Hey, it's that faggot YongYea again. Don't forget to subscribe and support his patreon, guys. What's the real situation here? A typical post-soviet game development. C'mon lads, the very same shit hit the fan when STALKER was in development. A quick recap - endless crunch cycles, management gets more and more arrogant, setting even less realistic deadlines, crunches never changes; Experienced folks leave and founding their own studios or finding happy place elsewhere (like ukranians did founding 4A Games when STALKER was still in development, engine programmer left, BTW), juniors slowly getting the gist of situation and leaving. And suddenly, "wow, where is everyone?! Quick, hire westerners!" Oh yeah, this plan doesn't work so swell too. Management pulls the INTERESTING TEAM INTERESTING PROJECTS, BUILD YOUR CAREER FAST IN GROWING STUDIO, A JOB IN FAMOUS COMPANY, RECREATION ZONE WITH PS4 AND COOKIES GUARANTEED. In reality, they squeeze you out like a lemon and fire when you hit professional burnout and apathy. Westeners see their pay is less than western gamedev company, not to mention enterprise or goverment industries, and leave famous glassdoor reviews YongYea feeds on and leave CDPR behind. Don't be suprised when not all promises from 2012-2013 will be delivered. Be suprised Cyberpunk 2077 ever delivered.