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That's what all DLC Is made for now anyway. Just to get more money.
My theory is that they messed up the deadline for it, and had to cut it in 2. It's a bad move, though.
Unfortunately that's what most companies do nowadays.
It's better value for DLC than normal tho. Specially for the price point. You basically get an extra game at half price.
Like daud is in the background the whole game until you decide whether or not to kill him. And the vanilla game only has like 9 missions. That's short as hell. If the bridgemore witches dlc has the same amount of missions as the other then thats 6 cut missions. Extra game at half the price doesn't equal 3 missions walp
What? TThe game has a lot of different paths to tackle every mission. If you only play through once you are basically wasting money like a Jackass. THe 2 Dishhonored DLCs were 15 dollars for 3 missions each, and each mission can be played through in a variety of ways.
So? $5 per level is retarded any way you slice it. And besides there's usually one clear best option.
Well anything for the monies
It isn't when you actually take into account the amount of content each level brings and the fact that you also get new powers....
Each area has at least 2 hours or even 3 in a first go, nevermind the interplay of the campaigns with playthrough objectives like Ghost/Low Chaos/All Collectables/Genocide. It's a good content/price ratio.
You don't get it, games aren't about the content but abut the basic numerical listing of levels.
I get it you can enter buildings in several ways oh my big woop. Its like paying $15 for 3 super simplified hitman blood money levels. That's what the design of these levels feels like. Ridiculously simplified hitman levels designed around blinking. Meh. I enjoyed the base game but these dlc were a scam.
Wow, Rgraves is a dumbass. Toront was right.
The levels really aren't that complicated. At all. No proper disguise mechanic, always a clear best pathway to take, always kill the target with an assortment of like 4 or 5 default weapons, or take the nonlethal option. There's no poisoning drinks or tampering with machinery to eliminate targets or anything you'd want in an assassination based game. Its like combination of assassins creed and hitman but dumbed down.
Because it's not about assasination but Stealth? Except you can do the former very well, and in more ways than you say. For instance, even without the rat summoning power, you can bait them with yourself and corpses up to whenever you want, distracting your enemies if they latch on to them for precious time.
There is a good amount of side objectives but most of all, it's the freedom of play. Even Hitman is more of a puzzle game in the end, while here something as simple as if you want to be Deadpool or Batman can make the game play entirely differently. I only use the Crossbow and the "essential" moevement, playing more like a thief than an assasin, always trying to nick absolutely eveything,
If the game was about stealth then it wouldn't be piss easy to kill everything in every level. And besides the game's narrative obviously encourages a low chaos run. Freedom of play? Oooh you can kill or not, ooh you can enter this building in upwards of 4 ways. Meh. Also calling hitman a puzzle game is beyond retarded. Its a stealth game. Dishonered is an action game with stealth as a mere suggestion.