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That either needs a global script, or you edit obj_dude. Maybe a simple check in the map_update procedure with a variable. So if item x is in...
To add on that, with Sfall you can script most of such stuff more or less easily. It's a bit more advanced stuff, but not in the rocket science area.
I have a couple such things in my mod (that is still unreleased), but yeah, seems it was mostly flying under the radar-- at least for the couple...
Well, adding a perk is just a matter of switching a variable, so that's no big deal at all. The biggest deal is - what exactly do you want to do...
I kinda agree with @Fat Luke though. They look really good, but it's just not (classic) Fallout style. If you use them, you can't use the vanilla...
Oh boy, so that's why my companion is crashing the game. And I thought I fucked up shit somewhere else.
Not saying it should be +5 on each, but +5 once on any. So whatever object you use first (or for x times), would give you the bonus. It would be...
Then it was stupid to begin with. Should be all or nothing, for consistency.
Eh, why? Where's the logic behind that?
Still can't believe that he got a C&D from Bethsoft. Nobody else got anything, so why would he?
I thought these are completely dead as well.
So how are they working so fast? There's plenty big mods for Fallout 2 over the past 10 years, but barely any released, and these guys want to...
How are you working on this so fast?
No. The easy answer is that it is a shitty game, only saved by mods. Even if you don't call it Fallout and replace all the other names, it would...
Huh, what's going on with MCA? I thought he was still shitting all over Obsidian. Did I miss something?