I enjoyed the tone of it. Reminded me of Fable. But the gameplay mechanics got too irritating, the combat far too plentiful and the story was too boring to bring myself to play it any further than that fairy landscape. Currently playing Age Of Decadence and I'm having a blast. Probably because combat isn't around constantly and because the story (at least so far) Spoiler isn't about saving all of existence from a void dragon that is going to devour all of reality. I'm just really fucking sick of end of the world storylines where we are the chosen ones destined to save everything. It's such a bad cliché at this point that the moment the story turns into something like that then I lose interest. If the world around the main story is superb then I can at least enjoy it but DOS' world didn't really have anything that drew me in. Oh, a murder cult that is going around slaughtering people? Yawn. A town with a "whodunit" mystery? That's neat, but it's also plagued by the walking dead, because of course it is... But now I'm in the land of the fairies! And it feels 'too' cartoonish for me to care about. Fallout 2 also got that stupid "save the world" bullshit but at least it isn't explained to be that until the very last moment of the game. Up until that point it's just been finding a geck and later on saving your tribe from the Enclave. The rest of the world actually had interesting stuff to explore. And DOS started out so well too. It started out with your two main characters basically being evil magic detectives and a whodunit mystery and then they had to go and ruin it all with a damn void dragon. If DOS 2 doesn't include a "save the world" story and goes for something a bit more personal or down to earth then I'll definitely keep tabs on it but if it follows its predecessor then this is a game I'm avoiding like the plague. DOS isn't all bad. The RPG mechanics are good and all and the combat has a lot of detail to it which I enjoy. But other gameplay mechanics (such as the diablo looting, delay between using skills (not the cooldown, but the delay), the chain portrait thing as well as the quite frankly 'excessive' amount of combat turned me off it. So I enjoyed aspects of it, however for every good part of the game there is an awful part. And ultimately it couldn't draw me in. It has potential, however I doubt I am their target audience which they will cater to with their sequel.