Equilibrium Mod v2.0 Released

Discussion in 'Fallout Tactics Modding' started by raics, Sep 6, 2014.

  1. BigBadPig

    BigBadPig First time out of the vault

    Jan 14, 2008
    Been coming here almost exclusively for the mod and its last update - great work! Thanks a mil to you and Endocore for your dedication to reviving this game, because of you, gentlemen, the game simply blossomed!
     
  2. drawnacrol

    drawnacrol It Wandered In From the Wastes

    Dec 5, 2010
    I really want to check this one out. I haven't done a tactics play through in a while.
     
  3. raics

    raics First time out of the vault

    Aug 17, 2014
    Thanks, if you got any complaints and suggestions I'll be glad to hear it.
     
  4. Seven

    Seven First time out of the vault

    Jul 26, 2014
    Weapon sounds are very good!
    Real weapons are great!
    Ammo scarcity - good!
    Early recruits sucks.
    Weapon/armour balance is crap. Need 10 bullets to kill raider.
    Melee weapons are absurdely overpowered, especially compared with useless guns.
    Big Gate lever at Rock Falls doesn't work, making this mod unplayable.

    Actually big gate not opening is an old FT bug that supposed to be fixed in 1.27 patch that this mod uses.
    Finally I was able to make this mod much more playable for me by increasing damage for all ranged weapons by 5 points in average (both min and max) and lowering melee damage by 25%, so I can enjoy it again. I also lowered damage radius for most grenades/explosives so they don't hurt thrower too often.
     
    Last edited: Nov 6, 2016
  5. raics

    raics First time out of the vault

    Aug 17, 2014
    Thanks for the feedback, Seven. Firearms had higher damage and melee was lower in some middle version of the mod, but you'd often get oneshot by shotguns early on, pairs of snipers were a bit too much of a menace and having a melee guy in your team wasn't really worth the trouble. I suppose it's a thin line to walk, let me know if you find anything else of note.

    If you meant the lever after the minefield, it worked fine when I was testing the mod and during all earlier playthroughs, I'll doublecheck it.
     
  6. Seven

    Seven First time out of the vault

    Jul 26, 2014
    Shotguns work well on close distance, but I don't remember them oneshotting me (though I play on normal difficulty level). Other early weapons are useless in single mode, especially on second mission where raiders need nearly 10 hits from smg to be killed. Bursts help but only at close range and eat too much ammo. First mission the enemy is much weaker, so maybe it's not the problem of low damage but too much armour on raiders starting from second mission.
    The gate bug only happens if someone stands in front of the gate when you pull the lever for the first time, so it can be avoided if you know about it.
    Also early weapons cannot be used for outsniping enemy because they all use short type aiming.
     
  7. raics

    raics First time out of the vault

    Aug 17, 2014
    Yeah, not any more, shotguns were way overtuned earlier so you'd get absolutely wrecked if a shotgunner manages to get close, your whole team could be wiped out if they were bunched together even in endgame. I assume that was part of those burst fire changes that are patched into exe file in Redux, shotguns got much stronger.
    SMGs are supposed to be used in burst fire only and you kinda lack the training to control them well at that point, I assume raiders still attempt it because they like to spray and prey. Pistols are probably the best weapon early on for your newbie troops, they have a moderate accuracy bonus and high crit, good damage and easy to handle. Single shot rifles have a high accuracy bonus and a moderate crit bonus so it offsets the short range formula somewhat, only the winchester out of all single shots isn't long range because it uses handgun ammo.
     
  8. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    Thanks for very quality AK 7.62 rifle. Please, create Makarov pistol gun!
     

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  9. raics

    raics First time out of the vault

    Aug 17, 2014
    Haven't done one for my mod because I don't have 9x18 ammo in it. If you really need the sprite I could probably make one when I'm bored.
     
  10. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    Really need! I 'm fanat PM and AKM, and outer soviet guns. Its legendary weapon from vintage 60x, brutal minimalistic beautiful designs!
     
    Last edited: Mar 18, 2017
  11. raics

    raics First time out of the vault

    Aug 17, 2014
    Here you are.
     

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  12. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    Wonderful! Very big respect from Russia!
     

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  13. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    Vintage guns imported from Equilibrium.
     

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  14. raics

    raics First time out of the vault

    Aug 17, 2014
    Now that I look at it, that Makarov might be a shade too big.