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Discussion in 'Fallout General Modding' started by Lich, Jul 16, 2009.
Under certain conditions only:
Hi Skull, I am currently editing the text, and will hopefully post and PM Lich a patch on Friday. A second pass would make the test a hell of allot better, so I would appreciate it if you hold off on editing until I finish. BTW I am only editing the dialogue folder, so feel free to edit item descriptions and cuts.
Thanx for help
About quests am think about many ways to solve each (by different skills), already its only one possibility by map exploration
I'll have a look at it. Let me know if you need help with anything!
Those town labels better be good, Lich! Otherwise, you're in big trouble!
This is way to much text for one man to edit. I corrected 43 files and there are 177 files to go (not including game files etc):
I wont have to any time to continue this for a while. I have a day free next Friday, but don't expect I will be able to do more than 40. Skull can you take over for a while please.
There is need test in two ways, one is bug hunting but also gameplay improvements. How you think about that style, is this work, what should be changed, maybe add or remove something? This project is already open and many things may change to final version.
lisac2k - about labels, am think about different style for example handwriten italic fonts
Dude101 - thanx, good to see any progress, i think peoples will stuck on my language sometime so i cant relase without fix texts
Yeah, I recommend waiting on edited texts to release the mod. It will be unplayable without them. Anyone else want to help out?
You wanna choose the font yourself, or should I help you? (Damn, this reminds me of the shopping sessions with my honey-bunny ..!)
Dude101 - i played again with fixed dialogs and difference is visible, they are really better from my version
Have question, anybody finished quest in this demo? it have them 6 (join to gecko, travell to island, find and destroy mutants laboratory, find parts for vault13, join to new reno rebel, travell to necropolis) And what you think about this style of quests, am not sure continue this way or make it different. Already they are difficulty because each lead to alternate end of game.
I finished editing the dialog folder:
I have a problem to play the mod, the first map seems to be broken. And when i try to open it with the mapper, i get the 'error loading object while reading map".
I tried beginning the game by starting with another map with the ddraw, but that didn't work.
Also on the geck map and the junktown map, I can't access the exit grid, cause the map does'nt go that far!
Otherwise, I played a little with it with the mapper, and I have a lot's of fun! I sure do love your maps, especially the madmax encounter, vault 15, Lost hill...
Dude101 - wow thanx, i will update mod to it
Grayswandir - for sure its not problem with protos because i dont used any new obiects in maps, so i dont known maybe you played in high resolution and block hex stuck? Or you have some patch which colide with mod files (often recomended remove patch000.dat)
Any chance to see an updated version of the mod before Christmas? There's still only v0.74 available on ModDB.
Is there, 0.75 with more text correct
Full version available, better quality and some new jokes maps and quest with alternate ending.
Hi Lich - Just wanted to let you know I enjoyed the mod. Played through to four different endings, not sure if I got all of them. Hardest one is definitely the "join the rebels" quest. The "chupacabra" was pretty tough in close quarters combat against a lvl 2 character.
Anyway, I appreciate the hard work and your sharing it for others to enjoy.
Please, upload it in other hosting - I have some problems with downloading from zshare.
Here ya go Master!
I am looking forward for this one!
Pls , Upload this mod to another host . i can't download on Zshare it's always 0KB .
@Tom9k: Your file uploaded can't extract.