50 Minutes of 76

Discussion in 'NMA News and Information' started by TorontRayne, Oct 8, 2018.

  1. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    Yes, off topic shitposting is best contained to spoiler text if it is large like Hassknecht's penis. Notice I did not say my penis....

    From IGN's shitty website:

    The thing I can’t stop thinking as I cross Appalachia is how quiet everything seems. Bethesda might have taken the unexpected sideways step of turning another of its largest single-player properties into a multiplayer game, but I don’t think I’d term this a “massively” multiplayer RPG. This world is vast – four times larger than Fallout 4, apparently – and it’s clear that’s part of the plan. Fallout 76 feels oddly lonely for an online game and, after three hours with it, that’s for better and worse.

    Bethesda still won’t confirm exactly how many players will be dropped into a single instance of its game world, but I was told it will be in the region of a few dozen. Against the wide backdrop of Appalachia – the name given to 76’s West Virginia setting – that really isn’t a great deal. Since announcement, Bethesda's made clear that every human you meet will be a real person, but it’s only in playing the game you realise quite what an effect that has.

    When you’ve been exploring alone for 20 minutes, come up against a horde of Scorched (a new ghoul-like enemy type, seemingly tied into the game’s story about what happened to those that didn’t make it into a Vault-Tec facility) and see a high-level stranger in Power Armour suddenly wade into the fray to help, it gets across exactly what Bethesda wants: meeting another human should feel like an actual event.

    Crucially, that event shouldn’t feel primarily like a threat. We’ve explained how PvP works in far more detail elsewhere, but my hands-on goes some way towards proving that Bethesda’s own Vault-Tec-like behavioural experiment works. Several players shoot me, bringing up an alert on my screen – if I ignored that and they put me down they’d become a “Wanted Murderer”, earning nothing of value for killing me, while putting a bounty on their head for every other player to collect. It’s enough to make every player who takes a potshot at me never follow through. Even if they did, dying simply has you drop the Junk you’re carrying, useful for crafting or selling, but not necessary for survival. If you don’t want to chance even that, you can turn on a Pacifist mode at any time, meaning you can’t do damage to other players, and vice versa.

    The game’s planned proximity voice chat sadly isn’t working in our demo, but will presumably help players work out whether they want to fire back and begin a duel (and yes, you can mute anyone who just won’t shut up). Again, Bethesda won’t give specifics, but I’m told that damage is ‘normalised’ across player levels, meaning fighting someone with a far higher level is still possible. The message is clear – PvP is at your discretion, more an accent to the wider game than the entire point of it.

    So what is that wider game? The thrust is very much on the familiar side. For a start, Fallout 76 feels startlingly similar to Fallout 4, from the odd trundle of how you move, to the older game’s action-oriented gunplay, even down to how you navigate your arm-mounted Pip-Boy’s menus. Even character customisation is functionally identical, as you yank and morph your character’s face into an acceptable (or just amusingly gross) shape.

    The biggest change is the time-stopping VATS, which has naturally had to adapt for a world that can’t be paused. This now functions something like an auto-aim – as long as it’s active, you don’t need to point at an enemy to fire at it, instead working on pure percentages for whether you hit. In the process of changing it’s lost its appeal somewhat and, while it can be upgraded to target specific body parts, I only found myself using it to hit tiny, fast-moving targets like the new (and excellent) three-headed Opossum enemies.

    The structure of Fallout’s quests also extends to 76. This might be a multiplayer game, but working through its world feels very much like its offline counterparts. After leaving the titular Vault 76, you’re immediately on a mission to find your old Overseer, which in turn leads you to new areas, and a ballooning list of side-quests, ranging from the mysterious (finding the source of rogue radio signals asking for help) to the downright strange (I entered one area to be told to “Kill a Wendigo while wearing a clown costume”).

    But that promise of human characters always being players leaves me a little worried, because of its side-effect on quests. One early mission asked me to look for a Settler who’d left to test the local water. Except the mission was given by a voice recording, the Settler was a corpse, and the reward was given by a computer terminal.
     
    • [Rad] [Rad] x 3
  2. Jabberwok

    Jabberwok Still Mildly Glowing

    Jun 7, 2008
    Maybe it is a mod? Maybe this is the next stage of Bethesda's 'Creation Club'.... on the DL to avoid backlash.
     
    • [Rad] [Rad] x 1
  3. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    The only person I know who is hyped for this is a Butthead.
     
    • [Rad] [Rad] x 1
  4. Paladin Hank

    Paladin Hank First time out of the vault

    May 6, 2018
    What about Beavis?

     
    • [Rad] [Rad] x 1
  5. Mettle

    Mettle Still Mildly Glowing

    Nov 9, 2007
    Funny how I thought Fallout had reached rock bottom nearly a decade ago.
    They've managed to polish away all the things that lacked mass appeal, and now all that's left is a skinsack filled with turds.
     
  6. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    The only modern game Daria plays is Age of Decadence.
    Jane only plays walking sims.
     
    • [Rad] [Rad] x 1
  7. BigGuyCIA

    BigGuyCIA Vault Dweller

    Oct 26, 2016
  8. Mr Fish

    Mr Fish ...I Remember...

    Sep 11, 2010
    • [Rad] [Rad] x 1
  9. Hulk'O'Saurus

    Hulk'O'Saurus It Wandered In From the Wastes

    Jul 10, 2018
    Beth... you done fucked up, mate.
     
  10. mef

    mef Where'd That 6th Toe Come From?

    Dec 29, 2014
    oh shit :lol: seriously just close this thread
     
  11. Norzan

    Norzan Water Chip? Been There, Done That

    Apr 7, 2017
    They had no issues breaking the lore that they didn't even made, not surprised that they break their own lore. Can't wait for the people that called "lore nazies" to those that cared about lore consistency to suddenly care about the lore and say Bethesda is declining.
     
  12. BigGuyCIA

    BigGuyCIA Vault Dweller

    Oct 26, 2016
    It's a revolving door. There's a new generation of acolytes waiting to shout "iTs tHeIr lOrE aNd ThEy CaN dO wAtEvEr ThEy wAnT."
     
  13. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Pretty much this. This is why I in general never have any confidence in people or companies that continue franchises made by other people, only a handful that pulled it off and even added to it such as Retro did with Metroid Prime.
    Others... well then you get a Bethesda. (or an Abrams, Orci, Kurtzman, Lindeloff, Rian Johnson)

    But I am pretty sure that most of the people who are going to play this game will not concern themselves to long about it. "Casuals" is such a common used word now by die hard gamers to describe the mainstream audience in a derogatory way but it sure is deserved.
     
    • [Rad] [Rad] x 1
  14. Paladin Hank

    Paladin Hank First time out of the vault

    May 6, 2018
    Meanwhile Todd is having fun smoking weed and banging whores whilst playing Grand Theft Auto 5. Beavis and Butthead totally think hes cool btw.
     
  15. Paladin Waffles

    Paladin Waffles You only live twice.

    Nov 17, 2014
    That Brotherhood of Steel retcon really is incredible and Pete's response says it all. They really don't give a fuck anymore. They can't even pretend to care. A similar incident happened with the Jet retcon in FO4. I think Pete responded with a typical "who cares, we own it so fuck you" kind of response.
     
  16. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    Even as a fan of Bethesda games and coming up with "there's a reason somewhere" type guy, even I find retconning the BoS as a pre-war faction not making any sense.
     
  17. BigGuyCIA

    BigGuyCIA Vault Dweller

    Oct 26, 2016
    I don't think pre-war. Just the bit about the BoS having a presence on the East Coast. They're stretching the timeline thin.
     
  18. Eumesmopo

    Eumesmopo Learned to love the bomb

    Dec 6, 2012
    I don't like the use of the word 'retcon' in this context, it implies that they are consciously reviewing and modifying the lore rather than just going like; "Luwot... lore? wtf is this shit"
     
  19. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Man, this is sounding even lamer than I thought. So it's basically Destiny + the Division, with all the problems those had. A couple dozen players per instance? Is Bethesda developing a game for the PS3 era?
     
  20. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    I mean the Brotherhood of Steel are now Pre-war PREPPERS.

    This is the worst possible outcome for the series. All our fears have come true.



    Level locked loot. What the fuck is this? Diablo? Hellgate London?



    "If there is an enclave uniform and air drops titled ‘government ration’ I think that’s pretty solid info that they have a decent role or at least more in the game"
     
    Last edited: Oct 10, 2018