Fallout 2 mod F2: damage calculation change, a FIX (v3 by my count)

Discussion in 'Fallout General Modding' started by Glovz, Jul 10, 2013.

  1. Cyrus

    Cyrus First time out of the vault

    Nov 5, 2015
    Great, thank you for that NovaRain.

    Ok, but this mod definitely needs modifications to the ammo to work correctly, are you saying that turning the gloves mod on still does not activate its own ammo mod, and I would need to download and install this zip file?

    Pardon if my question is redundant, I just want to make sure.
     
  2. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Setting DamageFormula in ddraw.ini activates the formula change, but without the script/ini some ammo in their vanilla ammo values will be less effective against armors. You can use the included HTML calculator and change "Modified Ammo Values" to compare the damage values.
     
  3. Cyrus

    Cyrus First time out of the vault

    Nov 5, 2015
    got it. thanks man.
     
  4. Cyrus

    Cyrus First time out of the vault

    Nov 5, 2015
    NovaRain (or anyone else who might know), where can I get a copy of the source code of the glovz mod? I'd like to study it. I'd like to learn how to write a script for modifying the combat formula, but the learning curve is too steep for me and I cant find enough documentation on the forums to figure it out, or don't fully understand them. having that source code will allow me to learn the arguments and call functions and return functions. It would help me greatly. Is it available?

    Thanks in advance.
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Last edited: Nov 4, 2018
  6. Cyrus

    Cyrus First time out of the vault

    Nov 5, 2015
    wow, thanks!

    The second link that you posted seems to be the original combat formula written out completely. I guess in C++, is it?

    Can that be modified and then compiled and used as a script file?
     
  7. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    Oct 29, 2015
    Yes.