Comments on Profile Post by The Dutch Ghost

  1. The Dutch Ghost
    The Dutch Ghost
    Perhaps it has something to do with the number of mods I have put on it, or the remains of mods that I did not completely remove previous (meshes, textures, and such).
    Or the number of saves? I honestly don't know.

    One of the issues is that enemies for example spawn on places where they should not be.
    Oct 16, 2017
  2. Black Angel
    Black Angel
    Did you use any particular mod manager? Like FOMM or NMM, for instance.
    Oct 16, 2017
  3. The Dutch Ghost
    The Dutch Ghost
    I am using FOMM and NVSE script extender, could that be causes?

    Edit: Something else the game also starts to suffer from is that NPCs pathfinding routines sometimes simply don't work any more.
    In one case it prevented an ingame cutscene from running, preventing me from continuing.
    Oct 16, 2017
  4. Black Angel
    Black Angel
    Welp, it could be anything from what you described. Could've been load order, could've been 2 different mods having conflict with one another.

    I suggest switch to Mod Organizer if you're not that far into playing the game. With MO, the mods were stored into a different virtual directory, it literally didn't touch NV root folder.
    Oct 16, 2017
  5. The Dutch Ghost
    The Dutch Ghost
    I have made some progress in the game but I could always start over again.
    First time BTW that I hear of that program, Mod Organizer.
    Oct 16, 2017
  6. Black Angel
    Black Angel
    Well damn, man. Mod Organizer has been around for some time, and honestly the best go-to mod manager for Beth's engine-made games. Since, like I said, it literally didn't touch your game's folder because it install all the mods into a virtual directory.

    It requires a bit of learning and setup, tho. I suggest Fear&Loathing in New Vegas guide.
    Oct 16, 2017
  7. Walpknut
    Walpknut
    It's the amazing Power of bethesda's version of Gamebryo.
    Oct 16, 2017
    Ben Soto and Crni Vuk like this.
  8. The Dutch Ghost
    The Dutch Ghost
    I am going to have a look at that program later, after reading your post I looked up the page where I can download it.

    And yeah it is also the engine. Weird thing is that everything starts pretty stable the first couple of times you play new sessions on it, but then errors start to creep in the longer you run the program.
    Oct 16, 2017
  9. lolpop109
    lolpop109
    Uhm some time I get this when working on my mod like funny glitches that really should happned. Like with packages and pathing issues. But starting a new game and redownloadig mods should fix it
    Oct 16, 2017
  10. The Dutch Ghost
    The Dutch Ghost
    I have indeed un-installed FNV and deleted the data map to make sure that the remains of mods that I tried to remove and then reinstalling the game and mods all over again.
    However I am using a save game from before I reinstalled the game, could that still cause some of the problems such as NPCs spawning on the wrong place or have pathfinding problems?
    Oct 16, 2017
  11. Ben Soto
    Ben Soto
    If there's a problem with NPC scripting, it's something wrong with your save, likely caused by your mods. Skyrim had that same problem.
    Oct 17, 2017
  12. The Dutch Ghost
    The Dutch Ghost
    What is the best way to solve NPCs issues that may be related to mods and saves Ben?
    Oct 17, 2017
  13. Walpknut
    Walpknut
    Usually the only fix for save file corruption is to revert to an uncorrupt save file or just restart the run.
    Oct 17, 2017
  14. Ben Soto
    Ben Soto
    What Walp said. SorcerorDave, the guy who does those super in-character Skyrim and New Vegas RPs, found a workaround at some point, but I can't remember what.
    Oct 17, 2017
  15. R.Graves
    R.Graves
    "One issue I notice is when I mod the hell out of the game the mods mess the game up"

    Yeah that's the games fault sure... :/
    Oct 17, 2017
  16. Ben Soto
    Ben Soto
    -Game advertises modding capabilities

    -Game is modded

    -Game breaks

    GG
    Oct 17, 2017
  17. Walpknut
    Walpknut
    Not really. That's not the fault of the game if the user mods it until it breaks or if a mod is poorly done and it breaks the game.
    But even without modding Bethesda's version of Gamebryo has a tendency towards corrupting files and NPCs and maps glitching out.
    Oct 17, 2017
    Black Angel likes this.
  18. Black Angel
    Black Angel
    Eh, despite of any kind of workaround I think it's generally much safer to do a clean install and restart a from a clean save ie. start a game from the point where it's completely unmodded. Trying to use a save from that has all the modded content/capability after getting rid of the mods is just recipe for disaster.
    Oct 17, 2017
  19. The Dutch Ghost
    The Dutch Ghost
    Dammit, I was already at Novac and had just finished the rocket quest and recruited Boone.
    But I am sick of these errors so I have no choice to start over and cross fingers that removed the old data file and re installing FNV will help.
    Oct 18, 2017
  20. The Dutch Ghost
    The Dutch Ghost
    It is very frustrating BTW to find out which mods exactly conflict with another. I don't have many on my game but I did add a lot that restore content, open up Freeside and the Strip, and a couple of minor tweaks to compensate for stuff that never got fixed.
    Oct 18, 2017
  21. The Dutch Ghost
    The Dutch Ghost
    Most of them seem to work well in general but I notice for example that not some minor details that mods were to restore don't appear, at least not in the last save I had before I deleted them all. (a couple of Brahmin troughs next to the main building of Novac)
    Oct 18, 2017
  22. Black Angel
    Black Angel
    Damn, that sucks. But wait.... New Vegas Uncut? AND Freeside open AND Strip open? Your PC should be strong enough, then. However.... iirc there's a version of New Vegas uncut that's an all-in-one which ALSO made Freeside open, so.... did you install that version of Uncut AND Freeside open, too?
    Oct 18, 2017
  23. The Dutch Ghost
    The Dutch Ghost
    No I didn't, and strange that that one did not show up when I was on the Nexus to download these mods again as apparently I had removed the zip files after I downloaded and used them years ago.

    Yeah my computer can run all of these, though sometimes reloading or quick travel is needed to make certain restored parts appear like NPCs.
    Oct 18, 2017
  24. Black Angel
    Black Angel
    Yeah, I guess being so shitty even with mods the game would break if you aren't used to it. I can only recommend using MO because it helps alot with load order, compatibility, resolving conflicts, and merging plugins because it was designed to integrate all the relevant functionality like FNVEdit, LOOT, Merge Plugins Standalone, etc etc
    Oct 18, 2017
  25. Black Angel
    Black Angel
    Even then, you should also watch out because you're using the biggest mods out there.
    Oct 18, 2017
  26. The Dutch Ghost
    The Dutch Ghost
    It may take some time before I decide to give MO a try.
    Reason is that that after playing FNV for several hours I realize that it is still to fresh on my mind, I have played it so often that it no longer holds surprises for me and than it is no longer fun.

    Do the mods that open up areas in the game have such an impact on it that it can affect elements such as NPCs?
    Oct 20, 2017
  27. The Dutch Ghost
    The Dutch Ghost
    BTW, other weird bug now. One cut character I re added to the game is spawned twice, and for some reason a NCR trooper is moved or transported in Primm. (this causes trouble with the raider mission)
    Oct 20, 2017
  28. Black Angel
    Black Angel
    Iirc from reading the desc of some of the open mods, yeah that's what would likely happen because it was so big there might be some bugs and glitches. Not to mention some scripts and triggers might conflict with Obsidian's original intended ones
    Oct 20, 2017
  29. Black Angel
    Black Angel
    And for cut character appearing twice, that's more likely because you have two different mods installed that add those exact same NPC. The only way to solve that problem is to only have installed at the time, or make compatibility patch. Mind if I know what cut character is it?
    Oct 20, 2017
  30. The Dutch Ghost
    The Dutch Ghost
    The NPC that was being spawned twice was indeed the result of two mods that restore this NPC. (it is the adventurer just outside Goodspring near Jean)

    The trooper that spawns in Primm is caused by "Outside bets" and I am not sure if this happened the first time I installed that mod.
    Disabling it makes the trooper disappear but also probably undoes the fixes and restored content this mod adds.
    Oct 20, 2017
  31. Black Angel
    Black Angel
    Most of the cut content mods were handled by moburma, if I'm not mistaken. You should carefully check his mods and see if one of the individual mods were already integrated into Outside Bets/Freeside Open, since both integrated the individual mods for people who's okay to get the big mods.
    Oct 20, 2017
  32. Black Angel
    Black Angel
    Oct 20, 2017
  33. The Dutch Ghost
    The Dutch Ghost
    I have checked if other restoration mods cause the issue with the trooper appearing in Primm instead of near it but it is not YUP or any of the mods that open up the Strip or Freeside.
    BTW, I used to have open Westside and Northside as well but it tended to cause issues in those areas such as NPCs disappearing.
    Oct 21, 2017
  34. The Dutch Ghost
    The Dutch Ghost
    To be honest, I don't really know what I should be getting from this person's post other than not having two mods on at the same time that open areas.
    Previously I never had any issues with mods that open up Freeside and the Strip.
    Oct 21, 2017
  35. The Dutch Ghost
    The Dutch Ghost
    Personally I think the trooper was suppose to appear on another location in Primm, in the shack beneath the overpass to be precise.
    I wish I knew how to mod as I would alter the mod and make it so he would be spawned there instead.
    Oct 21, 2017