Separate names with a comma.
Did you use the perks.ini correctly? Because adjusting the SPECIAL stats should work with no issues, without having to start the game first. This...
It says so right in the description. Use something to destroy it-- e.g. explosives of any kind, probably just like in Fo1 and 2.
Just pack a new *.dat file and add it to the ddraw.ini file:
;To use a patch file other than patch000.dat, uncomment the next line and add your...
I didn't know it's possible to level up in the demo at all.
I say a better approach to the advertisement images is to turn them into endgame slides.
Also you can modify the main menu to the Fo1 styled one....
Not if I can't read them.
Doesn't this mod require Sfall? If so, it is not compatible with Dosbox.
They don't have the subtitles in them, though. Subtitles are in text/cuts/.
Uhm no, pretty sure the cuts files are plain text files. :>
The premade character bios are the only thing I always was curious about, as you have to provide unique files for every language version. What's...
As temporary variable, wouldn't only_once reset at some point? I'd probably use a GVAR for the perk check.
It's done via "StatMod":
Gives +1 AP.
Should give +10 max hit points. Same works with skills via SkillMod.
The demo is quite different from the final game. Wouldn't surprise me if there simply was no scroll function in the interface.
Halfway where? To having player critters where you can freely switch hair, race and bodytype? That would be news to me.
You will have to make critter sprites for every such variation, which means editing tens of thousands of images. It's not hard, but incredibly...