Abbey and EPA

Discussion in 'Fallout General Modding' started by Lich, May 2, 2005.

  1. Lich

    Lich Water Chip? Been There, Done That

    Dec 23, 2004
    found in city.txt:

    Code:
    [Area 17]                ; Abbey
    area_name=abbey
    world_pos=1332,31
    start_state=Off
    size=Medium
    townmap_art_idx=-1
    townmap_label_art_idx=-1
    entrance_0=On,130,150,Desert Encounter 2,-1,-1,0
    so abbey mod was inspired by this right? but how its really ben designed- as church map or maybe something else?

    Code:
    [Area 19]                ; Environmental Protection Agency
    area_name=EPA
    world_pos=621,970
    start_state=Off
    size=Large
    townmap_art_idx=-1
    townmap_label_art_idx=-1
    entrance_0=On,130,150,Desert Encounter 2,-1,-1,0
    what is this?? ..dont remember such kind location
     
  2. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
  3. Lich

    Lich Water Chip? Been There, Done That

    Dec 23, 2004
    (i should search this myself but is 1:40am and i feel out of mind)

    anyway this dont answer me everything, but i wonder that someone work on EPA mod (it was never finished right?)
     
  4. dude_obj

    dude_obj Vault Senior Citizen
    Moderator

    Oct 19, 2004
  5. Lich

    Lich Water Chip? Been There, Done That

    Dec 23, 2004
    well abbey was first mod i played

    woha 6 leveled location!
     
  6. jargo

    jargo Where'd That 6th Toe Come From?

    May 25, 2003
    Yes we work on EPA mod some time ago, but when Celestial(Team Leader) vanished we stop working on that.

    BTW Abbey mod is also not finished(and I don't speak about abbey2PL with was a joke not a real mod)
     
  7. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    Any chance you might try to finish the EPA mod ? or did Celestrial have al the modded files ?

    was the abby mod supposed to have quests and stuff ?

    And what about the village were sullik came from, did celestrial and you work on that too ?
     
  8. jargo

    jargo Where'd That 6th Toe Come From?

    May 25, 2003
    Well, maps(by Deadlus) were almost ready and i made some basic scripting but not much. Maps are safe on FMC serwer(Link in Lich post) so nothing is lost. After finishing New Arrayo mos scripting i may go back to EPA.

    Yes the maps are ready(you can find them on NMA) the plan was to build some story and quests over that location.


    Primitival Tribe well in future perhaps.
     
  9. thinkpad

    thinkpad First time out of the vault

    Jul 2, 2004
    That would be great to see someone working on the EPA and Abbey again.
     
  10. Claw

    Claw Where'd That 6th Toe Come From?

    Jan 18, 2004
    It would be great if someone were to find a solution to making mods compatible.
    I thought one might be to use filler script entries and an offset based on a mod's name, such as +1200 but it's both a bit late for introducing such a convention and besides I don't really know if it'd work anyway.

    I've just read this thread.
    I had trouble getting Abbey to work with Seraph's patch, and tried to fix the scipts, but FSE couldn't decompile aMonk2.int or recompile any of the scripts, so I gave up.
    Maybe with the original source compiling the scripts wouldn't be a problem.