ATOM RPG is now Early Access

Discussion in 'NMA News and Information' started by TorontRayne, Dec 2, 2017.

  1. TorontRayne

    TorontRayne Misanthropic God of Rations Staff Member Moderator Orderite

    Apr 1, 2005
    For those who don't know, ATOM: RPG is a Post Apocalyptic indie game inspired by the golden age of cRPG out now on EA. The team mentions a few names that inspired the making of this new cRPG: Fallout, System Shock, Deus Ex, Baldur's Gate and others.

    It is a top down isometric, turn based combat RPG that happens in a (nuclear) devastated Soviet Union and the Western Bloc in the late 1980's.

    Not only did it got successfully funded on Kickstarter, but it also managed to get three of their stretch goals met. So the game will contain a "Player's Base", a "Crafting System" and the choice of playing with a Male or Female main character (which seems like it will actually change reactions, dialogue and the way people act with the main character).

    It has been in the making for almost 10 years (had a few bumps and problems on the way that delayed it a bit), but the team announced that the full release will be on February 2018.


    It has been on Early Access only for a few days, but already has a "Very Positive" ranking on Steam with 82% of positive reviews.

    Check it out if you like Post Apocalyptic cRPGs, cRPG in general or just miss the "good old" classics like Fallout and Fallout 2.

    Thanks to @Risewild for the article.
     
    Last edited: Dec 2, 2017
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  2. nkchan16

    nkchan16 First time out of the vault

    Jul 27, 2016
    I'm interested, if they can handle it as good as Fallout 2. I'm a bit skeptical however, as Russian developers are usually not into that sort of thing.
     
  3. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    I guess that hexagonal grids aren't so popular. Then again, it makes walking in a straight line look super awkward.
    This game seems to be using S.P.E.C.I.A.L. except renaming agility to dexterity, perception to attention, and charisma to personality. I mean the only real problem is it spelling special. I doubt Bethesda can sue someone for using those names for the stats. Right?
     
  4. Risewild

    Risewild Sonny, I Watched the Vault Bein' Built!
    Modder Orderite

    Jun 14, 2014
    The Devs said this about the male/female stretch goal:
    If they pull it off, it will be quite nice, and make it worth playing the game multiple times using both genders to see the changes.
    The devs said the system is GURPS inspired.
     
  5. CaptJ

    CaptJ The Rival of Roquefort Hall

    Jan 19, 2016
    Fallout is also GURPS inspired. I'm just saying that its stat system reminds me of Fallout's S.P.E.C.I.A.L. but with more conventional names for stats replaced with less conventional names. It makes me think of how far copyright laws and patents can hinder a game development process.
     
  6. Proletären

    Proletären Still Mildly Glowing

    Mar 15, 2012
    Some first impressions:
     
  7. nkchan16

    nkchan16 First time out of the vault

    Jul 27, 2016
    Nah, not interested anymore.

    Looks like an amateur attempt to remake Fallout in 3D, pretty much like all post-JA2 Jagged Alliance wannabes, like BIA and Flashback. They all sucked, in case you didn't know. I doubt it'll get any better once it's out of EA.
     
    Last edited: Dec 3, 2017
  8. Risewild

    Risewild Sonny, I Watched the Vault Bein' Built!
    Modder Orderite

    Jun 14, 2014
    The creators said from the start that it was inspired by cRPGs like Fallout and Baldur's Gate and other games like Deus Ex, etc. And being fans of Fallout themselves and making a post apocalyptic turn based game inspired by Fallout and GURPS, of course it will have a similar system.

    But I think that by what I read of the reviews, the developers are really making their own thing, their own world, characters, narrative style, etc. There will also be crafting and the player will have a home base (two things that didn't really existed in the classic Fallout games), technology is old (reached it's peak in the 1980's) and not futuristic (Fallout technology reached it's peak in 2077), so no robots, laser/plasma weaponry, crazy wacky retro-futuristic advanced tech, etc (there's not even a Energy Weapons skill in ATOM).
    The setting is also different, there was no resource wars in ATOM, there was not wars everywhere in the world, etc. They don't have a mascot like the Vault Boy, etc.
    ATOM doesn't have perks, but they said they might make them in the future because players keep asking for them. The devs didn't plan on having perks, but they say that the biggest reason to make it Early Access while it is so incomplete was to get players feedback, and they seem to listen to that feedback (I read a few Steam comments and found already quite a few asking for perks).

    To me it seems like the developers are quite serious about making their own thing, but inspired by the classics. I think that is a good thing.

    Although, classic Fallout games are my favorite PC games, if I ever play this ATOM RPG, I will be very critical and compare it to Fallout, and I will huff and puff and rant about anything that is much inferior to the classics. :evil:
     
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  9. Proletären

    Proletären Still Mildly Glowing

    Mar 15, 2012
    Hey TorontRayne! You forgot the falloutesque releasetrailer:

     
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  10. GuyManBot

    GuyManBot First time out of the vault

    Nov 26, 2017
    It seems interesting. I haven't played yet, but I just hope that it is more easier to understand for people that aren't used to this style of game play. I am able to play the OG Fallout's no problem, but i just cannot get my head around Wasteland.
     
  11. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    One of the things that is a bit of a turn off for me is the survivalist gameplay.
    I honestly hope that that is optional for hardcore gamers who want a more "realistic" experience but can be left off for other gamers who just want to do the campaign and quests.
     
  12. reev4eg

    reev4eg First time out of the vault

    Oct 8, 2015
    TorontRayne hey man! Thanks a lot for posting about our game :) That's actually very important for me. I mean first time I ever read something on here I was nothing more than a kid... And now my own Fallout-inspired game is featured in the news on the main forum :) Sort of gets ya in this very special mood, you know? Thank you :)
     
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  13. reev4eg

    reev4eg First time out of the vault

    Oct 8, 2015
    Difficulty settings are on the way, when we finally release you get to pick what you want out of the game yourself!


    We're much closer to Fallout than to Wasteland 2 so go ahead and try! Although, I must warn that this is EA and thus there is a limited amount of things to do. Still, some players managed to play over 20 hours. Can't say how or why... But they did. And by supporting us now, you're making the final release date a bit closer! Try our free demo first if you have doubts!


    Exactly :) Like they say, a bad artist borrows and a decent artist steals. We absorbed years of cRPG gaming (Fallout, especially), made them our own, and are now trying to create a new thing out of that experience and our own ideas. There is always room for doubt, but I certainly believe the game will turn out original. You can see references everywhere - the UI, the starting location, the opening cinematic... But it's not copying. It's nodding to the original with the respect it deserves, but making something of our own, something we ourselves would love to play.
     
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  14. reev4eg

    reev4eg First time out of the vault

    Oct 8, 2015

    Hey! We get that a lot :) And boy do we deserve it. One cannot simply make is own Post Nuclear RPG and dodge all the bad things there are to say about people who make their own post-nuclear RPG's. Especially on kickstarter. Especially if they're slavic. How many terrible Fallout and JA2 clones came out of the Post-Soviet countries? I can count at least 10. So no hard feelings. Still, it would've been awesome if you tried the game yourself if you're at least a bit interested! That's why we have a free demo! And believe me when I say that we listen to our community :)

    There's really no problem in that field. Our system differs from SPECIAL in a lot of ways. Sometimes for worst... But still, we didn't reproduce the math itself. And the math (and the name S.P.E.C.I.A.L. itself duh) is the copyrighted part :)
     
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  15. reev4eg

    reev4eg First time out of the vault

    Oct 8, 2015
    Well, we are 10% finished with the game and there are 800 lines of dialogue somehow changed because of the char's gender. Around 6 NPC's have unique reactions bc of your gender, 3-5 more dialogues have unique dialogue options based on gender. More to come, naturally. However, your skepticism is completely understood. Where ATOM comes from, there are plenty bad Fallout clones. We're not even a clone, but we still feel the stigma burn ;(
     
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  16. GuyManBot

    GuyManBot First time out of the vault

    Nov 26, 2017
    Cool. Will definitely keep an eye out then.
     
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