known to man (perhaps even MySpace?) that Mark Morgan, who most here know for scoring the original two Fallout titles, will be composing the soundtrack for inXile's Torment successor, just as he did for the original Planescape: Torment.
Speaking of which, the Facebook post dubs the game "Torment: Tides of Numenera". It kind of sucks as a title, so let's hope it's not official. (EDIT: It's official.) _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Bewitched Where'd That 6th Toe Come From?


Joined: 13 Jun 2006 Posts: 413 Location: Ukraine/Kiev Status: Offline
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Eternal Where'd That 6th Toe Come From?


Joined: 04 Nov 2008 Posts: 416
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Posted: Tue Jan 29, 2013 15:30 Post subject: |
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Torment: Tides of Numanuma
http://www.youtube.com/watch?v=60og9gwKh1o
first thing came to mind... _________________ If this sentence is true, then this sentence is false. |
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Candlejack Legislative Senator oTO

Joined: 02 Apr 2005 Posts: 5389 Location: Mars Status: Offline
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Posted: Tue Jan 29, 2013 18:34 Post subject: |
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We will probably come to like it eventually. What's in a name, anyway? _________________
| DeadGuy wrote: |
| haha you can't swim |
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Per Vault Lizard


Joined: 01 Apr 2004 Posts: 9716
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Posted: Tue Jan 29, 2013 19:11 Post subject: |
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"Tides of Torment" sounds like a good gamebook name. _________________
Game help can be found in my Fallout guides.
| elpintogrande wrote: |
| The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred. |
| Todo.txt wrote: |
| BUG: Fixed alcoholic lizards! |
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Akratus Look, Ma! Two Heads!


Joined: 14 May 2011 Posts: 320 Location: The Netherlands Status: Offline
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Posted: Tue Jan 29, 2013 19:13 Post subject: |
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But . . . what? It's supposed to be Tides of Numenara: Torment! _________________ The best games, and songs and movies as well, are the ones that take some time and/or effort to unravel. This means they can be subtler and more complex.
Sduibek:Lots of people have fun playing Fallout 3.
Wintermind: Lots of people have fun taking heroin too
My art. |
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FearMonkey Look, Ma! Two Heads!


Joined: 12 Oct 2011 Posts: 358
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Posted: Tue Jan 29, 2013 19:42 Post subject: |
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| I have no issue with the title. Why's it bad? o_O |
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TorontRayne Orderite

Joined: 01 Apr 2005 Posts: 4782 Location: Scorched Earth Status: Offline
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Posted: Tue Jan 29, 2013 19:50 Post subject: |
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| FearMonkey wrote: |
| I have no issue with the title. Why's it bad? o_O |
It's not. Some people are just picky. _________________
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HerrMike Hideous Freak of Nature

Joined: 23 Oct 2011 Posts: 18
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Posted: Wed Jan 30, 2013 4:11 Post subject: |
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Why is it bad? What is a Numermeanwhatsit? Why does it have Tides?
Call the sucker "Torment" and be done with it. |
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egalor Look, Ma! Two Heads!


Joined: 20 Jun 2007 Posts: 337 Location: Russia, Moscow Status: Offline
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Posted: Wed Jan 30, 2013 5:56 Post subject: |
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| "Torment 2" would be enough. |
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Walpknut So Old I'm Losing Radiation Signs


Joined: 30 Dec 2010 Posts: 2618
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Posted: Wed Jan 30, 2013 7:05 Post subject: |
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But there was no Torment 1. _________________
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FearMonkey Look, Ma! Two Heads!


Joined: 12 Oct 2011 Posts: 358
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Posted: Wed Jan 30, 2013 7:22 Post subject: |
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| Walpknut wrote: |
| But there was no Torment 1. |
There was. It was called Fallout 3.
ba-dum-bum. |
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egalor Look, Ma! Two Heads!


Joined: 20 Jun 2007 Posts: 337 Location: Russia, Moscow Status: Offline
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Posted: Wed Jan 30, 2013 7:44 Post subject: |
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| Walpknut wrote: |
| But there was no Torment 1. |
Arguable. ) |
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Candlejack Legislative Senator oTO

Joined: 02 Apr 2005 Posts: 5389 Location: Mars Status: Offline
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Posted: Wed Jan 30, 2013 10:22 Post subject: |
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| HerrMike wrote: |
| What is a Numermeanwhatsit? Why does it have Tides? |
Numenera is the setting! The "tides" are bound to be something symbolic.
http://www.numenera.com/ _________________
| DeadGuy wrote: |
| haha you can't swim |
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1309
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Posted: Wed Jan 30, 2013 18:38 Post subject: |
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Maybe my opinion will change when we learn something of the storyline, but I think the title sucks: it tells me nothing at all about the game and the X of X is about the most generic and abused title structure ever to exist. It's nitpicking though, ultimately I don't give much of a fuck about the title they'll use.  _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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Atomkilla Sonny, I Watched the Vault Bein' Built!


Joined: 26 Dec 2010 Posts: 2012 Location: Hazel Bush Hegemony Status: Offline
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Posted: Wed Jan 30, 2013 20:28 Post subject: |
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I'm not sure how to react to all this news.
In less than a year, there is major, drastic change in industry - and in the center of it is a revival of some classic titles, one way or another.
It is a great thing, without doubt, but I'm a bit puzzled on what stance to take about all this right now. Sure, it all looks sweet so far, but I'm still reserved without first seeing some finished product - W2's development seems to be going smoothly, but still has a way to go. I'm not sure if inXile's will to revive (or try to revive) another classic at this time is a good idea...
Also, is MCA on board? I don't want to sound as a fanboy or anything, but it's kinda hard to imagine Torment without him. Yes, of course, he wasn't the only part of the crew, but wasn't his chunk the biggest when it came to the game's story and characters?
On the other hand, I could as well be quite misinformed. Honestly, I haven't been closely following news in these last few months, this is an opinion based on cover, so to speak.
And to get a bit on-topic, regardless of how this turns out, I'm happy that Morgan is making new music. _________________
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TychoXI Still Mildly Glowing

Joined: 20 Oct 2008 Posts: 245
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Posted: Wed Jan 30, 2013 22:34 Post subject: |
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| I support the name bashing. The game should have been titled "Numenera: Torment". And then when they did a "sequel" it should have been named "[Insert New Setting Here]: Torment" and so on until people stop buying your thematic sequels. Amen. |
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WorstUsernameEver NMA News Team


Joined: 28 May 2010 Posts: 1309
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Posted: Thu Jan 31, 2013 19:54 Post subject: |
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| Atomkilla wrote: |
Also, is MCA on board? I don't want to sound as a fanboy or anything, but it's kinda hard to imagine Torment without him. Yes, of course, he wasn't the only part of the crew, but wasn't his chunk the biggest when it came to the game's story and characters?
On the other hand, I could as well be quite misinformed. Honestly, I haven't been closely following news in these last few months, this is an opinion based on cover, so to speak. |
He was definitely the "visionary" so to speak, and I remember reading him reminisce about initially wanting to write everything himself and then realizing it was kinda dumb and learning to let go and let other people design other areas.
Still.. they basically got a huge chunk of the crew, including some original PnP Planescape guys, they have the Numenera folks on board, and Chris Avellone gave his blessing. Even if he doesn't work on this, I don't see why it can't be a worthy Torment-like game.
The Torment name is obviously a publicity ploy from Fargo to actually get people's attention. I still think it could have worked without getting Torment's name outright, but either way, it's not something I'm exactly super-annoyed by.
Wasteland 2 progress, and how and when the Kickstarter is launched will determine whether I give Fargo my monies again or not. (Though uh, that's not necessarily all that important for you, and that's fine.) _________________ Patrolling the Mojave almost makes you wish for a nuclear winter.
Patrolling the Mojave almost makes you wish for a nuclear winter.
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER. |
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C2B Look, Ma! Two Heads!

Joined: 17 Aug 2010 Posts: 351
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Posted: Fri Feb 01, 2013 18:40 Post subject: |
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| WorstUsernameEver wrote: |
| Atomkilla wrote: |
Also, is MCA on board? I don't want to sound as a fanboy or anything, but it's kinda hard to imagine Torment without him. Yes, of course, he wasn't the only part of the crew, but wasn't his chunk the biggest when it came to the game's story and characters?
On the other hand, I could as well be quite misinformed. Honestly, I haven't been closely following news in these last few months, this is an opinion based on cover, so to speak. |
He was definitely the "visionary" so to speak, and I remember reading him reminisce about initially wanting to write everything himself and then realizing it was kinda dumb and learning to let go and let other people design other areas. |
Well, I read it as he had to give a few areas to other designers because he just couldn't do all the work. And even then only under tears.
BN would know better as he did that interview.
And they don't really have a huge chunk from the Torment crew
Going from the credits its only Colin and Adam so far. (If I didn't miss someone)
That said I'm fully optimistic that they can deliever and I trust Colin and especially Kevin Saunders. Part of the Torment/Planescape team or not. |
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Brother None El-ahrairah


Joined: 03 Apr 2003 Posts: 36925 Location: Leiden, the Netherlands Status: Offline
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Posted: Fri Feb 01, 2013 19:23 Post subject: |
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They've only announced seven people so far, three of whom worked on Planescape Torment (Colin, Adam and Mark Morgan) and three more who were instrumental on the Planescape setting (Ray Vallesse, Dana Knutson and Monte Cook). Kevin Saunders is the only one with no direct ties and he's absolutely key to my positive feelings on the project, for his work on MotB and other titles.
Still, 6/7 isn't a bad moyenne, so far. They'll hire and announce more people as they move forward.
And yes, MCA would've liked to have written everything himself. He still wrote something like half of the game's texts. |
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