Equilibrium Mod v2.0 Released

Discussion in 'Fallout Tactics Modding' started by raics, Sep 6, 2014.

  1. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    I'm happy with what I have sprites. My IHMO critic for ideal atmosphere postnuclear world.
    Ideal FOT - many Eqilibrium vintage guns + wonderful Darin animation critters for classic Fallout style.
     
    Last edited: Apr 14, 2017
  2. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    3d models for Photoshop?
     
  3. raics

    raics First time out of the vault

    Aug 17, 2014
    What do you mean? I'm not doing 3d modeling.
     
  4. Pchela

    Pchela First time out of the vault

    Oct 12, 2014
    Real photo gun to Photoshop for create sprite?
    My ugly Photoshop gun for ready big 3d models to conveted in FRM.
     

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  5. raics

    raics First time out of the vault

    Aug 17, 2014
    Yeah, it's usually a photo of a real gun or a render, then I cut it out, correct perspective, add shadows, match color tone or contrast with other sprites if needed, sometimes you need to put some accent on finer details if the photo was taken in poor lighting.
     
  6. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    Anyone tried SOLO Insane Tough Guy on the first map vs. dogs? :P Not quite so "Equalibrium" then.
     
  7. raics

    raics First time out of the vault

    Aug 17, 2014
    Yeah, on insane you get a penalty to hit rolls and enemies do double damage, it was meant to be unfair.
     
  8. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    Wouldn't be so bad if the dog's jaws weren't as powerful as car crushers and their agility wasn't set to something ridiculous like 20 so they can move a huge distance, attack, then attack twice (thrice?) again before you get your turn in turn-based because their sequence stat is so high. I mean, 10 agility is meant to be heroic, so I don't know what you would call these dogs. Super-canine?
     
    Last edited: Jun 8, 2017
  9. raics

    raics First time out of the vault

    Aug 17, 2014
    Well, if it doesn't have higher perception and agility than a human it isn't much of a dog, it might still make for a good pet but it certainly isn't fit for guard duty.
    If you wanted to know the exact stats, they have 4 STR, 5 END, 10 PER, 8 AGI (all non-sentient animals including baby deathclaws have 35 total), snap attack does 4-16 damage for 3AP and maul does 6-24 for 4AP.

    In case I forgot to mention it somewhere, it's the same as Redux in that regard and he did include it in the readme, I think. The mod is balanced to give you a decent challenge on Normal difficulty, anything higher than that is not supported, officially, by this office. You can't have 'decent challenge' and not get utterly creamed if you suddenly can't hit the broad side of the barn and enemies start doing double damage for no reason at all.

    By the way, a super-canine does exist, you can even recruit one :)
     
  10. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    Didn't realise that the dogs had such modest stats. In vanilla I could oneshot them with anything, and in Redux I'm basically wandering around like Rambo oneshotting everything with .45 after having read all the Guns and Bullets books. Guess solo isn't as viable with EQ.
     
  11. raics

    raics First time out of the vault

    Aug 17, 2014
    Yeah, it probably isn't, it was likely always supposed to be a squad based shooter and it doesn't have powerful solo-enabling perks like Divinity Original Sin (well, duo-enabling, not really solo but it's close enough), but FT ended up a bit too easy so you could go solo regardless.
     
  12. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    Well I still like your mod. Must've been painstaking to do all those weapon images etc. I can see how it's better balanced for squad play and I'll probably continue to play through it with a squad on normal or hard.
     
  13. raics

    raics First time out of the vault

    Aug 17, 2014
    Thanks, most of the sprites turned out pretty nicely so it was worth it in the end, but they were indeed a pain in the butt.
     
  14. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    I was thinking about how to make solo or Insane viable and how I mentioned that the dogs seemed to be "super-canine", and I came up with the idea of creating hero characters to offset the unreasonable challenge that Redux - Equilibrium mod provides on the harder difficulties.

    Please meet my first creation: Duke

    He's a Ghoul that starts with the following stats:

    Clipboard03.png

    He also starts with the Toughness (2) and Night Vision perks.

    Here are some pros and cons:

    + Intended to make solo normal / hard viable or (perhaps) an insane difficulty squad.
    + Super-heroic Perception and Endurance to give him exemplary range when needed and decent durability when enemies close in.
    + Starts with perks needed to offset the fact that he's a Ghoul.
    + Fast-Shot and Kamikaze is a pretty good combo, right? Lore friendly too, surely?

    - He's a Ghoul, so he has a slower perk rate and can only wear Ghoul armour.
    - His Charisma, Intelligence and Luck aren't as stellar as a butt-kicking super-hero would suggest.
    - Cannot aim shots, because of the Fast-Shot trait.
    - I still have a general dislike of Super-Canines because their attacks tend to bypass defences.

    EDIT:

    OK, I got addicted to creating super-hero characters, so I completed another one tonight. Meet Angel:

    Clipboard01.png

    She starts with the Divine Favour, Die Hard and Lifegiver perks.

    Pros and cons:

    + Extremely good support character for a hard or insane difficulty squad.
    + Deadly in her own right too, as she has +10% Unarmed modifier to begin with, on top of the base value. She also has a +5 modifier to her melee damage and has a high chance of debilitating blows with her extremely high Luck attribute.
    + Super-heroic Charisma means she won't be falling behind in the ranks either. She is also inhumanly agile, which aids in getting her out of-- or even into-- tough spots if she desires to.
    + Perks every 2 levels from the beginning? Insanity!

    - Melee characters still have a tendency to die horribly in Redux EQ, even if they do have backup in the form of a Goddess.
    - She starts with a MINUS 100% modifier to all firearms skills.
    - Low Strength, which means lower carry weight and less ability to equip heavier melee weapons unless bolstered somehow.
    - Wearing power armour is considered blasphemous. Her radiance must be visible for all to admire, and you must restrain yourself from equipping her with power armour.


    Here's Ram-Boo:

    Clipboard02.png

    He's a Super Mutant that starts with the Bonehead, Stonewall and Survivalist perks.

    Pros and cons:

    + Super strength to crush foes with and carry the entire planet if necessary.
    + Massive endurance in combination with strength gives him a huge health pool.
    + Cannot be knocked down or knocked out very easily, which is very inconvenient when solo.
    + The extra reach of melee weapons in Redux EQ makes up for his slight lack of mobility.

    - Lacks Intelligence and Charisma, and has middling Perception and Luck.
    - Only has 7 action points to start with, due to less-than-heroic Agility and the Bruiser trait.
    - Will find it difficult to use Traps with a lack of sneak, and Outdoorsman isn't a great combat skill.
    - Mutant armour only.


    Lassie:

    Clipboard04.png


    Nikita:

    Clipboard05.png


    Installation: extract FOT.Hero.Chars.zip with relative paths to your FOT installation location.

    Duke is the first pre-made character in the character selection screen, Ram-Boo is the third, Angel is the fourth and Lassie is the fifth.

    If you absolutely must have the option of restoring the default prefab characters, then ensure you make a backup of your core folder before extracting.

    Changelog:

    v1.0 - Initial release. There were many versions prior to this, but nobody downloaded them.
    v1.01 - Tweaked Nikita's attributes and backstory. Now there's an explanation as to why she's still alive and in her twenties after 160 years. Thank goodness! Also tagged Traps for Nikita instead of Lockpicking. Tagged Throwing for Ram-Boo instead of Traps. Tagged Doctor for Angel instead of Throwing.
     

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    Last edited: Jun 15, 2017
  15. raics

    raics First time out of the vault

    Aug 17, 2014
    Yeah, seems you might have a sporting chance now. Where's the deathclaw? :)
     
  16. JayB33

    JayB33 First time out of the vault

    Jun 7, 2017
    OK, I've replaced all the prefab characters with heroes now. I haven't written the pros and cons about them all quite yet, but you get the idea. Sorry I didn't end up with a Deathclaw among them. Haven't managed to think up a compelling idea for one yet.