Comments on Profile Post by Walpknut

  1. BigGuyCIA
    So, you have to go way back with BGS games where they generated a cult following during a rather arduous era of really bad multiplayer modes being tacked on to otherwise great franchises (see Dead Space). Couple that with years of microtransactions (which BGS ironically started - lots of people forget this) and you have a community with lots of good will towards Bethesda.
    Nov 7, 2018 at 10:18 PM
    Ayelander likes this.
  2. Walpknut
    I mean, I have been watching videos of games like Red Dead Redemption 2 and Spiderman, and Fallout 4 and 76 look so fucking disgusting in comparisson. I mostly stick to stylized games so I chalked ir up to aesthetics but no, their games truly look like ass.
    Nov 8, 2018 at 2:29 AM
  3. Risewild
    Because Bethesda games fulfill the "need" for players to be super powerful beings that everyone worship. They are easy to get into, they are full of eye candy, they have action, they have ambience, they have simple writing easy to follow for people who don't like to read.
    Nov 8, 2018 at 2:41 AM
  4. Risewild
    They are good at making fast food AAA games. Where people play once and get full. But the games can also last for 100's of hours in the same playthrough, because it is so full of distractions.
    Nov 8, 2018 at 2:41 AM
  5. Risewild
    In sum, they are aimed at the masses, and the masses love it.

    Then we have mods. Mods really change the game, and can make it fit the taste of a vast and varied audience.
    Nov 8, 2018 at 2:42 AM
  6. R.Graves
    "easy to understand writing" nah even ignoring stuff like lore fallout 3&4 are some of most complexly bad stories since the star wars prequels. and im not exaggerating.
    Nov 10, 2018 at 11:50 PM
  7. Risewild
    I said easy to follow. Not if it is good or not. Everyone that plays Fallout 3 and 4 knows you're looking for Dad and that you need to help "fix" the water situation (FO3) and that you're looking for your son in FO4.
    Quests have simple writing of "This bad. That, good." so players know they are being bad or good.
    They are easy to follow.
    Nov 11, 2018 at 3:40 AM
  8. R.Graves
    but its not though. just trying to understand dad's motivation leads to the only conclusion being that he's a narcissistic sociopath. the villain had no motivation. and its not clear why the wastelanders need the purifier (because they dont). the ''plot'' is only easy to follow in the most surface level way and almost entirely because of quest descriptions.
    Nov 11, 2018 at 3:44 AM
  9. Risewild
    The writing is not about understanding motivations. It's about letting the player know what they have to do.
    Bethesda writing is like children's picture books:
    A picture and a short sentence to describe that picture *Picture of a dog driving a car* description: "The dog drives it's car". The target audience don't care why the dog is driving, they are kids and don't care about motivations or if things make sense.
    Nov 11, 2018 at 4:15 AM