Fallout 2 utility Fallout 2 Mod Runner 2019-03-24

Launch multiple mods for fallout 2.

  1. TheRealGoodOleSmokey

    TheRealGoodOleSmokey First time out of the vault
    Modder

    Jan 31, 2019
  2. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Can you tell us more about how it works ?
    It would spare the user some time.
     
  3. TheRealGoodOleSmokey

    TheRealGoodOleSmokey First time out of the vault
    Modder

    Jan 31, 2019
    Why yes I can! The first thing you need to do is drop the ModRunner.exe into your base Fallout 2 directory, after doing so run it and these files should show up, given that u have the high res patch installed, if you do not have it installed it is no biggie.
    normal.PNG
    Adding mod is pretty straight forward, for this tutorial I will be using this mod.
    drop the .dat files into your base fallout 2 directory and launch the mod runner. It should now look like this: modded.PNG
    Click on either the black or the rusty car.dat and click run game. The process is fairly simple for other mods just click the dat and launch, this Mod runner does allow you to launch with multiple mods activated.
     
  4. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    But it does not try to merge anything, etc? There should be a warning message for players, because in most cases this will fuck shit up.
     
  5. TheRealGoodOleSmokey

    TheRealGoodOleSmokey First time out of the vault
    Modder

    Jan 31, 2019
    can u elaborate? this simply allows you to launch more than one mod that's in the form of a .dat file
     
  6. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Yeah, that's the problem. Most mods simply aren't compatible to each other, so this might lead to players ruining their games with loading incompatible mods.
     
  7. TheRealGoodOleSmokey

    TheRealGoodOleSmokey First time out of the vault
    Modder

    Jan 31, 2019
    I haven't run into a single incompatibility issue except for (obviously) mods that replace the same thing.
     
  8. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, there's also the stuff baked into the script (header files etc) that won't cause obvious problems half the time. Then there is stuff like variables, which are identified by numbers and not name, so if two mods have added more global variables at the end of the file, they will both technically use the same variable, but for different things.

    Not saying that the game will explode if you run multiple mods at the same time. Just saying that you need to be very cautious. This ain't no Elders Scrolls plug&play.
     
  9. TheRealGoodOleSmokey

    TheRealGoodOleSmokey First time out of the vault
    Modder

    Jan 31, 2019
    Yeah no lol I agree, this isn't a full proof launcher, I think I have another mod runner that merges scripts ect to fix those issues but I never got it to work on my OS.